Stellaris

Stellaris

Sith's Machine World Expansion
Cephalon Sithalo  [developer] 6 Oct, 2017 @ 2:17pm
Network/Ruin/Modifers Stats
For anyone who wants to know the exact stats of Networks, Ruins & Modifiers.

Network Buildings:
Energy Alpha:
Time = 180
Cost:
Energy = 750
Minerals = 750
Produced:
Energy = 2
Adjacency:
Energy = 0.5
Planet Modifier:
Energy Mult = 0.005

Energy Beta:
Time = 360
Cost:
Energy = 2500
Minerals = 2500
Produced:
Energy = 3
Adjacency:
Energy = 1
Planet Modifier:
Energy Mult = 0.0075

Energy Ceta:
Time = 540
Cost:
Energy = 5000
Minerals = 5000
Produced:
Energy = 4
Adjacency:
Energy = 2
Planet Modifier:
Energy Mult = 0.01

Energy Nexus:
Time = 720
Cost:
Energy = 7500
Minerals = 7500
Produced:
Energy = 8
Adjacency:
Energy = 3
Planet Modifier:
Energy Mult = 0.025
Country Modifier:
Max Energy = 2500

Energy Empire Nexus:
Time = 900
Cost:
Energy = 10000
Minerals = 10000
Produced:
Energy = 15
Adjacency:
Energy = 6
Country Modifier:
Energy Mult = 0.15
Max Energy = 5000

Mineral Alpha:
Time = 180
Cost:
Energy = 750
Minerals = 750
Upkeep:
Energy = 3
Produced:
Minerals = 2
Adjacency:
Minerals = 0.5
Planet Modifier:
Mineral Mult = 0.005

Mineral Beta:
Time = 360
Cost:
Energy = 2500
Minerals = 2500
Upkeep:
Energy = 5
Produced:
Minerals = 3
Adjacency:
Minerals = 1
Planet Modifier:
Mineral Mult = 0.0075

Mineral Ceta:
Time = 540
Cost:
Energy = 5000
Minerals = 5000
Upkeep:
Energy = 10
Produced:
Minerals = 4
Adjacency:
Minerals = 2
Planet Modifier:
Mineral Mult = 0.01

Mineral Nexus:
Time = 720
Cost:
Energy = 7500
Minerals = 7500
Upkeep:
Energy = 25
Produced:
Minerals = 8
Adjacency:
Minerals = 3
Planet Modifier:
Mineral Mult = 0.025
Country Modifier:
Max Minerals = 2500

Mineral Empire Nexus:
Time = 900
Cost:
Energy = 10000
Minerals = 10000
Upkeep:
Energy = 50
Produced:
Minerals = 15
Adjacency:
Minerals = 6
Country Modifier:
Mineral Mult = 0.15
Max Minerals = 5000

Science Alpha:
Time = 180
Cost:
Energy = 750
Minerals = 750
Upkeep:
Energy = 2
Produced:
Physics = 2
Society = 2
Engineering = 2
Adjacency:
Physics = 0.5
Society = 0.5
Engineering = 0.5
Planet Modifier:
Science Physics Mult = 0.005
Science Society Mult = 0.005
Science Engineering Mult = 0.005

Physics Beta:
Time = 360
Cost:
Energy = 2500
Minerals = 2500
Upkeep:
Energy = 5
Produced:
Physics = 4
Society = 2
Engineering = 2
Adjacency:
Physics = 1
Society = 0.5
Engineering = 0.5
Planet Modifier:
Science Physics Mult = 0.0075
Science Society Mult = 0.005
Science Engineering Mult = 0.005

Physics Ceta:
Time = 540
Cost:
Energy = 5000
Minerals = 5000
Upkeep:
Energy = 10
Produced:
Physics = 6
Society = 2
Engineering = 2
Adjacency:
Physics = 2
Society = 0.5
Engineering = 0.5
Planet Modifier:
Science Physics Mult = 0.01
Science Society Mult = 0.005
Science Engineering Mult = 0.005

