Age of Wonders III

Age of Wonders III

Live Mp Competitive Mod
 This topic has been pinned, so it's probably important
DreadReapr  [developer] 11 Oct, 2017 @ 8:47am
Changelog (Updated)
General
-4 New Map Size added: (default: medium 97x73 and large 129x97)
Square Medium (97x97)
Square Medium+ (105x105)
Square Medium++ (113x113)
Square Medium+++ (121x121)
Square Large (129x129)

-Store house, Public baths and Hospital are 20% cheaper
-Chant Of Unlife now last for 4 turns (unlimited)
-Great Reawakening now last for 5 turns (unlimited)
-Arachnid Horde mana/cp cost decreased to 20 (40), knowledge value decreased to 230 (460)
-Mass Bless and Mass Curse knowledge value increased to 460 (280), mana cost increased to 30 (25)
-Immolating Touch is now a free to use ability (3 action points)
-Dwelling Giants, Dragons, Gluttons and Titans cost multiplied by 1.3
-Fire, Frost, Spirit, Shock, Gaz breath, Invoke Death and Sun Disc now have 1 turn starting cooldown
-Scarlet Destroyer fire protection effect now last for first combat only (8 strategic turns)
-Very Lucky boost changed to 30% (50%)
-Wing Beat ability has -3 damage penalty
-Great Immolation immolates 2 random units each combat round (1)
-Planetary Alignment cosmic event cannot happen before turn 35

ArchDruid
-Henge structure cost decreased to 40g 40m (50g 100m)
-Hunter base cost decreased to 70g (75)
-High-Elf Hunter no longer have 3hp penalty
-Hornet God's entangle strike strenght decreased to 9 (12)
-Wild Regrowth becomes tier 3 (t4), research cost decreased to 200 (350)
-Animistic Knowledge is now a t3 skill, research cost decreased to 240 (350)
-Favored Enemy also give undead slayer
-Sustainable Warfare AD hero upgrade cost 6 points (8)
-Rust Strike effect on armored unit changed to -4 def (-2)
-Revive Instinct effect on failure changed to slightly hindered (hindered), strenght decreased to 13 (14)
-Twisting Roots: all walking units on the battlefield now spend 9mp per hex (12)
-Summon Wild Animal summon set probability changed to:
baby spiders 40% (30%)
baby serpents 27% (20%)
penguin/monkey/boar/lion/warg 33% (50%)

-Summon Gargantuan Animal mana/cp cost decreased to 150 (160)
-Call Beast Horde summon sets now include all t1, t2 and t3 archdruid animals (only tier1 wild animals)

Dreadnought
-Engineer gain 4hp, base cost decreased to 65g 10m (70g 10m)
-Musketeer's fire musket now have 1 turn cooldown (need reload)
-Golem and Party Robot now have 20% shock weakness (40%) and gain +4mp, cost increased by 10g
-Weapon Kit also give rapid reload
-Reassemble brings back destroyed machine with 50% of its total hp (35)
-Fire Cannon now have 1 turn starting cooldown
-Juggernaut and Iron Clad now have 20% shock weakness (40%)
-Summon Spy Drone research cost decreased to 60 (80)
-Flash Bang spell blind strenght increased to 13 (12)
-Tree Crusher hero upgrade is available at level 7 for 3 points (lvl 9 for 10 pts)

Necromancer
-Reanimator hp decreased to 36(40), melee strike decreased to 6phys-2spirit (7phys-2spirit)
-Draconian Reanimator cost increased to 95g 10m (90g 10m)
-Bone Collector cost decreased to 170g (180)
-Death Bringers gain +1def +1res
-Whisper Of Fallen casting sound removed, research bonus from battles changed to:
t1:2 t2:4 t3:6 t4:8 Heroes:10 (t1:3 t2:6 t3:9 t4:12 Heroes:15)
-Harvester Guild cost decreased to 35g 10m (40g 10m)
-Embalmers Guild cost increased to 100g 50m (75g 25m) and no longer give fire protection to ghoul units
-Greater and Lesser Reanimate Undead now raise undead units with 35%hp (50%)
-Devour Corpse now leave one action point
-Summon Dreadreaper research cost decreased to 1600 (1800)
-Stiffen Limbs last for 3 turns

