XCOM 2
[WotC] Overwatch: Genji - Squadmate
 This topic has been pinned, so it's probably important
∑3245  [developer] 30 Sep, 2017 @ 10:58pm
Bug Report Thread
Post your bugs here. Please be very descriptive with your post (screenshots are a plus) or I won't be able to help you.
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Showing 1-6 of 6 comments
Nero Cross 8 Oct, 2017 @ 1:41pm 
Found a small error with the XCOMContent ini that results in the Genji set being duped thrice on Reapers and not showing up at all on Templars or Skirms. You've got the TemplateNames properly marked with "SKR" or "TMP", but for the Character and Armor Template sections at the end you pasted ReaperArmor and ReaperSoldier for all three by accident.
Last edited by Nero Cross; 8 Oct, 2017 @ 1:42pm
D2Legend 26 Mar, 2018 @ 4:58pm 
Just noticed that all 3 choices of his arms are the same. So basically you are forced to use different color effects on him or have everything with the green glow. Not a big deal, i am still happy using the normal model, but would have been nice to use the carbon fiber or chrome.
FrezeDEF 10 Sep, 2018 @ 2:52pm 
In the XComContent.ini file, Skirmisher and Templars are written
+ BodyPartTemplateConfig = (*, ArmorTemplate = "ReaperArmor", CharacterTemplate = "ReaperSoldier")
+ BodyPartTemplateConfig = (*, ArmorTemplate = "PlatedReaperArmor", CharacterTemplate = "ReaperSoldier")
+ BodyPartTemplateConfig = (*, ArmorTemplate = "PoweredReaperArmor", CharacterTemplate = "ReaperSoldier")
∑3245  [developer] 10 Sep, 2018 @ 5:24pm 
Originally posted by FrezeDEF:
In the XComContent.ini file, Skirmisher and Templars are written
+ BodyPartTemplateConfig = (*, ArmorTemplate = "ReaperArmor", CharacterTemplate = "ReaperSoldier")
+ BodyPartTemplateConfig = (*, ArmorTemplate = "PlatedReaperArmor", CharacterTemplate = "ReaperSoldier")
+ BodyPartTemplateConfig = (*, ArmorTemplate = "PoweredReaperArmor", CharacterTemplate = "ReaperSoldier")

Thanks for heads up. I'll have an update up as soon as possible.
FrezeDEF 19 Oct, 2018 @ 2:42am 
In the XComContent.ini file
+BodyPartTemplateConfig=(*, TemplateName="MPW_WotC_RPR_OW_Genji_Torso", *, ArmorTemplate="Plated********Armor",*)

instead

+BodyPartTemplateConfig=(*, TemplateName="MPL_WotC_RPR_OW_Genji_Torso", *, ArmorTemplate="Plated********Armor",*)
FrezeDEF 4 May, 2022 @ 7:33am 
On a mission, a soldier who is wearing the appearance of genji does not work correctly with some animations
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