Physics Nexus:
Time = 720
Cost:
Energy = 7500
Minerals = 7500
Upkeep:
Energy = 25
Produced:
Physics = 8
Society = 3
Engineering = 3
Adjacency:
Physics = 3
Society = 1
Engineering = 1
Planet Modifier:
Science Physics Mult = 0.05
Science Society Mult = 0.0075
Science Engineering Mult = 0.0075

Physics Empire Nexus:
Time = 900
Cost:
Energy = 10000
Minerals = 10000
Upkeep:
Energy = 50
Produced:
Physics = 15
Society = 4
Engineering = 4
Adjacency:
Physics = 6
Society = 2
Engineering = 2
Planet Modifier:
Science Physics Mult = 0.0525
Science Society Mult = 0.0125
Science Engineering Mult = 0.0125

Society Beta:
Time = 360
Cost:
Energy = 2500
Minerals = 2500
Upkeep:
Energy = 5
Produced:
Physics = 2
Society = 4
Engineering = 2
Adjacency:
Physics = 0.5
Society = 1
Engineering = 0.5
Planet Modifier:
Science Physics Mult = 0.005
Science Society Mult = 0.0075
Science Engineering Mult = 0.005

Society Ceta:
Time = 540
Cost:
Energy = 5000
Minerals = 5000
Upkeep:
Energy = 10
Produced:
Physics = 2
Society = 6
Engineering = 2
Adjacency:
Physics = 0.5
Society = 2
Engineering = 0.5
Planet Modifier:
Science Physics Mult = 0.005
Science Society Mult = 0.01
Science Engineering Mult = 0.005

Society Nexus:
Time = 720
Cost:
Energy = 7500
Minerals = 7500
Upkeep:
Energy = 25
Produced:
Physics = 3
Society = 8
Engineering = 3
Adjacency:
Physics = 1
Society = 3
Engineering = 1
Planet Modifier:
Science Physics Mult = 0.0075
Science Society Mult = 0.05
Science Engineering Mult = 0.0075

Society Empire Nexus:
Time = 900
Cost:
Energy = 10000
Minerals = 10000
Upkeep:
Energy = 50
Produced:
Physics = 4
Society = 15
Engineering = 4
Adjacency:
Physics = 2
Society = 6
Engineering = 2
Planet Modifier:
Science Physics Mult = 0.0125
Science Society Mult = 0.0525
Science Engineering Mult = 0.0125

Engineering Beta:
Time = 360
Cost:
Energy = 2500
Minerals = 2500
Upkeep:
Energy = 5
Produced:
Physics = 2
Society = 2
Engineering = 4
Adjacency:
Physics = 0.5
Society = 0.5
Engineering = 1
Planet Modifier:
Science Physics Mult = 0.005
Science Society Mult = 0.005
Science Engineering Mult = 0.0075

Engineering Ceta:
Time = 540
Cost:
Energy = 5000
Minerals = 5000
Upkeep:
Energy = 10
Produced:
Physics = 2
Society = 2
Engineering = 6
Adjacency:
Physics = 0.5
Society = 0.5
Engineering = 2
Planet Modifier:
Science Physics Mult = 0.005
Science Society Mult = 0.005
Science Engineering Mult = 0.01

Engineering Nexus:
Time = 720
Cost:
Energy = 7500
Minerals = 7500
Upkeep:
Energy = 25
Produced:
Physics = 3
Society = 3
Engineering = 8
Adjacency:
Physics = 1
Society = 1
Engineering = 3
Planet Modifier:
Science Physics Mult = 0.0075
Science Society Mult = 0.0075
Science Engineering Mult = 0.05

Engineering Empire Nexus:
Time = 900
Cost:
Energy = 10000
Minerals = 10000
Upkeep:
Energy = 50
Produced:
Physics = 4
Society = 4
Engineering = 15
Adjacency:
Physics = 2
Society = 2
Engineering = 6
Planet Modifier:
Science Physics Mult = 0.0125
Science Society Mult = 0.0125
Science Engineering Mult = 0.0525

