Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry, i am seeing your thread here only now or else i would've answered here much earlier. Steam isn't really great about notifying people for new discussion threads -.-
Anyways, thanks for the feedback! I agree with many of your points. Spray is indeed a bit strong, but not enough for me to nerf it further. I had a bit of a rocky road until i found a good cannon design and i don't want to tamper with it anymore, i think i found something that works really well.
You are correct that the singular stealth perks aren't particularly great. The Ranger and Agent in particular can make good use of them. Having too widespread use of them would (as you correctly say) go against my design philosophy. I want fights to happen.
Among you miscellanous point are a few that are intentional (being able to flank snipers to stop them from shooting, Berserkers not hitting civvies on reactions, costs of upgrades), some that are vanilla bugs (the mindcontol/stun thing) and some that i already adressed (Purifier AI is pretty good right now). Others are on my radar (Holy Warrior vs Solace). I will look at the rest.
Again, thanks for the feedback. Glad to hear you enjoyed it :)
I do have some feedback for some of the classes.
Sharpshooter is really odd too me.
I don't feel the need to use the pistol very often, and I don't really see how it's supposed to combo with the rest of the class. I don't see too many perks that could be good for a gunslinger build. The sniper build feels weak too at least early on and I honestly can't think of a situation I would rather have a sharpshooter over a scout(I don't think scouts are particularly strong either).
Maybe my rolls just weren't great.
I notice you have that it's possible for specialist to get medical protocol but I have never seen it, was that patched out?
Any perk stealth related is fairly close to a never take for me, which is unfortunate.
I would relish the chance of more stealth builds. Like the agent slice and dice perk, that if it's a kill go invisible.
Perhaps a class can start with the phantom perk?
Other than that, I love the cannon design.(It feels so powerful and I have to think about my decisions. It's not just a more powerful assault rifle.
I enjoy the shotgun changes, they were so powerful in vanilla.
Agent is fun and unique.
Scout you had listed could roll Snapshot, have I just gotten unlucky or was it taken out?
If it was taken out I vote to have it back in. I get it kind of steps on the scout rifles toes but I see that as a benefit of rolling a scout.
It would be great if you could add a few support grenade perks for grenadier.
Other classes are pretty fun and exciting keep up the great work.
Hero classes are very fun. Overall fun experience.
Some notes on your feedback:
- I see the Sharpshooter primarily as a shotgun class, to be honest. The pistol plays great with the shotty and most of the Sharpshooter perks work really well with a shotgun. I agree that the Scout is the better sniper on average, although especially thanks to the easy access to Serial the Sharpshooter can certainly play a role there.
- Medical Protocol has been moved to the GTS. It's the GTS perk for Specialists. I did that to take the RNG out of getting Medical Protocol while also requiring you to at least play for a while without this overpowered crutch skill.
- Agent and Ranger have higher chance to get stealth perks than the other due to how class perks work.
- Snapshot is no longer available in any perk tree. To get it, you will need to find the ADVENT Scoutrifle which has it onboard. The Scout's target painter device is incredibly powerful, i didn't feel like giving the Scout another innate tool.
- There's not much to do with Grenades. I introduced the Bombard perk so that other classes can stand in for the Grenadier and gave the Riot Control GTS perk to Grenadiers to let them carry a lot of support grenades.
For updated info on the classes, check out the ingame archives, accessible from the Commander's quarters. The archives are still work in progress, but the class info is already there and it is current.