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Uhm, I´m afraid this is just normal for the AI and human players, with mods or without mods, in any game where you need to pay the upkeep of your armies as the faction that manages to get more income sooner than the others will always be able to spend more money on that.
the vampire counts or the dwarves getting powerfull as hell is not unusual but i have never seen bretonia wiping out the empire.
the dark elves are usualy to stupid to deal with the skavens but in my campaign with this mod they wiped every faction in their way down to lustria and even had a strong foothold on ulthuan before i was able to attack them.
i can only tell you what i have expierienced with this mod but you can look into the settings of this mod. so take it as a review and stop telling me that its fine how my campign with this mod went because in my opinion its everything but fine seeing lots of factions getting wiped within 10 turns.
and by the way: as far as i know the ai is not paying upkeep, they only need the money to recruit the units. i have never seen the ai having attrition from beeing bankrupt. and with not even one full province even a cheating ai (like in very hard difficulty) you cant tell me that the high elves can pay for 20 armies (5 trash, 10 medium and 5 high tier)
Which is main purpose of the sandbox experience.
I have never seen Bretonnia being at war with Empire in our mod, not even once, they focus on completely different races.
Some factions obviously have easier start then others - mainly High Elves for example.Also CA was not able to have properly balanced autoresolve (which is what AI uses in every single battle AI vs AI) and favours some factions simply more then others.
But if i would compare our expereince with based game, i would say that results are way more varied and different which leads to unique gameplay every single time.
But again that is achieved with using only our own work, moment you start dropping there any other gameplay changing mods all can go to hell.
intresting i had some campaigns where bretonia was at war with karl franz... not for long because it ended in a peace after several turns but it happened. i think once i saw it happen that bretonia defeatet the greenskintribe located next to the reikland and karl franz was about to do the same but was in raiding stance so he raided bretonia after they occupied the settlement. but in one of my norsca campaigns they were at war too, not sure what caused that because i havent seen it.
yeah auto resolve... the old problem... each time i play dwarves im forced to play manually because the ai is trying to use my ironbreakers as an assaultunit and not defensive like they should be... while we are there: maybe the new units introduced by your mod are causing issues in auto resolve? and that leads to this absolute steamroll i have seen. in fact i had problems defeating manfred with my woodelves (orion, pathfinders with stararrows, eternal guards, wooddragon)
more varied is in theory good but not if it leads to early total extinction of main fractions. like i said: high king and ungrim died in turn 8 i think and in turn 9 balthasar was wiped out by the orktribe with the spider (always forget the name... east to belegar in the hills...)
Lemme guess, he played one game. ONE! "Bretonia OP"... HA! 50% of my games i have to devout armies to SAVE bretonia from the wood elves, or else the whole map will be level 1 settlements. Damn wood elves.
And even your title is wrong. Radious BALANCED the game. Now everybody has good "ironbreaker" like infantry. Every faction can field decent armies. No more goblin spear spam. No more bretonia peasant spam. No more Setra the Imperishable skeleten spear stack of DOOOOOOOM!~
What you are experiencing is aggression. The vanilla AI is passive. It sits around and waits for the player to conquer it. Radious AIs try to win the game.
like i said: lots of main factions getting wiped within 10 turns and in my opinion thats not how this game should work. if you think thats balanced then have fun but for me its everything but balanced.