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More over did you by any chance remove your source collar on one of your characters? As that would make all magisters hostile towards you.
Also I had the same problem as Fenod in the Driftwood tavern, companion automatically attacks the 2 magisters on the second floor, tested with demon and vampiric voidwoken, both attack for no reason.
Originally this mod was made for simply having companions that did not join you in battle so I might revert it to that until the problems are fixed with combat and the factions.
as long as i know, in the divinity engine 2 in the root templates when you select your custom npc you can set their Alignment like good npc and etc, did you do that?
Let there be tooltips
Crafting overhaul
No items added to hotbars
@Piston Yeah I am using a custom one that is allied with heroes. I assume that the ones it conflicts with have some specific alignment. So I probably have to set it to neutral all and heroes allied.
Though my personal life got in the way so I am a bit slow with updating things.
The pets and Companions are now neutral towards anything except for Player characters
It is likely because some of the characters have weird or unique Allignments which they shouldn't have.
(I assume that with instaprocs you mean enter combat :) )
kinda funny honestly,traiter dog watches its master get destroyed.
while i do also play with a few mods none really directly edit enemies with the exception of enemy randomization which is loaded before your mod,will make a new character with no other mods though and see if any start combat on their own,also im not sure if it is heplful info but when they start combat with a pet for me,im not dragged into the fight unless i attack them or cast a spell that effects the pet,so i could straight up watch my pet kill them,or be killed by them