Total War: WARHAMMER II

Total War: WARHAMMER II

Sebidee's No Great Power Penalty
Sebidee  [developer] 5 Oct, 2017 @ 6:24am
NEW MOD SUGGESTIONS
Hi guys, I'm open to ideas for new mods if you want to make any suggestions.
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Showing 1-15 of 28 comments
Freelmeister 5 Oct, 2017 @ 9:12am 
Alright, I may be alone on this, but it really bugs me that when you caputre settlements, even if you raze them, they remain the original culture. Is there any way to even change it so that the settlement looks like your own?
PAFUZI 5 Oct, 2017 @ 9:13am 
removes unpleasant climate penalties
Vazc0 5 Oct, 2017 @ 9:36am 
is it possible to limit normal lords and agents to lvl 30 so that only legendary lords are able to reach lvl 40 ? i'd prefer to specialize them instead of just getting everything
Sebidee  [developer] 5 Oct, 2017 @ 10:07am 
@Freelmeister, I don't think that is possible unfortunately

@Colomighty, good idea. I might not remove them but I think reducing the penalties might be good.

@Vazc0, yes that is possible.
Streetraat 5 Oct, 2017 @ 1:58pm 
A mod that removes the faction relationship penalty from the vortex rituals, especially the last one. Keeping them in for the first 4 makes sense, but at the very least the post final-battle [-150] with ALL factions penalty is a nightmare. Why does me seizing the wormhole put me at odds with other high elves? Sure, the Lizardmen wouldn't be happy, but why would the High Elves no longer be able to negotiate with them?
Viking171986 5 Oct, 2017 @ 5:14pm 
Nerfing agent spam
General Plastro 5 Oct, 2017 @ 7:51pm 
Diplomatic buff to all factions (or just applicable) by becoming a great power?

In other words, strong factions can always bully the weaker ones into doing things (just like real life :P )
Last edited by General Plastro; 5 Oct, 2017 @ 7:51pm
wagmibrah 5 Oct, 2017 @ 8:59pm 
Yo,

I noticed your 'no great power penalty' mod has received a lot of recognition. However I feel like having 0 penalty would possibly make diplomacy a little too easy (especially with High Elves for example).

Would you be able to make a version that perhaps halves the penalty instead of removing it?
harrycoles1996 5 Oct, 2017 @ 9:30pm 
Becky plz make a mod for unit size that only effects the player im thinking lizardmen saurus unit size say 135? and how about 3 carnosaurs to a unit that would be amazing :D
Fez 6 Oct, 2017 @ 12:22am 
souellet9669 6 Oct, 2017 @ 1:07pm 
Hey, what about something i think is a must ? I completed the game (rituals) and after it, you gain nothing. What about bonus to magic, magic regen., and the spells from the last quest , and maybe something you consider would be cool, like maybe a cap of 45 magic, bonus to hp regen when casting spell, casting 2 spell at once, idk , but it seems dumb to gain all the vortex's power and literally gain nothing from it? So then you can continue to play and conquest everything. Thank you
Last edited by souellet9669; 6 Oct, 2017 @ 1:10pm
Sebidee  [developer] 6 Oct, 2017 @ 1:43pm 
It's a good idea, I'll have to see if it is possible.
Shovedaddy 6 Oct, 2017 @ 1:58pm 
There was a mod for Warhammer 1 that removed the public order penalty asociated with difficulty. Made playing legendary alot more fun without needless rebel spam, and in this sequel, huge debuffs to your unhappy cities.
Sebidee  [developer] 6 Oct, 2017 @ 2:04pm 
I've seen some mods that do that already.
souellet9669 6 Oct, 2017 @ 3:10pm 
Thank you sir, hopefully u'll be able to !
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