Total War: WARHAMMER II

Total War: WARHAMMER II

*SWITCH TO AI GENERAL II* Spectator Mode II
paperpancake 12 May, 2020 @ 11:27am
What's up with AI General II vs Spectator Mode II?
paperpancake here

Hi! I'm a modder that focuses on scripting (this mod is a script), and I've recently been contributing to AI General II with Hambango's and Decomposed's permission. @pfairweather01 asked what that means for the future of Spectator Mode II. It's a good question. I'll try to answer that here. Feel free to follow up if you have additional questions.

Why did you add new features to AI General II but not to Spectator Mode II?

Short answer: It's easier to add and test new features using just one mod. AI General II had more current subscribers so it made sense to focus on developing that one.

Longer answer: These mods were both originally made by Hambango and are very similar. From my understanding, they originally split because some people wanted different features and others wanted the mod to stay the same. Spectator Mode was the mod for those who liked the original and wanted it to stay mostly stable. While I do my best to test my new changes before Decomposed and I release them, it's never a guarantee that the changes will work as expected in all situations. Some of the changes I made affected core functionality. Based on the history of these two mods, I figured that the user base of AI General II would be more open to change. Also, I saw AI General II as being more versatile and there were more current subscribers to that mod.

But I like the hotkeys for Spectator Mode II! Does AI General now offer options for giving the whole army to the AI?

Yes. :) AI General II could always control your whole army if you wanted it to, but it used to be a little cumbersome if you had reinforcements. I've made two key updates that make bigger battles better with AI General II:
  1. Do you like Spectator Mode? Now if you give all of your current units to the AI General by either using Shift+F10 when no units are selected, or by selecting all units and then pressing Shift+F9, the mod will now assume that you want all reinforcements and summoned units to be controlled as well. This makes it equivalent to Spectator Mode. (This is the default in AI General II, but you can turn this feature off in the config file if you don't like it.)

  2. Do you like Lord Mode or Reinforcement Mode? AI General II
    now has a config file where you can set various options. If you set extend_control_if_reverse_selected = true in that file, then you can get Shift+F10 to work like Lord Mode or Reinforcement Mode. Just select anything you *don't* want the AI to control before you use the hotkey, and then the AI will control everything else (including future reinforcements and summoned units). This is not on by default because I didn't want to confuse people who were already using the mod, but it's easy to edit the config file if you follow the instructions.

Can I switch from Spectator Mode II to AI General II in the middle of a campaign?

Yes. Just be sure that you don't have both mods enabled at the same time. Since these are battle mods, they don't affect saved games, so you should be able to freely start or stop using them at any time. (If you try to load a saved game and the game complains that you don't have a mod you used to have, un-check and re-check the "Enable All Saves" checkbox, and it should let you load the game just fine.)

Is there a list somewhere of all the changes you made to AI General II?

Yes. I do my best to keep AI General II's change notes accurate and up to date.

Besides bug fixes and configuration, the biggest news is that AI General II is now also compatible with quest battles. This is experimental but it seems to be working fairly well so far. AI General II is also more compatible with other battle mods, like the Find Idle Units mod.

Will Spectator Mode II still be maintained for new DLC?

That's ultimately up to Decomposed. For reasons discussed above, I'm not planning to actively develop Spectator Mode II, but that doesn't mean it can't be maintained in its current state. I think most of the updates Decomposed has been releasing each DLC are just to keep the game from giving you a warning because it thinks the mod is out of date. Most of the time the script won't change from DLC to DLC. As long as CA doesn't meaningfully change the underlying script functions that this mod relies on, Spectator Mode II should continue to work as it does now even if we don't do anything to update the mod and the game warns you that it's out of date. That means it should be relatively easy if Decomposed wants to post the minor updates for each DLC as long as Decomposed has the time and interest.

That covers most cases, but what if CA does post a major change to their scripts that breaks Spectator Mode II? In that case, it's likely that change would affect AI General II also, so whomever was maintaining AI General II's script at the time would need to know about it. In most cases, it should be easy enough to fix Spectator Mode II at the same time that we are fixing AI General II. (And if not, you can switch which mod you are using at that time.)

Can you tell me more about how the AI makes its decisions? Or about why you got involved in these mods in the first place?

Yes. I've done my best to answer questions like that in the AI General II FAQs discussion.

Hmmm...

I've done my best to familiarize myself with the history of these mods by reading past discussions here and on forums.totalwar.com. That said, some of you have been using this mod much longer than I have, so let me know if I'm mistaken about something. And feel free to ask if you have other questions.
Last edited by paperpancake; 12 May, 2020 @ 3:08pm
< >
Showing 1-4 of 4 comments
pfairweather01 12 May, 2020 @ 1:41pm 
Thank you! That answers a lot of questions and makes me more confident that the future for this type of mod is rosy, even if it stays with AI General...The really extraordinary thing is that Spectator Mod II still works brilliantly for the whole army option only when transferred unaltered to Three Kingdoms...I'm still hoping that one day some kind of similar AI control mod can be applied to Empire, Napoleon and siege battles on Attila and Thrones of Britannia, so that there is an AI control option or most battles on all games post Rome, but maybe that's too much to hope for...Anyway, keep up the good work! :)
chronoss2008 21 Mar, 2021 @ 11:06am 
its broken right now
paperpancake 21 Mar, 2021 @ 11:22am 
Spectator Mode II and AI General II is currently working for me as it was before. The launcher disabled all of the mods with the update, but you should be able to re-enable it even though it says it's out of date.

Edit (a year later): Spectator Mode II is now out of date. We recommend switching to AI General II instead, which I try to keep up to date.
Last edited by paperpancake; 26 Apr, 2022 @ 1:11pm
paperpancake 26 Apr, 2022 @ 1:09pm 
Hi again! I wanted to check with @pfairweather01 and anyone else following this thread that switching to AI General II has worked out for you as I hoped it would. @pfairweather01 has told me how important this mod was to parts of the community, and I want to make sure that I'm not causing a barrier to you playing the game by insisting that you switch to AI General II.
< >
Showing 1-4 of 4 comments
Per page: 1530 50