Total War: WARHAMMER II

Total War: WARHAMMER II

Radious Total War Mod - Part 1
New beta version of TW W2 required to run Radious
**EDIT**
Made this post moments before finding the submod for my issue, but then ran into another issue launching the game. As Radious said in the comments, newest beta build of Warhammer 2 is now required for the mods to work. Decided to change the title accordingly and leave the post up in case it can help anyone. Original post below
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First off, Radious is a great overhaul and adds a ton to the game. The tweaks generally feel better than vanilla, and all the new units add flexibility and diversity at worst (factions with already balanced unit rosters like High Elves or Dwarfs that just benefit from having more midgame cost effective choices and some nice new elites) and can be completely game changing at best (lookin at you Beastmen, probably would say the same for Wood Elves).

That said, am I the only one that really wishes there was a setting to reduce the army spam? I don't really want to be bothered with trying to build, maintain and command 30 armies, and the AI is spamming stacks on Hard as if it were on Legendary.

I was just playing a Chaos campaign and went to war with Clan Moulder. Caught one of their armies on the march, killed another in the mountains the next turn while sacking a settlement. It was like 20 turns into the game and they only had Hell Pit, no other settlements. I push around those mountains and see they have 4 full stacks on Hell Pit. A minor faction has 80 units walking around out of a single settlement less than 2 dozen turns into the game. That's in addition to the two I killed the previous 3 turns as well. And it wasn't full skavenslave spam either, they had warp grinders, poison wind globadiers, poison gutter runners. (Ended up getting my dragon ogre doomstack wiped by another 4 army ambush like 20 turns later after backing off Hell Pit, but at least that was just me getting punished for bad positioning since Kholek has that -30% ambush defense. Still kinda outrageous to be getting ambushed by 7000 Skaven, before turn 50, on hard mode, by a minor faction, with only a couple settlements though)

Maybe I'm in the minority here, and if so fair enough, but I feel like the amount of unit spam isn't making the game any better, more entertaining or strategic, just makes more micro.
Last edited by Natural_Effects; 21 Jun, 2020 @ 5:40pm
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Showing 1-15 of 15 comments
Radious  [developer] 21 Jun, 2020 @ 10:11am 
We have upkeep submod which reduces amount of armies for players and AI. Feel free to check it out good Sir - https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1158662535
Natural_Effects 21 Jun, 2020 @ 10:15am 
Yeah, sorry about that haha. I posted this, opened the submod folder and immediately saw that. I just couldn't delete this post before it went up since steam locks them to verify. Thanks for the pointer, and the wonderful mod
Natural_Effects 21 Jun, 2020 @ 10:52am 
Oof so I'm glad I didn't delete this yet. I just installed the increased upkeep submod (and the better veterans while I was at it), and not only does my game crash at the first load screen (before the CA and Sega logos, before the cutscene) with them enabled, it now crashes with them disabled too. The only mods I have enabled are Radious and it's submods, and they are all up to date. I unsub and subscribed to all of them, still crashes whether the new mods are enabled or not. Launches fine in vanilla, but it seems like downloading either the upkeep submod or the better veterans submod broke my entire Radious, and resubbing didn't fix it. Load order should be fine, it's the same load order that worked 45 minutes ago, only difference is it has 2 new mods at the end
KaMiKaZi 21 Jun, 2020 @ 12:18pm 
it must been some update of the main loader mods, i got the same problem just a few min ago, and i had all tthe pack running perfectly before, i didnt change mods or something, its just crashes now. Radious, take a look when you can please.
Radious  [developer] 21 Jun, 2020 @ 1:26pm 
Read our latest changelog - https://www.patreon.com/posts/radious-total-2-38469025

This update now requires to run on latest official beta build which has critical bug fixes, mod wont run without it!

