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So for instance if a Grove Guardian hits 3 infantry and it splits it's 125 damage too all 3, that's 41 damage then u add ur infantry bonus and then damage based on missing HP, so if a unit is at 50% HP u add 50 flat or smt. IDK if this is how the bonus works. Tho it's the ideal case for applying the damage to multiple units, if they went with a % increase to damage it makes them better at dealing with single entities and few entity enemies.
This is why I would consider knowing how exactly the bonus is applied important.