Science Empire Nexus:
Time = 1500
Cost:
Energy = 20000
Minerals = 20000
Upkeep:
Energy = 150
Produced:
Physics = 15
Society = 15
Engineering = 15
Adjacency:
Physics = 8
Society = 8
Engineering = 8
Planet Modifier:
Science Physics Mult = 0.15
Science Society Mult = 0.15
Science Engineering Mult = 0.15

Military Alpha:
Time = 180
Cost:
Energy = 750
Minerals = 750
Upkeep:
Energy = 5
Minerals = 5
Planet Modifier:
Fortification Mult = 0.05
Army Build Speed = 0.05
Country Modifier:
Navy Size Add = 0.5
Max Energy = 50
Max Minerals = 50

Military Beta:
Time = 360
Cost:
Energy = 2500
Minerals = 2500
Upkeep:
Energy = 7.5
Minerals = 7.5
Planet Modifier:
Fortification Mult = 0.075
Army Build Speed = 0.075
Country Modifier:
Navy Size Add = 0.75
Max Energy = 100
Max Minerals = 100

Military Ceta:
Time = 540
Cost:
Energy = 5000
Minerals = 5000
Upkeep:
Energy = 10
Minerals = 10
Planet Modifier:
Fortification Mult = 0.1
Army Build Speed = 0.1
Country Modifier:
Navy Size Add = 1
Max Energy = 150
Max Minerals = 150

Military Nexus:
Time = 720
Cost:
Energy = 7500
Minerals = 7500
Upkeep:
Energy = 25
Minerals = 25
Planet Modifier:
Fortification Mult = 0.375
Army Build Speed = 0.375
Country Modifier:
Navy Size Add = 5
Max Energy = 750
Max Minerals = 750

Military Empire Nexus:
Time = 900
Cost:
Energy = 10000
Minerals = 10000
Upkeep:
Energy = 50
Minerals = 50
Planet Modifier:
Fortification Mult = 1.5
Army Build Speed = 1.5
Country Modifier:
Navy Size Add = 10
Max Energy = 1500
Max Minerals = 1500

Unity Alpha:
Time = 180
Cost:
Energy = 750
Minerals = 750
Upkeep:
Energy = 3
Produced:
Unity = 2
Adjacency:
Unity = 0.5
Planet Modifier:
Unity Mult = 0.005

Unity Beta:
Time = 360
Cost:
Energy = 2500
Minerals = 2500
Upkeep:
Energy = 5
Produced:
Unity = 4
Adjacency:
Unity = 1
Planet Modifier:
Unity Mult = 0.0075

Unity Ceta:
Time = 540
Cost:
Energy = 5000
Minerals = 5000
Upkeep:
Energy = 10
Produced:
Unity = 6
Adjacency:
Unity = 2
Planet Modifier:
Unity Mult = 0.01

Unity Nexus:
Time = 720
Cost:
Energy = 7500
Minerals = 7500
Upkeep:
Energy = 25
Produced:
Unity = 8
Adjacency:
Unity = 3
Planet Modifier:
Unity Mult = 0.05

Unity Empire Nexus:
Time = 900
Cost:
Energy = 10000
Minerals = 10000
Upkeep:
Energy = 50
Minerals = 50
Produced:
Unity = 15
Adjacency:
Unity = 6
Planet Modifier:
Unity Mult = 0.15

Assimilator Alpha:
Time = 180
Cost:
Energy = 750
Minerals = 750
Upkeep:
Energy = 2
Produced:
Physics = 2
Society = 2
Engineering = 2
Adjacency:
Physics = 0.5
Society = 0.5
Engineering = 0.5
Planet Modifier:
Science Physics Mult = 0.005
Science Society Mult = 0.005
Science Engineering Mult = 0.005

Assimilator Beta:
Time = 360
Cost:
Energy = 2500
Minerals = 2500
Upkeep:
Energy = 5
Produced:
Physics = 3
Society = 3
Engineering = 3
Adjacency:
Physics = 0.75
Society = 0.75
Engineering = 0.75
Planet Modifier:
Science Physics Mult = 0.006
Science Society Mult = 0.006
Science Engineering Mult = 0.006

