Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
Gamerz1172 22 Oct, 2020 @ 12:53pm
Are undead underpowered?
atleast in the early game tomb kings, vampire coast, and vampire counts are miserable. there units always lose in autoresolve against the first armys they will be up against, Especially in the case of tomb kings were the top knotz always just bum rushes settra and kills him within the first 20 turns. Ive been trying to get a vampire coast game going as noctulus but caledor always comes down and turns my armies into pin cushions before I can even get mortars.
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Showing 1-10 of 10 comments
00yiggdrasill00 23 Oct, 2020 @ 5:27pm 
cant speak for the tk but counts, vlad more then the rest, are extremely powerful. playing an empire game right now and its a struggle to hold them back with only sylvania under their control. the thing with the undead as a whole is to pick what you can lose and pick what you must keep. a quick look at settra and his immediate option makes these choices quite clear to me.
1. always save the lord. undead lords are monsterous once they get going
2. that warsphinx is a vital key. sacrifice anything you must outside your lord to keep it alive
3. chariots are a noteworthy unit to try to save
outside that its all chaff and you should treat it like chaff. dont trust the autoresolve at all unless its very in your favour regardless of faction. ive had battles where im in a fort and outnumber them 2 to 1 in units and its said ive had no hope then smashed their heads in easy. another thing to note is your first tech gives a free army (tk dont pay upkeep, its all in the buildings). so coupled with the second army you can get off the bat thats two chaff armies full of skelies to swarm and hold for the sphinx and settra/lords. looking at it, theres nothing you can train until t3 that you should be making real effort to save. even then, they come in real limited numbers
Gamerz1172 26 Oct, 2020 @ 2:32pm 
Originally posted by 00yiggdrasill00:
cant speak for the tk but counts, vlad more then the rest, are extremely powerful. playing an empire game right now and its a struggle to hold them back with only sylvania under their control. the thing with the undead as a whole is to pick what you can lose and pick what you must keep. a quick look at settra and his immediate option makes these choices quite clear to me.
1. always save the lord. undead lords are monsterous once they get going
2. that warsphinx is a vital key. sacrifice anything you must outside your lord to keep it alive
3. chariots are a noteworthy unit to try to save
outside that its all chaff and you should treat it like chaff. dont trust the autoresolve at all unless its very in your favour regardless of faction. ive had battles where im in a fort and outnumber them 2 to 1 in units and its said ive had no hope then smashed their heads in easy. another thing to note is your first tech gives a free army (tk dont pay upkeep, its all in the buildings). so coupled with the second army you can get off the bat thats two chaff armies full of skelies to swarm and hold for the sphinx and settra/lords. looking at it, theres nothing you can train until t3 that you should be making real effort to save. even then, they come in real limited numbers
Their end and mid game is fine in my opinion, im talking about their early game. and even still also the fact of hte matter is that the Tomb kings AI has been getting stomped recently.
Last edited by Gamerz1172; 26 Oct, 2020 @ 2:32pm
Sentenza 27 Oct, 2020 @ 1:07pm 
yes they sucks early, don't autoresolve and spam cheap unit to outnumber ennemies asap.
Frederik 31 Oct, 2020 @ 6:07pm 
autoresolve is terrible, i always lose tons of units when i autoresolve, but if i play the battle i barely lose any troops, and i definitely don't lose any full units.
Gamerz1172 2 Nov, 2020 @ 7:18am 
Yeah autoresolve is bad in base game, but i think it might be especially bad in SFO, I just won an autoresolve against a high tier orc army with a bretonnian mid tier with out too many casulties
Rhydoc 3 Dec, 2020 @ 7:56pm 
I found that Auto resolve seems to be based on the 'base' upkeep cost of units, and brettonia knights have upward of 1000gp each of base upkeep that is drastically reduced by a lords vows. So a high end all 20 knight unit army of mine was able to auto resolve win vs archaon and an assisting army with hardly any casualties, they can also smash into castles with 40 units no issues.

But in a real siege battle played out they get slaughtered, because horses can't fly.
Last edited by Rhydoc; 3 Dec, 2020 @ 7:57pm
Venris  [developer] 4 Dec, 2020 @ 9:14am 
Auto Resolve is not based on upkeep but units stats vs their hp and model count. Also abilities, resistances and everything beside cost.
nathan24 5 Dec, 2020 @ 8:20am 
Originally posted by Venris:
Auto Resolve is not based on upkeep but units stats vs their hp and model count. Also abilities, resistances and everything beside cost.
wow that's cool to know.
Mef 25 Dec, 2020 @ 8:12am 
TK underpowered?.. you just don't know how to play them!
7 turn - 2 armies
14 turn - 3 armies
In what universe can this be called "weak"?
If you compare the strength of a faction based on the strength of the main army (one) - I will disappoint you, "fix" here need only your estimated opinion.
Gamerz1172 25 Dec, 2020 @ 9:48am 
Originally posted by Mef_Twitch:
TK underpowered?.. you just don't know how to play them!
7 turn - 2 armies
14 turn - 3 armies
In what universe can this be called "weak"?
If you compare the strength of a faction based on the strength of the main army (one) - I will disappoint you, "fix" here need only your estimated opinion.
My issue was that in auto reslove the tomb kings early garbage gets stomped by everything.
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