Rogue
-Succubus base cost decreased to 160g 30m (170g 30m) and gain +1 phys melee
-Blind spell mana cost decreased to 10 (15)
-Sadism +1 melee bonus removed
-Shadow Stalker loses projectile resistance
-Stalkers Frost Aura from darkpact strenght decreased to 8 (9)
-Produce Shadow Stalker research cost increased to 1000 (800)

Sorcerer
-High-Elf Apprentice now have 20% blight weakness (40)
-Draconian Apprentice have fire bolts strenght of 9 (8), fire bomb is now available on elite rank
-Static Shield stun strenght decreased to 8 (9)
-Inflict Stun strenght decreased to 7 (8)
-Summon Fantastic Creature mana/cp cost decreased to 100 (110)
-Mass stasis strength decreased to 10 (13), on failure affected units lose 25% mp (50%)
-Sphere Of Protection will cause effected units to lose half mp for 2 turns

Theocrat
-Dwarves Crusader cost increased to 80g 20m (75g 20m)
-Evangelist base cost decreased to 140g 30m (150g 30m)
-High-Elf Evangelist now have 20% blight weakness (40)
-Prayer For The Hurt: units regenerate an additional 12hp each turn (6)
-Order Of Sacred Support research cost decreased to 180 (220)
-Rebirth is not affected by steal enchantment
-Slayer's doubt last for 3 turns

Warlord
-Pounce ability now have 1 turn starting cooldown
-Tigran Berserker pounce strenght decreased to 11 (16)
-Tigran Manticore Rider pounce strenght decreased to 20 (26)
-War Effort now generate +5g per city (10)
-Martial arts now give +3def (+5), works on Archer,infantry,pikemen and irregular (cavalry)
-Death march costs 40 mana (20) and causes exhaustion. Exhausted units cannot be affected by another death march in 3 turns
-Steadfast Ward will cause effected units to lose half mp for 2 turns

Humans
-Human Cavalry cost increased to 95g (90)
-Knight loses shield
-RG1 Eco: Settlers are 7% cheaper (25)
-RG2 Eco: Rider's Hall provide +100 happiness (Harbor generate +15g)
-RG2 Eco Necro: Rider's Hall provide +50 deadpopulation and +5g (Harbor generate +15g)

Tigrans
-Race gold bonus decreased to +3 (5)
-RG1 Military (sunguard and chariot +7hp) swapped with RG2 Military (prowler gain hurl net)
-RG1 Eco: Settlers are 7% cheaper (25%)
-RG2 Eco: Observatories provide +5g +50happiness (+10g)
-RG2 Eco Necro: Observatories provide +5g +50 deadpopulation (+10g)
-RG3 Eco: Fire temples provide +20 research (100g cheaper)
-RG4 Eco: Temples generate +100 happiness and +1 medal rank to all units (+200 happiness)
-RG5 Eco: Great Temples generate + 10g +10m +20prod (laboratories)

High-Elves
-RG2 Military: Unicorn rider gain +1res and 1turn cooldown on phase (only cooldown)
-RG5 Miltary is now RG4: Archers and supports ignore line of sight penalty
-NEW RG5 Military: Infantry, pikemen and irregular gain +2 shock melee and inflict shock
-RG1 Eco: Shooting grounds generate +75pop / 50deadpop (+50/30)

Goblins
-Race hp penalty decreased to -3 (-5)
-Blight Doctor: weaknening touch now leave one action point

Dwarves
-RG1 Military: Crossbowman gain +3 phys range (+2)
-RG1 Eco: Siege workshop provide +5 production (stone wall generate +75 happiness)
-RG1 Eco Necro: Siege workshop provide +5 production (was stone wall provide +5 production)

