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Rapporter et oversættelsesproblem
Upon embracing <Insert the hard renaissance name here> the american nations started to fund expeditions to rediscover the old world. The colonial ports started growing rich. That is the great age of Rediscovery.
goals:
1. Embrace <insert renaissance name here>
2. Control 3 Centers of Trade directly
3. Have 3 Colonial nations under your crown
4. Own 200 dev (vassals count)
5. Rediscover the old world (if you are old world native then unify your culture)
6. Have a ruler with at least 4 dip.
7. Have a navy of 40 or over 40 ships.
1. Efficient shipbuilding -20% ship cost
2. Settle the old world +30 settler increase
3. Redevelop the world! Edict of City redevelopment (-20% dev cost)
4. Efficient Spies +30% network construction
5. Disciplined army 5% discipline
6. Take your enemies subjects as your own (transfer subject)
7. Prestigious diplomats +1 dip rep
*COUNTRY SPECIFIC BONUSES*
Florida: The Emperor +15% Columbian Authority increase
The maritimes: Powerful fleet May raid coasts + 20% heavy ship combat ability
Caribbean: Caribbean production +40% goods produced
Great Britain: Presence on 4 continents +2 naval leader manuever
Upon the embracement of rediscovered printing press by Jan Schlechtenberg social interactions boomed. There were cafeteria restaurants built everywhere. This is the golden age of consumerism.
Goals:
1. Have Consumerism as the official faith of your country
2. Have a province with atleast 35 dev
3. Have at least 20 ducats in monthly income (balance)
4. Have an university in one of your provinces (Please make an event that allows you to build university in the biggest cities of America for 0.5 yearly worth of income)
5. Embrace printing press
6. Be a leader producer of tobacco or coffee.
7. Have a level 3 advisor
1.Exploration +50% colonial range
2. New building ways -20% build cost
3. Steer tobacco and coffee to us! +20% trade steering
4. Court partying -10% advisor cost (yeah this one is more silly than the rest)
5. Prestigious ruling +1,5 yearly prestige
6. More diplomats want to be in our court +1 diplomat
7. Legitimate ruling +3 yearly legitimacy
*COUNTRY SPECIFIC BONUSES*
Holy roman emperor: Good reputation +3 dip rep
Ohio: In consumerism we trust +30% national tax modifier
Toronto: Professional armies +10% discipline +10 national army maintenance (yeah such big bonus costs)
Brazil: Brazilian manpower +35% manpower recovery speed
After the globalisation of trade, the american Colonial Powers started sharing technologies with natives at some point, thus beggining the age of Globalisation of the world.
Goals:
1. Have a presence on at least 3 continents (vassals and colonial nations count)
2. Have 7 colonial nations.
3. Have 3 Trade companies operating.
4. Control origin of an institution
5. Have a land forcelimit of 150.
6. Unify all provinces of your culture group.
7. Have your capital be 45 dev.
1. The absolutism at the court (Allows absolutism mechanic, -30 maximum absolutism to balance)
2. Technological advance -5% tech cost
3. People still flow the colonies +25 settler increase
4. The continuation of redevelopment -25 dev cost
5. Naval superioity -20 % naval maintenance
6. Faster movement +15 movement speed
7. Improved war policy -50% harsh treatment cost -100% wartaxes cost
*COUNTRY SPECIFIC BONUSES*
Native advancment +50% institutions spread
Californian troops +15% morale of armies, +15% morale of navies
New yorker production +40% production efficiency
Mexican trade +20% trade eff
In this age people start finding their national identity. This leads to rise of republics, fall of many monarchies, and rise of dictators that promise the greatness of the nation and the people.
Goals:
1.Be a repbulic, dictatorship(its own goverment type, not republic, not monarchy, not theocracy) or a monarchy with atleast 50 absolutism.
2. Embrace all institutions
3. Have at least 1000 dev, includes vassals and colonies.
4. Be a leader of celestial empire of California, leader Holy columbian confederation.
5. Be present on all continents
6. Be a great power
7. Finish one of political idea groups (resembling parties, hope for that to be added and available as special idea groups for this, the last age)
1.Absolutism +1,5 yearly absolutism
2.Edict of Unrest suppresion -10 national unrest (like it's a state edict like it was suggested in first age)
3.Global trade +20 global trade power
4.Patriotic administration +10 adm eff.
