Total War: WARHAMMER II

Total War: WARHAMMER II

Radious Total War Mod - Part 2
Red Line Lord Skills and New Units
Good time of day to y`all,

I think its reasonable to assume that this is the case, but are the new units affected by the red-line Lord skills? From what Ive seen, the descriptions of such skills are NOT updated. So, for example, Dark Elves and Devoted of Slaanesh - are they affected by the Line Breaker (Dreadspear, Bleaksword and Corsairs) or Slaughterlord (Witch Elves, Har Ganeth Exe, Black Guard)? Is there some document detailing these? It would definitely be nice to know these things.
Last edited by randomdude2424; 7 Apr, 2021 @ 7:05am
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Showing 1-4 of 4 comments
randomdude2424 7 Apr, 2021 @ 7:20am 
PS - Whats up with Dark Elf Public Order? Seems I have a rebellion EVERY turn in my slave-province?
Radious  [developer] 6 May, 2021 @ 2:17am 
We have sheet for that on our discord - pinned post in WH2 channel. You find there all info you need.
-ALFALION- 7 Jun, 2022 @ 5:28am 
Hello, first I want to thank you for such a wonderful mod, but for me the dwarf infantry is weak, iron breaks are normal but slayers are weak and those with armor (it's strange when people and elves are fatter than dwarves by 100 units 9600-10000hp). For me, their infantry can be made fat since they don’t have cavalry and aircraft, orcs have 12000-14500hp, and in the late game many unions have magical weapons that ignore visual resistance, and here HP plays a role (if I’m not mistaken). Skivens are normal, but the garrison, the complete absence of artillery, even at the gates like the empire and the elves, I understand that many factions have such a problem, but the skivens and shooters don’t really talk about killers from the sewers. We need to cut the knights of the sun from the empire a little, they eclipsed demegriff.The knights of the empire smash the knights of the blood and the dragons, this is not possible according to the lore, please add wolf knights and foot variant of morr.Mods from Mixu are not compatible in many places, for example: the unique power-ups from Mixu generals like Karl Franz do not transmit knights on foot, although there is Mixu's Unlocker. Please upgrade the T3-4 vampire infantry.If you find any inconsistencies in the text, then I'm sorry, because I wrote through Google translator
randomdude2424 8 Jun, 2022 @ 2:19pm 
Originally posted by -ALFALION-:
Hello, first I want to thank you for such a wonderful mod, but for me the dwarf infantry is weak, iron breaks are normal but slayers are weak and those with armor (it's strange when people and elves are fatter than dwarves by 100 units 9600-10000hp). For me, their infantry can be made fat since they don’t have cavalry and aircraft, orcs have 12000-14500hp, and in the late game many unions have magical weapons that ignore visual resistance, and here HP plays a role (if I’m not mistaken). Skivens are normal, but the garrison, the complete absence of artillery, even at the gates like the empire and the elves, I understand that many factions have such a problem, but the skivens and shooters don’t really talk about killers from the sewers. We need to cut the knights of the sun from the empire a little, they eclipsed demegriff.The knights of the empire smash the knights of the blood and the dragons, this is not possible according to the lore, please add wolf knights and foot variant of morr.Mods from Mixu are not compatible in many places, for example: the unique power-ups from Mixu generals like Karl Franz do not transmit knights on foot, although there is Mixu's Unlocker. Please upgrade the T3-4 vampire infantry.If you find any inconsistencies in the text, then I'm sorry, because I wrote through Google translator

Mate why in the hell would you leave this as a reply in a random discussion instead of literally any other option?..
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