Total War: WARHAMMER II

Total War: WARHAMMER II

Radious Total War Mod - Part 1
Nachtmahr 6 Mar, 2021 @ 8:37pm
good idea but unbalanced as hell...
in theory a great mod but only in theory... some factions like bretonia, high elves, norsca, dark elves, skaven, orcs and vampire counts are way to strong. they wipe out everything. within the first 10 turns of my mortal empires campaign: kislev, some main dwarves factions (ungrim and high king), some imperial factions (even balthasars), hexoatl, tomb kings main factions and some other minor factions got wiped out. in later stages of the campaign (currently at turn 135) high elves have more then 20 armies only controlling 1 main settlement and 3 minor settlements, dark elves have 10 high tier armies and about 15 admirals, the britonian expeditions are almost on the same powerlevel making it almost impossible to attack them.
like i said: in theory a great mod but the ballancing sucks and almost every faction with a dezent economy steamrolls everything else just spamming dozens of trash-armies and a few high tier armies. of course the game is everything but predictable and the ai is sometimes extremely stupid but when the ai got more armies then they can controll they send them out everywhere. when i came back to the old world to get rid of norsca there were 6 high elves armies raiding norsca and almost none of their armies protecting their homeland.
so i feel very sad about it but i have to get rid of this mod and have to give a thumb down because its not fun seeing lots of main factions getting wiped withing 20 turn and having to wait dozens of turns for the right opportunity to attack a faction with a stupid amount of armies all over the whole map.
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Showing 1-10 of 10 comments
Uryens  [developer] 7 Mar, 2021 @ 7:36am 
"every faction with a dezent economy steamrolls everything else"

Uhm, I´m afraid this is just normal for the AI and human players, with mods or without mods, in any game where you need to pay the upkeep of your armies as the faction that manages to get more income sooner than the others will always be able to spend more money on that.
Last edited by Uryens; 7 Mar, 2021 @ 7:37am
Nachtmahr 8 Mar, 2021 @ 8:03am 
you are right but with this mod its just absurd how extreme that went.i played dozens of campaings without this mod:
the vampire counts or the dwarves getting powerfull as hell is not unusual but i have never seen bretonia wiping out the empire.
the dark elves are usualy to stupid to deal with the skavens but in my campaign with this mod they wiped every faction in their way down to lustria and even had a strong foothold on ulthuan before i was able to attack them.

i can only tell you what i have expierienced with this mod but you can look into the settings of this mod. so take it as a review and stop telling me that its fine how my campign with this mod went because in my opinion its everything but fine seeing lots of factions getting wiped within 10 turns.

and by the way: as far as i know the ai is not paying upkeep, they only need the money to recruit the units. i have never seen the ai having attrition from beeing bankrupt. and with not even one full province even a cheating ai (like in very hard difficulty) you cant tell me that the high elves can pay for 20 armies (5 trash, 10 medium and 5 high tier)
Radious  [developer] 8 Mar, 2021 @ 9:54am 
Interesting results, wonder how many other mods effecting the gameplay were used. I have around 7 campaigns in ME running, each around turn 100-200. Only our main mods + official submods used. In every single campaign the results are always different, in each different races dominate and different died.

Which is main purpose of the sandbox experience.

I have never seen Bretonnia being at war with Empire in our mod, not even once, they focus on completely different races.

Some factions obviously have easier start then others - mainly High Elves for example.Also CA was not able to have properly balanced autoresolve (which is what AI uses in every single battle AI vs AI) and favours some factions simply more then others.

But if i would compare our expereince with based game, i would say that results are way more varied and different which leads to unique gameplay every single time.

But again that is achieved with using only our own work, moment you start dropping there any other gameplay changing mods all can go to hell.
Last edited by Radious; 8 Mar, 2021 @ 10:00am
Nachtmahr 8 Mar, 2021 @ 10:46am 
i use the skip logo videos mod and some minor graphical overhauls like winter chaos corruption. so nothing should influence the base mechanics.
intresting i had some campaigns where bretonia was at war with karl franz... not for long because it ended in a peace after several turns but it happened. i think once i saw it happen that bretonia defeatet the greenskintribe located next to the reikland and karl franz was about to do the same but was in raiding stance so he raided bretonia after they occupied the settlement. but in one of my norsca campaigns they were at war too, not sure what caused that because i havent seen it.
yeah auto resolve... the old problem... each time i play dwarves im forced to play manually because the ai is trying to use my ironbreakers as an assaultunit and not defensive like they should be... while we are there: maybe the new units introduced by your mod are causing issues in auto resolve? and that leads to this absolute steamroll i have seen. in fact i had problems defeating manfred with my woodelves (orion, pathfinders with stararrows, eternal guards, wooddragon)
more varied is in theory good but not if it leads to early total extinction of main fractions. like i said: high king and ungrim died in turn 8 i think and in turn 9 balthasar was wiped out by the orktribe with the spider (always forget the name... east to belegar in the hills...)
Virtualvikings 9 Mar, 2021 @ 7:59am 
I usually use "100% more upkeep" with Radious Mod. It's only because I think that Warhammer's Total War (as in Rome 2 Total War) the game is designed to have less armies but more powerful armies. I don't like having very big battles because I cannot manage all the units. With 100% more upkeep I think the mod is more or less balanced.
Avallac 10 Mar, 2021 @ 6:10am 
Cool story, completely different experience in my games and vastly better than vanilla. Nothing to do with the mod (except that for me its certainly far, far more balanced than vanilla or any other overhaul I've tried).
Last edited by Avallac; 10 Mar, 2021 @ 6:10am
Hohenzollern 20 Mar, 2021 @ 3:03pm 
Is this guy even playing the same game?

Lemme guess, he played one game. ONE! "Bretonia OP"... HA! 50% of my games i have to devout armies to SAVE bretonia from the wood elves, or else the whole map will be level 1 settlements. Damn wood elves.

And even your title is wrong. Radious BALANCED the game. Now everybody has good "ironbreaker" like infantry. Every faction can field decent armies. No more goblin spear spam. No more bretonia peasant spam. No more Setra the Imperishable skeleten spear stack of DOOOOOOOM!~

What you are experiencing is aggression. The vanilla AI is passive. It sits around and waits for the player to conquer it. Radious AIs try to win the game.
Nachtmahr 20 Mar, 2021 @ 5:18pm 
no bretonian peasant spam? what the hell? almost every bretonian army i had to fight was mostly peasant archers and a few melee troops (dont know the english name) the only riders were the heroes. and thats no bretonian army in my opinion. and i was not able to fight settra because he got wiped in turn 6 or something.
like i said: lots of main factions getting wiped within 10 turns and in my opinion thats not how this game should work. if you think thats balanced then have fun but for me its everything but balanced.
Nightshade 23 Apr, 2021 @ 8:07pm 
Opposite for me, every game High Elves and Dark Elves Rule the world.
mojucy 4 May, 2021 @ 3:14pm 
Bro like he said the ai is aggressive instead of passive. Setra doesnt control much land mass and he has many factions nearby that with the flip of a coin, could beat him. I think youre just expecting this mod to add units and keep vanilla ai. This mod is kind of a different game from OG TW:WH
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