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" local fade = Isaac.Spawn(1000, dvd.Particle, 0, d.dvd.Position, Vector(0, 0), nil)
local fd = fade:GetData()
local fs = fade:GetSprite()
fade.PositionOffset = d.dvd.PositionOffset
if dvdd.launchdir.Y == -1 then
fs:Play("ParticleN")
elseif dvdd.launchdir.X == 1 then
fs:Play("ParticleE")
elseif dvdd.launchdir.Y == 1 then
fs:Play("ParticleS")
elseif dvdd.launchdir.X == -1 then
fs:Play("ParticleW")
end
fs.Color = Color(1, 1, 1, .25, 0, 0, 0) "
Change in last line .25 to 0, like this: " fs.Color = Color(1, 1, 1, 0, 0, 0, 0)" and that's all.
This doesn't remove trail at all, just makes it invisible. It's not a problem in code (all stand characters, as I inspecting, seems like just the same code) it's that Particle sprite data that is absent. I think if you remove all stand characters, that mod can't load any sprite data at all, so it shows nothing, but still that trail function is working. So my thought is to add ParticleN, W, S, E sprite data to this mod and that problem will be gone.