Assimilator Ceta:
Time = 540
Cost:
Energy = 5000
Minerals = 5000
Upkeep:
Energy = 10
Produced:
Physics = 4
Society = 4
Engineering = 4
Adjacency:
Physics = 1
Society = 1
Engineering = 1
Planet Modifier:
Science Physics Mult = 0.01
Science Society Mult = 0.01
Science Engineering Mult = 0.01

Assimilator Nexus:
Time = 720
Cost:
Energy = 7500
Minerals = 7500
Upkeep:
Energy = 25
Produced:
Physics = 6
Society = 6
Engineering = 6
Adjacency:
Physics = 2
Society = 2
Engineering = 2
Planet Modifier:
Science Physics Mult = 0.03
Science Society Mult = 0.03
Science Engineering Mult = 0.03

Assimilator Empire Nexus:
Time = 900
Cost:
Energy = 10000
Minerals = 10000
Upkeep:
Energy = 50
Produced:
Physics = 10
Society = 10
Engineering = 10
Adjacency:
Physics = 3
Society = 3
Engineering = 3
Planet Modifier:
Science Physics Mult = 0.05
Science Society Mult = 0.05
Science Engineering Mult = 0.05

Exterminator Alpha:
Time = 180
Cost:
Energy = 750
Minerals = 750
Upkeep:
Energy = 5
Minerals = 5
Planet Modifier:
Fortification Mult = 0.06
Army Build Speed = 0.06
Country Modifier:
Navy Size Add = 0.6
Max Energy = 60
Max Minerals = 60
Exterminator Beta:[/b]
Time = 360
Cost:
Energy = 2500
Minerals = 2500
Upkeep:
Energy = 7.5
Minerals = 7.5
Planet Modifier:
Fortification Mult = 0.085
Army Build Speed = 0.085
Country Modifier:
Navy Size Add = 0.85
Max Energy = 120
Max Minerals = 120

Exterminator Ceta:
Time = 540
Cost:
Energy = 5000
Minerals = 5000
Upkeep:
Energy = 10
Minerals = 10
Planet Modifier:
Fortification Mult = 0.125
Army Build Speed = 0.125
Country Modifier:
Navy Size Add = 1.25
Max Energy = 180
Max Minerals = 180

Exterminator Nexus:
Time = 720
Cost:
Energy = 7500
Minerals = 7500
Upkeep:
Energy = 25
Minerals = 25
Planet Modifier:
Fortification Mult = 0.625
Army Build Speed = 0.625
Country Modifier:
Navy Size Add = 6.25
Max Energy = 900
Max Minerals = 900

Exterminator Empire Nexus:
Time = 900
Cost:
Energy = 10000
Minerals = 10000
Upkeep:
Energy = 50
Minerals = 50
Planet Modifier:
Fortification Mult = 1.25
Army Build Speed = 1.25
Country Modifier:
Navy Size Add = 12.5
Max Energy = 1800
Max Minerals = 1800

Servitor Alpha:
Time = 180
Cost:
Energy = 750
Minerals = 750
Upkeep:
Energy = 2
Food = 2
Produced:
Society = 2
Adjacency:
Unity = 0.5
Society = 1
Food = 0.5
Planet Modifier:
Society Mult = 0.01
Country Modifier:
Max Food = 5
Trophy Modifier:
Unity Mult = 0.2

Servitor Beta:
Time = 360
Cost:
Energy = 2500
Minerals = 2500
Upkeep:
Energy = 5
Food = 5
Produced:
Society = 4
Adjacency:
Unity = 1
Society = 2
Food = 1
Planet Modifier:
Society Mult = 0.02
Country Modifier:
Max Food = 7.5
Trophy Modifier:
Unity Mult = 0.25

