Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
OBI 17 Jan, 2021 @ 7:10am
What am I doing wrong with WE?
So it's gotta be me. Base game I SHRED EVERYTHING with wood elves. Units get melted before they make it to my archer line.

Updated SFO and I'm barely getting 10% hp off units in the same time/distance. How is it even possible to play WE like this? EG don't hold up against anything for long enough for my archers to melt things.

What do I need to do to not get ran over?
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blizard 19 Jan, 2021 @ 5:58am 
hi i play we i dont have a problem with them use a 5 archer units the rest inf spear are sword 2 cavery
Niniann 22 Jan, 2021 @ 4:14pm 
Heyo, been running a sisters campaign for this new version of Grimhammer and wanted to see if I could help out a bit.

So, I have personally found the WE archers to be incredibly strong. I agree the Eternal Guard are weak, but I get the impression that is by design. They aren't meant to do much of anything but stall for your archers.

Use em as fodder. Charge em in when the enemy is about 2/3rds of the way to your force, so your archers have room to shift around if and when you need to micro their targets. Your EG will die quickly enough, but I have found my archers, even the "lowly" t1 archers, will do enough damage to route the enemy forces by then. Early game I ran 6 units of archers with 6 units of EG. Other 8 spots were for hawk archers, great eagles, lord and heroes, plus some regiments of renown/cavalry.

You can also choose to run Dryads instead of EG for more of an anti infantry melee force, I find they typically deal more damage than EG, though they lack the same staying power.

This is all from an early game perspective. Later on the WE infantry is quite capable.

Hope that helps a bit, take care and have fun :).
Last edited by Niniann; 22 Jan, 2021 @ 4:15pm
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