Halflings
-Race physical weakness decreased to 10% (20%)
-RG2 Military is now RG1: Adventurer,Martyr,Scoundrel and Bard gain +1 phys range
-RG1 Militaryis now RG2(edited): Nightwatch and Farmer gain +1def +2melee


Frostlings
-RG2 Eco: Guard house provide +50 happiness and +5g (Walls and the Glacial Totem are 50g cheaper)
-RG2 Eco Necro: Guard house provide +50 deadpopulation and +5g (Walls and the Glacial Totem are 50g cheaper)
-RG5 Eco: Great temples provide +10g +10m +10res +10prod (Grand Palace provide+15g +15m +15res +15prod)

Orcs
-RG2 Military is now RG1: Orc Razorbows get +5hp and +3phys melee
-RG1 Military is now RG2 (edited): Orc Greatsword and Orc Impaler get +2phys melee (was +1melee)

Specializations
-Summon Air, Fire, Earth and Frost elementals skills tier changed to 4 (5), research costs 400 (700) and cannot appear in the spell book -before turn 20
-Summon Zephyr Bird research cost decreased to 120 (140)
-Skin Of Oil effect: unit suffer -1 melee -1 def -1 resistance and 60% fire weakness (-2melee -2def -2res)
-Hellfire fire damage decreased to 40 (50)
-Water adept: summon dire penguin replaces summon baby kraken
-Cardinal culling effect: 20% Physc weakness (40) and not stackable, melee effect decreased to -2 (-5)
-Golden balance effect: +3g (+5)
-Degenerate is now a wild master skill
-Warp Domain is now a wild adept skill
-Swap Location is now a t3 spell (t2), research cost increased to 220 (120) and mana cost increased to 25 (20)

Units Cost Fix
-Goblin Manticore Rider cost increased 280g 70m (270g 70m)
-Halfling Manticore Rider cost increased 280g 60m (270g 60m)
-Frost Manticore Rider cost increased 280g 60m (270g 60m)
-Human Manticore Rider cost increased to 275g 60m (260g 60m)
-Orc Manticore Rider cost increased to 275g 70m (270g 70m)
-Tigran Manticore Rider cost increased to 280g 60m (270g 60m)
-High-Elf mounted archer: shoot longbow strenght decreased to 10 (11)
-Human Scoundrel cost decreased to 55g (55g 10m)
-Halfling Scoundrel cost decreased to 50g (55g)
-High-Elf Bard cost decreased to 90g 20m (100g 20m)
-Frostling Death Bringer cost decreased to 150g 25m (160g 25m)
-Orc Death Bringer cost decreased to 155g 25m (160g 25m)
-High-Elf Musketeer cost decreased 80g 20m (85g 20m)
-Orc Shaman cost increased to 140g 30m (130g 30m)

Items Rebalance

-Ward's Bulwark Device (+20% fire/frost protection + shield + defender + 4def) now give +2 def instead of 4
-Obsidian Armor of the Black Knight (+3 def +60% fire/frost/spirit/blight/shock protection) now give +40% protection instead of 60

Items Value

-Basket Of The Roadside Picnic (+6hp/turn): 50 (was 100)
-Helmet Of Primal Instinct (predator): 50 (was 150)
-Band Of Troll Flesh (regenerate): 100 (was 225)
-Darkbringer Gemstone (urban concealment): 50 (was 100)
-Jewel Of Forgotten Revival (+12 hp/turn): 50 (was 100)
-Sickle (bloddthirsty): 50 (was 100)
-Orb Of Eternal Cold (inflict chilling): 50 (was 100)
-Blessed Totem Of Health (+5hp +12hp /turn): 100 (was 150)
-Wand of the Naga Mage (bane fire): 100 (was 225)
-Replenishing Bucket of Monkey Filth (throw filth): 50 (was 150)
-Riftle Of Cosmic Fire (fire cosmic rifle): 225 (was 300)
-Dirty Blowpipe (mosquito darts): 100 (was 150)
-Wand of Fiery Doom (fire bolts): 100 (was 150)
-Lizard On A Stick (poison spit): 50 (was 150)
-Stick Of The Frost Witch (frost bolts): 100 (was 225)
-Snatchpurse Of Kobold Design (throw net) 100 (was 150)
-Constricting Net of the Human Spider (throw net): 100 (was 150)

