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Oh wow, I had no idea. How did the CA changes ruin shock cavalry? Did it remove the impact damage or mess with the charge bonuses? I assumed that the "entities won't charge if friendly is in front" change was only a good thing.
What if one uses the 1.12.0 patch (the one before the cavalry beta), picking it through the steam beta patch feature, will the mod be compatible/balanced for that old patch?
I think I'm going to cry myself to sleep tonight. Bummer, well thanks for the info.