Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
really harder than vanilla?
I played hard/hard coop campaigns with a friend who just started and we were really struggling on our vanilla luthor/lokhir campaign, being at war with pretty much every faction nearby.

I read very often that Grimhammer was supposed to be harder than vanilla so we started a hard coop with Beastmen/Chaos.

Kislev is going down with 0 resistance... I am sieging their settlements (garrison only) with 5 armies (stacked chaos horde, 2 clan moulder allies, 2 armies from norsca ally tribe from turn 1).

nobody declares war on me.

I have no experience with vanilla chaos, but is this how the campaign should go down?
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CRAGNAR 5 aug, 2020 @ 10:29 
Combine the game with the other mods such as more powerful magic, miscast magic mods, brutal battles, more armies mod, etc. Essentially when magic casters can wipe out units, artillery can easily get hundreds of kills, and you can increase unit size and HP to 300% based on unit size settings under graphics, then the real fun begins.

Works for the AI too though. Warp lighting from Skaven is a real pain in the but. Enemy artillery is truly dangerous just like yours, as it should be, and magic users can cause real devastation to clumped up units, also as it should have been in the base game.
CRAGNAR 5 aug, 2020 @ 10:30 
And yes, Kislev AI just seems to suck something awful no matter what mod is introduced.
Try Reikland. I'm having a hell of a time keeping the Empire together. When provinces fall it gives a huge debuff to your stability. Mannfred is a bulldozer now.
jzyz95 11 aug, 2020 @ 4:03 
I think in SFO, chaos is suppose to be really powerful compared to the other races (in accordance with the lore). So yeah I would suggest playing another faction if you want a bigger challenge in the beginning.
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