- Full support of latest official update - Da Nutz 'N' Bolts Update Beta- this build is now required! - https://www.totalwar.com/blog/total-war-warhammer-ii-da-nutz-n-boltz-update/
jpizzuto43 21 Jun, 2020 @ 2:04pm 
i like the low upkeep costs. makes for more interesting battles
Natural_Effects 23 Jun, 2020 @ 10:55am 
To my original point, downloaded the 40% increased upkeep mod and it's still way too much. Attacked Clan Kreepus at Mordheim on turn 13 as Azhag. Single settlement minor faction a dozen turns into the game. Nearly 7000 Skaven there, saw Garret of Mordheim standing outside the settlement and assumed he was the only army. Nope, they had another 20 stack in the city. Put a massive increase on the base upkeep of the mod and still getting 50 Skaven units defending a tier 2 settlement after a couple turns. Not sure how a faction with one settlement without an income building in it is supposed to have enough gold to pay recruitment costs for the 30+ units they recruited (mostly clan rats and gutter runners, not even skavenslaves), let alone the upkeep.

Nothing interesting to me about my computer struggling to keep up with the 10,000 models on every single battle map after turn 5. Nothing interesting about the only tactical part of the battles being the pregame since everything just becomes a blob as soon as the melee engagement starts. Nothing interesting about not even having to think to get 1200 kills on a caster every battle, especially when you still lose unless you walk around with 3 armies reinforcing one another since you'll be fighting about 4 to 1. Nothing interesting about putting 0 thought into army composition and just grabbing all the top tier units since you can afford 2 full doomstacks with a single province late game. Nothing interesting about all factions getting super top tier infantry so the Skaven and Vampires can practically hold a line longer than vanilla Dwarves.
Homuya 27 Jun, 2020 @ 7:29am 
Thats TW Warhammer for you. Vanilla isn't different, you end up with the same (just in less cause more upkeep but AI spamms regardless as they have unlimmited funds)
Avallac 27 Jun, 2020 @ 8:30pm 
Originally posted by Natural_Effects:
To my original point, downloaded the 40% increased upkeep mod and it's still way too much. Attacked Clan Kreepus at Mordheim on turn 13 as Azhag. Single settlement minor faction a dozen turns into the game. Nearly 7000 Skaven there, saw Garret of Mordheim standing outside the settlement and assumed he was the only army. Nope, they had another 20 stack in the city. Put a massive increase on the base upkeep of the mod and still getting 50 Skaven units defending a tier 2 settlement after a couple turns. Not sure how a faction with one settlement without an income building in it is supposed to have enough gold to pay recruitment costs for the 30+ units they recruited (mostly clan rats and gutter runners, not even skavenslaves), let alone the upkeep.

Nothing interesting to me about my computer struggling to keep up with the 10,000 models on every single battle map after turn 5. Nothing interesting about the only tactical part of the battles being the pregame since everything just becomes a blob as soon as the melee engagement starts. Nothing interesting about not even having to think to get 1200 kills on a caster every battle, especially when you still lose unless you walk around with 3 armies reinforcing one another since you'll be fighting about 4 to 1. Nothing interesting about putting 0 thought into army composition and just grabbing all the top tier units since you can afford 2 full doomstacks with a single province late game. Nothing interesting about all factions getting super top tier infantry so the Skaven and Vampires can practically hold a line longer than vanilla Dwarves.
Yeah that's how vanilla and every total war game always has been. Late game is usually stacks of highest tier units. Also its really easy to beat 4 AI armies with 1. Look up legendoftotalwar on youtube, his cheese is pretty basic but will give you a good idea of how to win against superior enemy forces since AI is pretty poop.
Natural_Effects 30 Jun, 2020 @ 11:49pm 
Originally posted by Avallac:
Yeah that's how vanilla and every total war game always has been. Late game is usually stacks of highest tier units. Also its really easy to beat 4 AI armies with 1. Look up legendoftotalwar on youtube, his cheese is pretty basic but will give you a good idea of how to win against superior enemy forces since AI is pretty poop.

Yep, super easy to beat 4 AI armies with 1 on turn 13. Listen to yourself. I have 1 light cav. I have NO monsters. Almost entirely goblin spears and orc boyz. Azhag starts with goblin spider archers, rock lobbers and regular trolls. That's it. Everything else is either a goblin spear or archer, or an orc arrer or boy. You're never gonna see that disaster battle saved, because it's impossible.

AND even if you were right (you aren't), nothing interesting to me about cheesing every battle either.