Servitor Ceta:
Time = 540
Cost:
Energy = 5000
Minerals = 5000
Upkeep:
Energy = 10
Food = 10
Produced:
Society = 6
Adjacency:
Unity = 2
Society = 3
Food = 2
Planet Modifier:
Society Mult = 0.03
Country Modifier:
Max Food = 10
Trophy Modifier:
Unity Mult = 0.35

Servitor Nexus:
Time = 720
Cost:
Energy = 7500
Minerals = 7500
Upkeep:
Energy = 25
Food = 25
Produced:
Society = 8
Adjacency:
Unity = 3
Society = 4
Food = 3
Planet Modifier:
Society Mult = 0.4
Country Modifier:
Max Food = 50
Trophy Modifier:
Unity Mult = 2

Servitor Empire Nexus:
Time = 900
Cost:
Energy = 10000
Minerals = 10000
Upkeep:
Energy = 50
Food = 50
Produced:
Society = 15
Adjacency:
Unity = 4
Society = 6
Food = 4
Planet Modifier:
Society Mult = 0.4
Country Modifier:
Unity Mult = 0.5
Society Mult = 0.5
Max Food = 100
Trophy Modifier:
Unity Mult = 2.75

Modifer Buildings:
Corrupt Physics Database:
1 Physics Datanet - Physics Research: 5%/7.5%/12.5%

Ancient Physics Database:
2 Physics Datanet - Physics Research: 5%/7.5%/12.5%

Corrupt Society Database:
1 Society Datanet - Society Research: 5%/7.5%/12.5%

Ancient Society Database:
2 Society Datanet - Society Research: 5%/7.5%/12.5%

Corrupt Engineering Database:
1 Engineering Datanet - Engineering Research: 5%/7.5%/12.5%

Ancient Engineering Database:
2 Engineering Datanet - Engineering Research: 5%/7.5%/12.5%

Decrepit Army Complex:
1 Ruined Army Complex:
planet_fortification_strength = 0.25/0.5/1.0
planet_army_build_speed_mult = 0.25/0.5/0.75
planet_army_build_cost_mult = -0.15/0.25/0.35

Small chance of extra army enhancing buildings

Decrepit Army Shield Facilities
1-2 Ruined Personal Shield Factories:
army_morale = 0.05/0.10/0.15
army_garrison_health = 0.05/0.10/0.15
planet_fortification_strength = 0.05/0.10/0.15

Decrepit Army Armor Facilities
1-2 Ruined Personal Armor Factories:
army_health = 0.05/0.10/0.15
army_garrison_health = 0.05/0.10/0.15
planet_fortification_strength = 0.05/0.10/0.15

Decrepit Army Weapon Facilities
1-2 Ruined Conventional Weapon Factories:
army_damage_mult = 0.05/0.10/0.15
planet_fortification_strength = 0.05/0.10/0.15

Decrepit Army Exotic Weapon Facilities
1-2 Ruined Exotic Weapon Factories:
army_morale_damage_mult = 0.05/0.10/0.15
planet_fortification_strength = 0.05/0.10/0.15

Decrepit Defensive Network
1-2 Ruined Defensive Network:
army_garrison_health = 0.05/0.10/0.15
army_defense_morale_mult = 0.05/0.10/0.15
army_defense_damage_mult = 0.05/0.10/0.15
planet_fortification_strength = 0.05/0.10/0.15

Decrepit Navy Complex:
1 Ruined Naval Complex:
spaceport_ship_build_speed_mult = 0.25/0.50/1.0
spaceport_ship_build_cost_mult = -0.15/0.25/0.35

Small chance of extra navy enhancing buildings

Decrepit Navy Shield Facilities
1-2 Ruined Naval Shield Factories:
ship_shield_hp_mult = 0.05/0.1/0.15
ship_shield_hp_add = 25/50/100
ship_shield_regen_add_perc = 0.05/0.075/0.1
planet_fortification_strength = 0.05/0.1/0.15

Decrepit Navy Armor Facilities
1-2 Ruined Naval Armor Factories:
ship_armor_mult = 0.05/0.075/0.1
ship_armor_add = 5/10/15
ship_hitpoints_add = 25/35/50
ship_hitpoints_mult = 0.05/0.1/0.15
ship_auto_repair_add = 0.02/0.03/0.05
planet_fortification_strength = 0.05/0.1/0.15

