Darkest Dungeon®

Darkest Dungeon®

The Hood - Class Mod
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Crashing bug
I'm havng an issue with the Hood and what looks to be her town event. When I removed the Hood, my game didn't crash. When I removed all of my other mods, but kept the hood active, it crashed. When the Hood is active, I can't get into my profile without it crashing. I would like to use the Hood more, she was alot of fun for the two quest I played with her in. Please help!

Here are the various Assert Failed statements that appeared before it crashed.

Assert Failed:
(skel_file_entry->m_DataSize != 0)

SpineDataFactory:LOADINGTHREAD_Build in spinedata_factory.ccp line 85

Couldnd't read file fx/town_event_big_everything/town_event_big_everything.sprite.skel


Assert Failed:

(atlas_file_entry->m_DataSize != 0)

SpineDataFactory:LOADINGTHREAD_Build in spinedata_factory.ccp line 86

Couldn't read file fx/town_event_big_everything/town_event_big_everything.sprite.atlas


Assert Failed:

((uint32)character_count < size)

BinaryReader::ReadString in utils/h/binary_reader.h line 179

buffer too small!


Assert Failed:

(bone_index < m_BoneCount)

SpineSkeletonBuildData::GetBoneData in graphics/h/spine_skeleton_build_data.h line 217

Bone index out of range


Assert Failed:

(m_SlotNameArray == nullptr)

SpineSkeletonBuildData::SetSlotCount in spine_skeleton_build_data.cpp line 80

Already allocated!


Here is my list of mods that I had active when the crash happened.

Mod List:

The Hood - Class Mod
The Hood - CC Trinkets
slave knight gael(leper skin)
The Twilight Knight
Compatibility Patch - T.O.P. + Trinket Rebalance + Wagon Redone
Nomad Wagon Redone
Trinket Rebalance
Antiquarian Group Heal
More Quirks Mod
More Quirks Mod : Crimson Court
Exaelus' Harbinger Class Mod
Werewolf - New Class
Warrior of Sunlight - New Class
Warrior of Sunlight - Crimson Court Trinkets
Immediate Lamia Town Event Mod
Amphitheater District Mod
Lamia Crimson Court Trinkets
Marvin Seo's Lamia Class Mod
Torchbearer - Class Mod
Trinket Overhaul Project - T.O.P.
The Zealot Class (Crimson Court DLC Required)
The Hollow - CC Trinkets
The Offering - CC Trinkets
The Tusk - CC Trinkets
The Fawn - CC Trinkets
The Tusk - Class Mod
The Fawn - Class Mod
The Offering 2.0 - Class Mod
Druid - Class Mod
Wyrd Pariah Class
Cannoneer - Class Mod
Butcher Class Mod
Exaelus' Revenant Class Mod
Dark Souls skins: Abyss Watcher VS DarkWraith
The Hollow - Class Mod
Larger Roster
Acolyte of Sun - New Class (2.3)
Acolyte of Sun - Crimson Court Trinkets
The Harlequin
Conquistador Class
Alternate Man at Arms Skins
Courtesan - Class Mod
Marvin Seo's Falconer Class Mod
Falconer Crimson Court Trinkets
Reaver Class Mod
Female Crusader Skin
Unofficial Palette Expansion Pack
[UPEP] Flagellant - Palette Expansion
"3 + 1" Dark Soul 2 Skin + Bloodborne Skin
Slight Haste - Sublte Animation Increase Mod
Pit Fighter - Class Mod
Raven Fiend
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Showing 1-8 of 8 comments
Keyi 6 Oct, 2017 @ 12:29am 
I am also having this exact issue, but it occured to me before I had any Hood characters. I was loading the Hamlet on return from a mission, and halfway through loading, it throws those errors. Gonna try a few things.
Keyi 6 Oct, 2017 @ 12:40am 
Interesting results. So. Un-checking all my class mods except Hood, it still threw errors. Un-checking ALL mods except Hood, it still threw errors. Removing the Hood mod from the game entirely allowed me to load into the hamlet, after which I closed the game, re-installed the Hood mod, and loaded the game, and interestingly it threw the errors again.

I have the initial save and mod list from when I added the Hood Mod and experienced the crashing for the first time, if that's something you need at all.
Last edited by Keyi; 6 Oct, 2017 @ 12:43am
Dr.7stars 6 Oct, 2017 @ 7:47am 
I have met this bug, too.
Muscarine  [developer] 6 Oct, 2017 @ 8:15am 
Ok it's pretty clear i messed up my event sprite in spine, i'm so sorry i didn't realize you made a thread, will fix asap.
Muscarine  [developer] 6 Oct, 2017 @ 8:23am 
Should be fixed now, thanks for reporting and sorry for the troubles, errors are likely to happen the first few days and i appreciate you took the time to detail your issue.
Dr.7stars 6 Oct, 2017 @ 8:40am 
Originally posted by Muscarine:
Should be fixed now, thanks for reporting and sorry for the troubles, errors are likely to happen the first few days and i appreciate you took the time to detail your issue.
good job
Keyi 6 Oct, 2017 @ 10:19am 
Just checked, the town event indeed works properly now, thanks for the prompt resolution!
Muscarine  [developer] 6 Oct, 2017 @ 10:21am 
Very glad to hear it, thanks for reporting back !
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Showing 1-8 of 8 comments
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