Also, you guys say this how vanilla is, so I'm just wondering if you exclusively play overhauls or what, because while late game when there are only like 8 relevant factions left sure, it's constant spam of high tier stacks. But we are talking about turn 13 on a hard campaign here. You've never seen 4 stacks on turn 13 in vanilla ANYWHERE, let alone in a hard campaign from a minor power with only their starting settlement. Nobody has, because it doesn't happen. Plus, I don't care even if that does happens in vanilla (it doesn't). That doesn't mean it is a good thing, or that it should be here. This isn't vanilla. If I wanted vanilla, I'd load up vanilla, not download an overhaul mod.
Avallac 1 Jul, 2020 @ 11:09am 
Originally posted by Natural_Effects:
Originally posted by Avallac:
Yeah that's how vanilla and every total war game always has been. Late game is usually stacks of highest tier units. Also its really easy to beat 4 AI armies with 1. Look up legendoftotalwar on youtube, his cheese is pretty basic but will give you a good idea of how to win against superior enemy forces since AI is pretty poop.

Yep, super easy to beat 4 AI armies with 1 on turn 13. Listen to yourself. I have 1 light cav. I have NO monsters. Almost entirely goblin spears and orc boyz. Azhag starts with goblin spider archers, rock lobbers and regular trolls. That's it. Everything else is either a goblin spear or archer, or an orc arrer or boy. You're never gonna see that disaster battle saved, because it's impossible.

AND even if you were right (you aren't), nothing interesting to me about cheesing every battle either.

Also, you guys say this how vanilla is, so I'm just wondering if you exclusively play overhauls or what, because while late game when there are only like 8 relevant factions left sure, it's constant spam of high tier stacks. But we are talking about turn 13 on a hard campaign here. You've never seen 4 stacks on turn 13 in vanilla ANYWHERE, let alone in a hard campaign from a minor power with only their starting settlement. Nobody has, because it doesn't happen. Plus, I don't care even if that does happens in vanilla (it doesn't). That doesn't mean it is a good thing, or that it should be here. This isn't vanilla. If I wanted vanilla, I'd load up vanilla, not download an overhaul mod.
First off, it takes 5 turns to recruit 20 unit stack, not sure why you didn't have at least 2 armies by turn 13. Other than that, if its an open field battle (which is already questionable given that you have 1 army vs 4) you can just corner camp. Set archers in the back of corner, and 2-3 unit deep line in front about 4-5 units wide. It will give you enough time to grind through most of enemy army with archers, only real concern is running out of ammo. Also you should have hired a mage or built the caster building by turn 13, then 1v4 armies becomes trivial. You can also sit in ambush by a river crossing if available, first enemy army might get killed by the ambush and the other 3 will be grinding through choke points in river map long enough to get killed by archers once again. If its a siege all you need to have is some archers and preferably one catapult. Break a tower or two unless there is a good blind spot already and walk your archers up the side of the map to avoid enemy archer LOS or any towers and shoot dudes on the walls until they run out of units or you run out of ammo, make a hole in the wall, put in melee units 1 by 1. If you have magic they will also blob up at the hole so extra ez. Anyway, nobody is forcing you to fight all 4 armies at once, you can bait them out with ambushes or river battles, kill them off then take the empty city. Or just have more of your own troops. I've got like a 40 turn game going right now with Grom and I've only fought 1 battle where there were 4 norsca armies attacking my city with a stack sitting in it. Lost about 400 waagh/garrison soldiers and maybe 30 if my main army elites. Went to cap their territory with empty cities and occasional army or two after that. Other than that I've captured 85% of high elf island and most territories from corounne to skavenblight. No idea why you also only have 1 light cav by turn 13, should have had at least tier 2 recruitment by then. So much wrong with your game idk. If you're struggling that much and don't want more armies, there is even an 80% increased upkeep unofficial submod. That should make it same as vanilla. Or turn down your campaign difficulty so AI has less armies.
Kingshadowl 1 Jul, 2020 @ 11:06pm 
This beta doesnt show in the opt in option what gives.
Avallac 1 Jul, 2020 @ 11:37pm 
Originally posted by Kingshadowl:
This beta doesnt show in the opt in option what gives.
Restart steam
Manleyfesto 3 Jul, 2020 @ 12:43pm 
how do i get beta build?
Avallac 3 Jul, 2020 @ 2:12pm 
Originally posted by leemanley080200:
how do i get beta build?
right click on game in steam, settings, beta's tab. 1.9.2
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