The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

JoJo's Kira and DIO
JazzAzz 17 May, 2018 @ 1:17pm
Issues With Mod
Okay so this mod is perfect. Killer Queen is my favorite stand and I absolutely love this mod.
Except for one thing. Whenever I send out killer queen, a trail of ghosts follow behind it and stay there until I leave the room. This is very bothersome whenever I'm in a boss room. Please tell me if there is a fix for this.
Last edited by JazzAzz; 17 May, 2018 @ 2:15pm
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Showing 1-12 of 12 comments
[TBG] Citingmarc  [developer] 20 May, 2018 @ 1:48pm 
Maybe try removing other mods.
Paladin Leon 21 May, 2018 @ 5:57pm 
Originally posted by E s p i o n a g e:
Okay so this mod is perfect. Killer Queen is my favorite stand and I absolutely love this mod.
Except for one thing. Whenever I send out killer queen, a trail of ghosts follow behind it and stay there until I leave the room. This is very bothersome whenever I'm in a boss room. Please tell me if there is a fix for this.
If you have the King Saul mod, that's causing it.
I'm having the same issue and I don't have the King Saul mod equipped
「︎nik_santo」 23 Apr, 2019 @ 12:59am 
maybe is the THE WORLD mod who is causing it because the ghost trails have a "the world" shape
Petey Piper 24 Apr, 2019 @ 4:16pm 
i'm having the same problem, my ghosts being the stands from other mods (Crazy Diamond and Star Platinum)
Dave 11 May, 2019 @ 8:17pm 
same thing here. i believe if you have other mods that use stands such as jotaro or dio it causes a trail of their stand to appear.
agfasdf 28 Aug, 2019 @ 6:28am 
The only way I know how to maybe fix it is to turn off all the other stand user mods when you want to use Kira
Last edited by agfasdf; 28 Aug, 2019 @ 6:30am
I'm not much for a coder, but there's a little fix. Find and open in your docs: \my games\binding of isaac afterbirth+ mods\kira_1147968105\main.lua. Open with any text editor (wordpad as example), then find this lines:
" local fade = Isaac.Spawn(1000, dvd.Particle, 0, d.dvd.Position, Vector(0, 0), nil)
local fd = fade:GetData()
local fs = fade:GetSprite()
fade.PositionOffset = d.dvd.PositionOffset
if dvdd.launchdir.Y == -1 then
fs:Play("ParticleN")
elseif dvdd.launchdir.X == 1 then
fs:Play("ParticleE")
elseif dvdd.launchdir.Y == 1 then
fs:Play("ParticleS")
elseif dvdd.launchdir.X == -1 then
fs:Play("ParticleW")
end
fs.Color = Color(1, 1, 1, .25, 0, 0, 0) "

Change in last line .25 to 0, like this: " fs.Color = Color(1, 1, 1, 0, 0, 0, 0)" and that's all.

This doesn't remove trail at all, just makes it invisible. It's not a problem in code (all stand characters, as I inspecting, seems like just the same code) it's that Particle sprite data that is absent. I think if you remove all stand characters, that mod can't load any sprite data at all, so it shows nothing, but still that trail function is working. So my thought is to add ParticleN, W, S, E sprite data to this mod and that problem will be gone.
Last edited by ♫ AIMP.EXE ︻デ 一; 25 Jul, 2020 @ 7:26am
BrainOil 3 Feb, 2020 @ 7:19pm 
don't set it to " fs.Color = Color(1, 1, 1, 0, 0, 0)" set it to .0 instead , if you set it to " fs.Color = Color(1, 1, 1, 0, 0, 0)" it still draws the world (at least for me) and if you set it to anything but a decimal point the game crashes (again i don't know if anyone else has the issue)
Originally posted by BrainOil:
don't set it to " fs.Color = Color(1, 1, 1, 0, 0, 0)" set it to .0 instead , if you set it to " fs.Color = Color(1, 1, 1, 0, 0, 0)" it still draws the world (at least for me) and if you set it to anything but a decimal point the game crashes (again i don't know if anyone else has the issue)
Thanks for pointing out mistake!
BurritoBandito 4 Oct, 2020 @ 2:20pm 
For some reason, the stands do not appear. Kira, and DIO has no hair or stands. They do not do anything for some reason, except DIO. DIO shoots tears as usual, but Kira does not. Can you help me with this? :steamsad:
Store-klerk2 23 Nov, 2024 @ 2:59pm 
Issue, stands just go zooming out the map
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