Decrepit Navy Explosive Weapon Facilities
1 Ruined Explosive Weapon Factories:
weapon_type_explosive_weapon_damage_mult = 0.05/0.1/0.15
weapon_type_explosive_weapon_fire_rate_mult = 0.05/0.1/0.15

Decrepit Navy Kinetic Weapon Facilities
1 Ruined Kinetic Weapon Factories:
weapon_type_kinetic_weapon_damage_mult = 0.05/0.1/0.15
weapon_type_kinetic_weapon_fire_rate_mult = 0.05/0.1/0.15

Decrepit Navy Energy Weapon Facilities
1 Ruined Energy Weapon Factories:
weapon_type_energy_weapon_damage_mult = 0.05/0.1/0.15
weapon_type_energy_weapon_fire_rate_mult = 0.05/0.1/0.15

Decrepit Navy Strike Craft Facilities
1-2 Ruined Strike Craft Factories:
weapon_type_strike_craft_damage_mult = 0.05/0.1/0.15
weapon_type_strike_craft_fire_rate_mult = 0.05/0.1/0.15
weapon_type_strike_craft_speed_mult = 0.05/0.1/0.15

Preserved Army Complex:
1 Ruined Army Complex:
planet_fortification_strength = 0.25/0.5/1.0
planet_army_build_speed_mult = 0.25/0.5/0.75
planet_army_build_cost_mult = -0.15/0.25/0.35

Large chance of extra army enhancing buildings

Preserved Army Shield Facilities
1-2 Ruined Personal Shield Factories:
army_morale = 0.05/0.10/0.15
army_garrison_health = 0.05/0.10/0.15
planet_fortification_strength = 0.05/0.10/0.15

Preserved Army Armor Facilities
1-2 Ruined Personal Armor Factories:
army_health = 0.05/0.10/0.15
army_garrison_health = 0.05/0.10/0.15
planet_fortification_strength = 0.05/0.10/0.15

Preserved Army Weapon Facilities
1-2 Ruined Conventional Weapon Factories:
army_damage_mult = 0.05/0.10/0.15
planet_fortification_strength = 0.05/0.10/0.15

Preserved Army Exotic Weapon Facilities
1-2 Ruined Exotic Weapon Factories:
army_morale_damage_mult = 0.05/0.10/0.15
planet_fortification_strength = 0.05/0.10/0.15

Preserved Defensive Network
1-2 Ruined Defensive Network:
army_garrison_health = 0.05/0.10/0.15
army_defense_morale_mult = 0.05/0.10/0.15
army_defense_damage_mult = 0.05/0.10/0.15
planet_fortification_strength = 0.05/0.10/0.15

Preserved Navy Complex:
1 Ruined Naval Complex:
spaceport_ship_build_speed_mult = 0.25/0.50/1.0
spaceport_ship_build_cost_mult = -0.15/0.25/0.35

Large chance of extra navy enhancing buildings

Preserved Navy Shield Facilities
1-2 Ruined Naval Shield Factories:
ship_shield_hp_mult = 0.05/0.1/0.15
ship_shield_hp_add = 25/50/100
ship_shield_regen_add_perc = 0.05/0.075/0.1
planet_fortification_strength = 0.05/0.1/0.15

Preserved Navy Armor Facilities
1-2 Ruined Naval Armor Factories:
ship_armor_mult = 0.05/0.075/0.1
ship_armor_add = 5/10/15
ship_hitpoints_add = 25/35/50
ship_hitpoints_mult = 0.05/0.1/0.15
ship_auto_repair_add = 0.02/0.03/0.05
planet_fortification_strength = 0.05/0.1/0.15

Preserved Navy Explosive Weapon Facilities
1-2 Ruined Explosive Weapon Factories:
weapon_type_explosive_weapon_damage_mult = 0.05/0.1/0.15
weapon_type_explosive_weapon_fire_rate_mult = 0.05/0.1/0.15

