Total War: WARHAMMER II

Total War: WARHAMMER II

Radious Total War Mod - Part 1
Conde Enlatao 24 Jan, 2018 @ 10:41am
Tomb Kings Bugs
Well this is the first time i post here, so there we go.

Im having issues with the TK dlc campaings mechanics, such as a:
1.Bugged pannel where the books of nagash should be seen. There are no books in the map, and the pannel seems bugged, with unfinished command lines and such, I really dont know how to explain it very well. First of all my english isn't that good and im a little bit lost in the matter.
2. Lords researched with the tecnology pannel won't appear for recruiting
3.Other miror issues that im looking for before posting them.

First of all i want to say i've checked the data files with steam, and they seem all good.
Second, I only have this problem with radious active.

I'm wondering if you guys have had anything similar in your games?
Thanks for reading.
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Showing 1-14 of 14 comments
Radious  [developer] 24 Jan, 2018 @ 11:59am 
Sir its obvious you are using other mods that are source of these issues and not Radious. All you mentioned works perfectly fine here. As i asked when we released update yesterday was so players disable other mods till their authors fully update them for massive patch and Tomb Kings dlc. It looks like you have some, which are very outdated.
Last edited by Radious; 24 Jan, 2018 @ 12:00pm
Conde Enlatao 24 Jan, 2018 @ 12:46pm 
Well, I fixed it.
Before I posted the issue I looked for obselete mods and such, and did the right tests as I said I only had the problem with Radious active.
And It was as I said a issue with the Radious mod. I deleted it, then installed it again, and its working fine now, thanks.
Keep up with the good work!
Last edited by Conde Enlatao; 24 Jan, 2018 @ 12:50pm
Radious  [developer] 24 Jan, 2018 @ 12:54pm 
Perfect, i am happy all is working well for you now!
Myh 24 Jan, 2018 @ 10:18pm 
I'm currently having an issue with putting heros into the Tomb Kings army. I don't know if this is related to the Radious mod (I have a couple of others activated, and they are up to date. However they're only retexture mods for other factions so I don't think that'd be an issue.) However, that being said I haven't actually toyed with Tomb Kings in a vanilla setting cause hey, Radious mod+units = amazing. Is this an actual bug for the Tomb Kings in general, or am I merely having a confliction bug due to mods?
Can not hire Asaph Chosen Archers. The third level of the barracks. The detachment requires some building named "royal tombs." I can not find it in the list of buildings. What to do?

Не получается нанять Asaph Chosen Archers. Третий уровень казармы. Отряд требует какую-то дополнительную постройку "Царские гробницы". Не могу найти ее в перечне построек. Что делать?
HoK 27 Jan, 2018 @ 9:23am 
anyone have issues with dynasty aralds and lord? i can't see them in lord recruitement and follower panel.
Radious  [developer] 27 Jan, 2018 @ 9:42am 
Works fine here.
HoK 27 Jan, 2018 @ 11:45am 
ok thanks
Conde Enlatao 27 Jan, 2018 @ 3:17pm 
Originally posted by HoK:
anyone have issues with dynasty aralds and lord? i can't see them in lord recruitement and follower panel.
Well, i had the same problem, and i had to reinstall the mod. You probably will still have the problem in your saved game. You wil have to start a new game. But, its a whole new faction so, re-enjoy your "becoming" a great empire. ;).
Anyways before doing it, try to start a new game now that Radious is updated again. You may get it fixed right now.
ElMustachioRojo 28 Jan, 2018 @ 1:01am 
I have an issue with awakening a new dynasty in the Mortarury Colt. It worked the first time I used it but after I lost an army the option to awaken a new dynasty was grayed out, even though I met the resource requirments.
Catpuppy 17 Feb, 2018 @ 7:02pm 
Not exactly a bug, but I think it's probably unintended. All the custom Radious units get the same unit caps as the base, tier 1 type of that unit - For instance, the Crimson Asp Archers and the Cohort of the Cobra (or somesuch), get the unit cap of the regular Skeleton Archer despite being like 4 tiers higher. As example, I have just one of those fully upgraded buildings and a lot of tier 1-3 tier of that building that don't give access to the units, and the limit on all 3 types of archers is 23. Which is basically infinite. :P On vanilla units, they require the upgraded structure to actually apply the unit cap increase. So you only need 1 fully upgraded structure to give you way more bang for your buck exclusively with the Radious mod units. It feels a little oerpowered, and makes Radious units way stronger and more available than vanilla ones. The Tomb King balance might not be exactly perfect yet either, since Khemri seems to be #1 Strength by a huge margin in every campaign so far (which might be because of the unit cap thing to be fair!)
Last edited by Catpuppy; 17 Feb, 2018 @ 7:08pm
heilandzack 5 Mar, 2018 @ 2:01am 
Originally posted by Cassie:
Not exactly a bug, but I think it's probably unintended. All the custom Radious units get the same unit caps as the base, tier 1 type of that unit - For instance, the Crimson Asp Archers and the Cohort of the Cobra (or somesuch), get the unit cap of the regular Skeleton Archer despite being like 4 tiers higher. As example, I have just one of those fully upgraded buildings and a lot of tier 1-3 tier of that building that don't give access to the units, and the limit on all 3 types of archers is 23. Which is basically infinite. :P On vanilla units, they require the upgraded structure to actually apply the unit cap increase. So you only need 1 fully upgraded structure to give you way more bang for your buck exclusively with the Radious mod units. It feels a little oerpowered, and makes Radious units way stronger and more available than vanilla ones. The Tomb King balance might not be exactly perfect yet either, since Khemri seems to be #1 Strength by a huge margin in every campaign so far (which might be because of the unit cap thing to be fair!)

Yes, in all grand campaign games, at least the last 10 Khemri is No1 Honcho with at least 30 to 40 cities at turn 100. Came exclusively here to search the forum for information if its just bad rng on my side or does anyone else experience this;)
Lord_JMatt 8 Dec, 2018 @ 2:32am 
been playing the Followers of Nagash and got the third book that causes sandstorms on any region occupied or sacked but it's severe gale instead
Lord_JMatt 8 Dec, 2018 @ 2:40am 
have 2 other mods on, Better camera mod by kam2150 and No Climate Penalties by Psycho
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