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But after Adding Karak Drak and kislev expansions it starts to bug.
I checked my mod list, I think there are some ghost mods left from SFO maybe
Also please tell me which mod is causing the issues, as well as telling its creator.
In single player no problems so far (meaning no chaos invasion after turn 3). Though in multiplayer the issue starts with a message:
--Desync Detected--
Both players will have to choose if they want to resync or quit the game -> We both chooses resync obviously
--Resynchronization in progress - Please wait (Campaign will reload once resync is complete)--
Afterwards the game is running again. When both players has finished their turns and enters 2nd turn a note of Chaos invasion/rising pops up. At 3rd turn a movie of the Chaos rising is shown and gives the players a choice to set when the invasion should start. Though Chaos Puppet armies appears during the 4:th turn and the invasion is a fact (tried to fight them off but they are really strong).
If only Community Modding Framework and Crynsos Faction Unlocker+ is turned on everything is alright while no resync messages occurs. Obviously something is wrong with Steel Faith Overhaul II when mixing it together with the listed mods here.
From another thread in the workshop community I saw that Crynsos uses Chaos invasion to be set on the 3:rd turn when he tested the mod itself in december 2017? No reports of sync issues back then?
It seems that the issue with the sync originates from the Steel Faith Overhaul II mod which seems to be having other issues such as aborting the game after a finished battle (not auto). Aside from that, excluding Crynsos mods and only running Steel Faith Overhaul II mod gives no Chaos invasion at 3:rd turn so it seems to be alright so far.
Still does not resolve the issue of why the Crynsos mod cant be combined with the Steel Faith Overhaul II mod but as long as you keep the mods separate it works ok.
(Just as a remark for the Steel Faith Overhaul II mod, report your sync issues to the creator of this mod and not to Crynsos)
I am using SFO and Mixu's Lord mods among many others, so it's very possible there's another mod script that's creating a conflict, but my problem seemed similar enough to this one I was hoping I could find some more information here.
Crynsos' this mod is phenomenal and I dunno what you do with your life and your time outside of modding, but it's altogether saintly of you to be constantly helping so many mod subscribers with their bugs.
Is that supposed to happen?
I'm not sure if this will apply for OPs issue, but I figured out what was going wrong for mine. I had downloaded Kaedrin's Mod Manager from github and was using that to set up my load order. What I wasn't noticing was that the Community Modding Framework had migrated above the Faction Unlocker in my load order, and thus a script was being broken. I don't recall having set it up that way, but it's fixed for me now.