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If you just want to summon a tamed version of a creature, GMsummon is the command you would want to use instead. EX:"Cheat gmsummon "02h_raptor_character_bp_c" 150
150 here means the level of the pre-tamed level creature that is being spawned.
Check my New Creatures & Items thread for info on the new creatures you're seeing in some of my screenshots.
EDIT: I've also adjusted the spawndino information so that it shouldn't be so awkward to use. The info I originally had was making the dino spawn 15 meters ahead of you. That's almost certainly way too much. I've reduced it to 5 meters (500.)
Also, if you're still more comfortable with SpawnDino, you can also freeze them (and any other dinos) with the "playersonly" console command. Makes life a lot easier if you prefer using spawn dino.
@EishKrooked - I didn't even know they were supposed to do that according to their dossiers! There might be a way to adjust this, but I am not certain how at the moment. I would at least like to adjust it so that the occasional mosasaur or plesiosaur that spawns near the surface don't become as mindless and confused as they currently do.
1 - would it be possible for ichthyosaurus to jump like the manta?
2 - how about a rideable dragonfly? Scaled to the size of a ptera, able to climb like the changed spiders and scorpions, and can fly in all directions like the tapejara. Would prefer fish to eat, standard knockout tame, but doesn't have a saddle.
3 - let raptors go into a prone like the player when you press "x" that reduces speed (obviously) and also gives a stealth boost against ai. When you come out of prone you get a +75% speed boost from normal and 10x attack power for 0.3 seconds, to give a sort of "ambush" boost.
4 - sorry, this one is gonna be long as it has some specifics.
change certain dino's male and female colors to be more realistic.
Argentavis
Make light greys, whites, and reds more common in male argentavis, darker greys, browns, and blacks in females.
Pteranodon
Male pteranodons should more commonly have the brighter greens and reds and whites, and a rarer chance for purples, while the females are more dull.
Raptor
Male raptor's feathers should come in an assortment of bright reds, blues, and purples, with more greenish bodies. The females would be browns and greys on the body, with dull feathers.
Rex
Make white, red, and green more common on male rexes, blacks and greys on female.
Yutyrannus
The top mohawk type deal of feathers on yutyrannus, along with their crests, should always be the blues and reds, females should be browns and blacks.
Carno
Male carnos could use some red in there, while females I think look okay with the standard dull colors.
Trike
The males would be brighter, more color on the frill, reds, oranges, and rarely blues. Females would have the standard dull colors.
Tapejara
The females are wayyyy to bright. I'd say keep the bright colors on the males, make them more common on the crest. Have dark and dull on the females.
That's a few examples, can obviously be applied to other dinos too.
This is due to on the server I'm on we do dino battles which requires me too spawn in a lot of dinos for people to fight, i can see this being problematic when i need to look at the ground yet the dinos just go under the world.
@UwU// - It's actually very easy to do in the dev kit, and now that I've got a lot of the heavy lifting and dirty work done, I could definitely throw the boys a bone and give them some more brilliant & fancy colors. It certainly would be nice to have that loading screen tip actually be relevant in game!
For the model suggestions, unfortunately those would be a bit out of scope for Zero to Hero (plus, if the sabertooth remodel is anything to go by, WC will do a good job of redesigning the look of their creatures. I want to see what they do first.)
As for Ichthyosaurus doing a manta style jump, it's something I could look into the possibility of.
Funny you mention the rideable dragonfly - that almost made it into Zero to Hero's release. There's still a couple critters I'd like to add yet (big dragonfly among them), but I had to push them to later for the sake of focusing on polish & release.
As for the raptor, funny enough it already has crouching animations in the dev kit, and I actually did mess with giving it a pounce attack in the style of Kaprosuchus (no grabbing of enemies, but the same forward momentum and a hefty damage bonus.)
It felt like I was playing Primal Carnage again, but between the pack buff and making the raptor move so much faster at the time it was overpowered. But requiring a stalking stance for it could be a more balanced solution.
A stealth-mode that ends in a pounce is certainly possible, but would be complex to develop.
It's something I hadn't thought of, it would be nice and make the early game more survivable if ALL creatures feared fire! (Except fire wyverns & phoenixes of course)