-Mana Powered Heavy Drill (tunneling): 100 (was 150)
-Pyromancer's Tinderbox (immolating touch): 100 (was 150)
-Numbing Hand of Winter's Hex (freezing touch): 100 (was 150)
-Staff Of The Ice Queen (ice nova + freezing touch): 225 (was 300)
-Siren's Musical Box (seduce): 225 (was 100)
-Tigran Face Mask (were panther): 225 (was 300)
-Animator Staff (raise corpse): 100 (was 150)
-Ritual Knife of the Unholy Gutter (devour corpse): 100 (was 150)
-Deathbringer's medallion (shadow step): 150 (was 225)
-Hand Of Glory (petrifying touch): 100 (was 150)
-Horn Of The Banshee (wail of despair): 150 (was 225)
-Sun Spear (throw sun spear): 100 (was 150)
-Jenica's Spider Cane (webbing touch): 150 (was 225)
-Sugna's Sabotaging Tools (sabotage): 100 (was 150)
-Sugna's Repair Tools (repair machine): 100 (was 150)
-Trinket Of The Moongate (phase): 150 (was 225)
-Gazer's Eye (petrifying touch + doom gaze +1 range): 225 (was 300)

-Silver Sabatons Of Speed (+2 def +4 mp): 150 (was 300)
-Pendant Of The Lightworker (truesight +1 vision +1 res): 225 (was 150)
-Miraculous Lizardman Breeches (swimming + wetland walking + swamp/water conceal +60% frost weakness): 150 (was 225)
-Veterans Pants Of Swift Massacre (killing monentum +1 def): 225 (was 300)
-Horned Helmet of the Verbose Dragonslayer (dragon slayer + 2 def): 100 (was 150)
-Mundane Traveler's Cloak of Divine Joy (+40% fire/frost/shock protection): 225 (was 150)
-Great Steel War Helm (lessened vision +4 def): 225 (was 300)
-Gabriel's Enchanted Soft Shoes (+3 def +40% fire protection): 225 (was 300)
-Shield Of The Frosted Ark Raider (+2 def +80% frost protection): 225 (was 150)
-Headscarf Of Heed (+1 res): 50 (was 100)
-Melodious Harp Of Forgiveness (bard skills +1 res): 225 (was 150)
-Mount Blight Tusk Boar (+40% blight protection): 50 (was 100)
-Thick Leafshield of the Optimistic (+1 res): 50 (was 100)
-Locket Of Lost Love (strong will): 100 (was 50)

-Arm Cuff of the Spirit Slayer (+1 melee + elemental slayer): 50 (was 100)
-War Axe of Fangir (wallcrushing +4 melee): 225 (was 300)
-Whip of Tough Love (first strike +3 melee): 225 (was 300)
-Blade Of Chilling Frost (+2 frost melee): 100 (was 150)
-Mount Cockatrice (first strike + doom gaze +inflict crippling wounds +1 melee): 225 (was 300)
-Betrayer's Gift (backstab x2 +1 melee): 150 (was 300)
-Ancient Shortsword Of The Undead (+1 phys/blight/frost/spirit melee): 225 (was 300)
-Flametongue Sowrd (overwhelm +3 fire melee): 225 (was 300)
-Blade Of The Bladedancer (backstab +2 melee): 150 (was 225)
-Morning Star Of Eternal Night (+3 melee): 150 (was 225)
-Fire Hammer Of The Forgotten God (wall crushing +3 fire melee +1 melee): 225 (was 300)
Last edited by DreadReapr; 10 Feb, 2019 @ 11:49am