Preserved Navy Kinetic Weapon Facilities
1-2 Ruined Kinetic Weapon Factories:
weapon_type_kinetic_weapon_damage_mult = 0.05/0.1/0.15
weapon_type_kinetic_weapon_fire_rate_mult = 0.05/0.1/0.15

Preserved Navy Energy Weapon Facilities
1-2 Ruined Energy Weapon Factories:
weapon_type_energy_weapon_damage_mult = 0.05/0.1/0.15
weapon_type_energy_weapon_fire_rate_mult = 0.05/0.1/0.15

Preserved Navy Strike Craft Facilities
1-2 Ruined Strike Craft Factories:
weapon_type_strike_craft_damage_mult = 0.05/0.1/0.15
weapon_type_strike_craft_fire_rate_mult = 0.05/0.1/0.15
weapon_type_strike_craft_speed_mult = 0.05/0.1/0.15

Planetary Shield Array
1-2 Ruined Planetary Shield Generator:
planet_fortification_strength = 1.0/2.5/5.0

Flowing Energy Field:
2 Ruined Energetic Manipulators:
tile_resource_energy_mult = 0.05/0.075/0.125

Mineral Rich:
2 Ruined Mineral Seeders:
tile_resource_minerals_mult = 0.05/0.075/0.125

Experimental Sensor Array:
1 Ruined Sensor Array:
planet_sensor_range_add = 10/20/30
planet_sensor_range_mult = 0.1/0.2/0.5
tile_resource_physics_research_mult = 0.025/0.05/0.075
tile_resource_engineering_research_mult = 0.025/0.05/0.075

Temporal Accelerator:
1 Ruined Temporal Accelerator
planet_clear_blocker_time_mult = -0.25/-3.0/5.0
planet_building_build_speed_mult = 0.25/3.0/5.0
pop_robot_production_output = 0.25/3.0/5.0
pop_robot_build_speed_mult = 0.25/3.0/5.0
pop_robot_upkeep_mult = 0.25/2.0/1.0
pop_consumer_goods_mult = 0.25/2.0/1.0
planet_army_build_speed_mult = 0.25/3.0/5.0
pop_growth_speed = 0.25/3.0/5.0
pop_food_req_mult = 0.25/2.0/1.0
planet_fortification_strength = -5.0/-2.5/1.5

Core Reactor:
3 Ruined Reactor Core Access:
tile_resource_energy_mult = 0.15/0.20/0.25

Core Mineral Creator:
3 Ruined Transmutor Core Access:
tile_resource_minerals_mult = 0.15/0.20/0.25

Core Processor:
3 Ruined Processor Core Access:
tile_resource_physics_research_mult = 0.15/0.20/0.25
tile_resource_society_research_mult = 0.15/0.20/0.25
tile_resource_engineering_research_mult = 0.15/0.20/0.25

Energy Transmutation Facility
1-2 Ruined Mineral Replicator:
Input Energy 10/20/50
Output Minerals 5/10/25

Ancient Assimilator World
2 Ruined Assimilator Datanet:
tile_resource_physics_research_mult = 0.075/0.1/0.15
tile_resource_society_research_mult = 0.075/0.1/0.15
tile_resource_engineering_research_mult = 0.075/0.1/0.15

Ancient Terminator World
1 Ruined Terminator Complex
planet_fortification_strength = 0.25/0.5/1.0
planet_army_build_speed_mult = 0.25/0.5/0.75
planet_army_build_cost_mult = -0.15/-25.0/-0.35
spaceport_ship_build_speed_mult = 0.25/0.5/1.0
spaceport_ship_build_cost_mult = -0.15/-25.0/-0.35

High chance of other Terminator Facilities

Terminator Shield Facilities
1-2 Ruined Terminator Shield Factories
army_morale = 0.05/0.1/0.15
army_garrison_health = 0.05/0.1/0.15
planet_fortification_strength = 0.05/0.1/0.15
ship_shield_hp_mult = 0.05/0.1/0.15
ship_shield_hp_add = 25/50/100
ship_shield_regen_add_perc = 0.05/0.075/0.1