5.Republican administration +5 adm eff.
6.Patriotic thinking +10% morale of armies and navies
7. Early electricity +5% production eff + a bunch of positive events.
8. Further -40% dev cost
9. New ideas -20% idea cost
10. Everlasting National monuments (Allows building of new building - national monuments
each costs 1500 ducats, one grants +0.10 yearly prestige, stacks up to 2 yearly prestige at 20 national monuments)
*COUNTRY SPECIFIC IDEAS*
A country that will resemble united NA: Manifest Destiny -40% core creation cost, +5% morale of both armies and navies, and maybe throw in Discipline +5% (this nation should be hard to form really)
Americanist
Build Cost -10%, Republican Tradition 0.5
Cult of Reason
Tech cost -0.05
Rastafarian
Unrest reduction or cheaper stability
(It would also be cool for there to be a Rastafarian state in Ethiopia, maybe even holy sites to give Caribbean a goal)
Thelemic
Cheaper unjustified demands, since do what thou will shall be the whole of law.
Candomble
Tolerance of heretics and heathens, since it's a syncretic faith. Could also help Brazil, sort of.
Great job on the mod!
start = {
heavy_ship_power = 0.25
naval_forcelimit_modifier = 0.25
}
bonus = {
legitimacy = 1
}
trigger = {
tag = CBN
}
free = yes
cbn_tobacco_production = {
global_trade_goods_size_modifier = 0.10
}
cbn_excellent_leaders = {
leader_naval_fire = 1
}
cbn_settler_Growth = {
global_colonial_growth = 15
}
cbn_convert_the_islands = {
global_missionary_strength = 0.02
}
cbn_redevelopment = {
development_cost = -0.1
}
cbn_dip_tech_cost = {
dip_tech_cost_modifier = -0.1
}
cbn_tradition_of_navy = {
navy_tradition = 1
}
}
cbn_tobacco_production: "Tobacco production in the Caribbean"
CBN_ideas: "Caribbean ideas"
cbn_tobacco_production_desc: "Thanks to our smart production policy we are managing to get more crops and better production technology"
CBN_ideas_bonus: "Caribbean Ambitions"
CBN_ideas_start: "Caribbean Traditions"
cbn_excellent_leaders: "Education of our naval leaders"
cbn_excellent_leaders_desc: "Educating our naval leaders makes our leader tactics better, thanks to which we got advantage over our enemy"
cbn_settler_Growth: "People fleeing to our colonies"
cbn_settler_Growth_desc: "People that are being persecuted are fleeing to our colonies effectively boosting our settler increase in a matter of years"
cbn_convert_the_islands: "New ways to convert people"
cbn_convert_the_islands_desc: "Our missionaries found a new techniques to convert the other religions in our country. System is called the deduction way, it is not the most moral, but it works well."
cbn_redevelopment: "The revolution system"
cbn_redevelopment_desc: "Our 'scientists' have found a good way to redevelop our cities, giving us a cheaper cost to do that, which is great."
cbn_dip_tech_cost: "Education of the King"
cbn_dip_tech_cost_desc: "Educating our King allows him to easier embrace new technologies, especially diplomatic ones."
cbn_tradition_of_navy: "Naval traditions"
cbn_tradition_of_navy_desc: "Our naval traditions date as far as start of 31st century, but now thanks to our ideas, they are prospering!"
Same for Mona passage and St.Martin
type = country
category = MIL
ai_mission = yes
allow = {
normal_or_historical_nations = yes
tag = CBN
is_free_or_tributary_trigger = yes
NOT = { owns = 151 }
NOT = { has_country_modifier = defeated_byzantine_empire }
NOT = { has_country_flag = defeated_X79 }
}
abort = {
is_subject_other_than_tributary_trigger = yes
}
success = {
owns = 493
owns = 1881
owns = 494
owns = 495
owns = 496
owns = 497
owns = 498
owns = 499
owns = 501
owns = 500
NOT = { exists = X79 }
}
chance = {
factor = 5000
modifier = {
factor = 2
is_monarch_leader = yes
}
modifier = {
factor = 2
X79 = {
owns = 496
is_free_or_tributary_trigger = yes
}
}
modifier = {
factor = 10
is_year = 3053
}
}
effect = {
set_country_flag = defeated_X79
add_country_modifier = {
name = "Caribbean_ambitions"
duration = 3650
}
}
}