Space Engineers

Space Engineers

VCZ Multifloor Elevator
TerrorBite 23 Apr, 2021 @ 9:37pm
Suggestion: Mod should enable rotor lock by default on the elevator block (prevent cabin from rotating)
Since the elevators are based on rotors, is there any reason for the mod not to automatically enable the "Rotor Lock" when the elevator is set up? This would prevent the issue on ships with the cabin rotating (or rather, the cabin staying stationary as the ship rotates around it). The "Rotor Lock" setting is not available in the terminal, so I can't turn it on myself.

On a previous version of this mod, the elevator blocks still gave all the rotor options for control binds on a toolbar, so I was able to enable the rotor lock on the elevator base/rotor blocks by using a control seat or button panel and binding the "Rotor Lock" toggle to the toolbar, then using that control. However, the only options now available are elevator-related, like sending the elevator to another floor.

My elevators where I'd previously turned on rotor lock still don't rotate, but newly-placed ones (where I can no longer turn rotor lock on) do rotate. I think this shows that rotor lock is a viable solution to this specific issue.

A related suggestion is to expose the "Reset Cabin" and "Add Large Head" actions as things that can be bound to a toolbar, so that button panels can be used to remove/re-add all cabins on a ship. This would make it much more practical for a player to remove all cabins on a ship before moving the ship, and re-add them afterwards; or it could even be automated using a script that detects ship movement.