Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
Vampire bug, and request to change aversion value
Heya! I'm on turn 38 of a legendary campaign of Isabella von Carstein and I've noticed a couple possible bugs:

The necromantic ritual stance doesn't take away movement. You can raise dead and just switch to a different stance after. I'm not sure if this is intended.

Also the "+ 1 rank to units" from that stance doesn't apply to units recruited with raise dead which doesn't make sense.

Finally, I'm at war with almost every empire faction in the game atm. The fact that you start at -75 with the aversion and prejudice is too high imo. The Ai is also struggling because the -75 means the get completely dominated by the seemingly infinite empire factions. As an aside, the mod is much easier than legendary vanilla, as I would have been wiped by 10+ full stacks by now.

It's funny when I'm playing as the undead race, yet I feel like I'm fighting back a tide of humans instead of the other way around. Specifically: I have to destroy an army a round at least, sometimes 3.

Because I need to field an elite army, my income is currently -2500 (but with a 30k in the bank from all the battles.)

So yeah, maybe lower the aversion penalty or remove the prejudice? Either that or make some other empire enemies in the area stronger - right now the elves and orcs aren't much threat, and so the humans can all gang up against vampires whom they hate very much.


Bottom line is this: Yes, the vampire counts are evil and wield undead, the but point is other factions can turn a blind eye due to their diplomatic and noble appearance. The lords of Whateverland can *pretend* that the Von Carsteins are just some cooky nobles. That's their thing. They can't do that if everyone instantly hates them - there has to be some smoke and mirrors going on.

The aversion penalty plus being outnumbered by 20 to 1 faction wise makes playing as vampire counts currently feel like fighting skaven or tomb kings with all the spam.