Terminator Armor Facilities
1-2 Ruined Terminator Armor Factories:
planet_fortification_strength = 0.05/0.1/0.15
army_health = 0.05/0.1/0.15
army_garrison_health = 0.05/0.1/0.15
planet_fortification_strength = 0.05/0.1/0.15
ship_armor_mult = 0.05/0.1/0.15
ship_armor_add = 5/10/15
ship_hitpoints_add = 25/35/50
ship_hitpoints_mult = 0.05/0.1/0.15
ship_auto_repair_add = 0.02/0.03/0.05

Terminator Damage Facilities
1-2 Ruined Terminator Weapon Factories:
army_damage_mult = 0.05/0.1/0.15
planet_fortification_strength = 0.05/0.1/0.15
army_morale_damage_mult = 0.05/0.1/0.15
army_defense_morale_mult = 0.05/0.1/0.15
army_defense_damage_mult = 0.05/0.1/0.15
weapon_type_explosive_weapon_damage_mult = 0.05/0.1/0.15
weapon_type_explosive_weapon_fire_rate_mult = 0.05/0.1/0.15
weapon_type_kinetic_weapon_damage_mult = 0.05/0.1/0.15
weapon_type_kinetic_weapon_fire_rate_mult = 0.05/0.1/0.15
weapon_type_energy_weapon_damage_mult = 0.05/0.1/0.15
weapon_type_energy_weapon_fire_rate_mult = 0.05/0.1/0.15
weapon_type_strike_craft_weapon_damage_mult = 0.05/0.1/0.15
weapon_type_strike_craft_weapon_fire_rate_mult = 0.05/0.1/0.15
weapon_type_strike_craft_speed_mult = 0.05/0.1/0.15

Ancient Servitor World
3 Ruined Servitor Archology:
energy = 2/4/8
minerals = 2/4/8
food = 2/4/8
society_research = 2/4/8
tile_resource_society_research_mult = 0.05/0.075/0.1

Modifers:
Titanic Cyberforms:
planet_fortification_strength = 3.5
tile_resource_engineering_research_mult = 0.25
tile_resource_minerals_mult = 0.25

Cybernetic Ecosystem:
planet_fortification_strength = 1.0
tile_resource_society_research_mult = 0.2
tile_resource_engineering_research_mult = 0.2

Disruptive Energy Field:
pop_resource_energy_mult = -0.30
pop_building_resource_energy_add = -2

Mineral Poor:
pop_resource_minerals_mult = -0.30
pop_building_resource_minerals_add = -2

Massive Infestation:
pop_colony_development_speed_mult = -0.5
pop_clear_blocker_time_mult = -0.5
pop_clear_blocker_cost_mult = 0.5
pop_building_build_speed_mult = -0.5
pop_building_cost_mult = 0.5

Caretaker Nanites:
pop_robot_upkeep_mult = -0.35
pop_consumer_goods_mult = -0.35

Construction Nanites:
pop_colony_development_speed_mult = 0.3
pop_robot_build_speed_mult = 0.3
pop_building_cost_mult = -0.3
pop_building_build_speed_mult = 0.3
pop_building_resource_energy_add = 1
pop_building_resource_minerals_add = 1
pop_building_resource_physics_research_add = 1
pop_building_resource_society_research_add = 1
pop_building_resource_engineering_research_add = 1

Temporal Deccelerator:
pop_colony_development_speed_mult = -0.5
pop_clear_blocker_time_mult = 0.5
pop_building_build_speed_mult = -0.5
pop_robot_production_output = -0.5
pop_robot_build_speed_mult = -0.5
pop_robot_upkeep_mult = -0.5
pop_consumer_goods_mult = -0.5
pop_ship_build_speed_mult = -0.5
pop_army_build_speed_mult = -0.5
planet_fortification_strength = 2.0
Last edited by Cephalon Sithalo; 19 Nov, 2017 @ 10:00pm