安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
i am not sure if anyone ever modded scripted quest battles. You probably know, that many of them are often broken by default, having issues to properly work and CA often takes its sweet time to fix them (if they ever do).
Reason for this is we sofar avoided them in terms of changing their difficulty - how many units, what types, where and how spawn. It may break things a lot, cause they are fully scripted and designed that way.
I agree with you that they are easy, mainly when yo ucan bring into them any army, so if you take your max leveled lord, heroes, t5 highest rank units with dozens of buffs from skills and techs even your basic units can destroy AIs units which do not have any upgrades or buffs on them. That way is almost every single quest battle super easy.
We improved and made much more difficult all types of invasions - chaos one in Mortal Empires was completely redesgined, Vortex spawned enemies an armries aswell, same for many many other invasions and events. Those are easier cause they are not quest battles and on battlefield they dont apply any certain rules.
But with final chapter comnig out soon, i will definitely try one day to look at them and changing them in WH3 if it will be possible.