Divinity: Original Sin 2

Divinity: Original Sin 2

Void Knight Class (OUTDATED)
 This topic has been pinned, so it's probably important
Zrexin  [developer] 6 Oct, 2017 @ 10:35pm
Bug reports
If you find any bugs or something you believe isn't working as intended, post it here.


COMMON PROBLEMS:
  • Void Trader not appearing/disappearing.

    The traders will appearently run away if they see combat and end up in one of the corners in their spawn area. If they disappeared, this is a possibility. If this isn't the case, it could be a bug.

    I don't know why this happens, but there is a workaround fix if you can't find them:
    1. Save your game
    2. Disable this mod
    3. Load last save
    4. Save again
    5. Re-enable the mod
    6. Enjoy
    If you had any skills learned already, they will be gone, but you can re-learn them now.

  • The new patch somehow introduced so many problems.

    If you have any issues please try to delete the .pak of this mod from Documents\Larian Studios\Divinity Original Sin 2\Mods then have steam redownload it.

    I tried the mod on my save and it seems to be fine after re-enabling in the mod menu.
Last edited by Zrexin; 26 Oct, 2017 @ 11:04pm
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Showing 1-15 of 66 comments
Arakaim 8 Oct, 2017 @ 6:58am 
Not sure if this is intended, but found 2 things with Sacrifice shadow
a) using it will proc executioner, netting ap. I'm not sure if the standard summoner consume works that way however
b) I think because the coding counts as "dealing damage/killing an ally" rather than "unsummon," I had used it near a friendly npc and was pulled into combat with them all of a sudden
Zrexin  [developer] 8 Oct, 2017 @ 11:40am 
Originally posted by Arakaim:
Not sure if this is intended, but found 2 things with Sacrifice shadow
a) using it will proc executioner, netting ap. I'm not sure if the standard summoner consume works that way however
b) I think because the coding counts as "dealing damage/killing an ally" rather than "unsummon," I had used it near a friendly npc and was pulled into combat with them all of a sudden

Both of these should be fixed now.
B4skerV1lle 8 Oct, 2017 @ 12:51pm 
When starting the game with the Void Knight enabled, I cant move my character after waking up. This COULD be a mod conflict, but I am testing with VK only to check it out
B4skerV1lle 8 Oct, 2017 @ 12:54pm 
No mod Conflict, it happens with your mod only too
Blueberry 8 Oct, 2017 @ 12:57pm 
Tried starting a new character with the Void Knight class. Was unable to move or interact with items at all. Inventory management and all menus still worked, but couldn't right click on items. This issue still persisted with a different class chosen instead.

However, its only the opening scene that this occurs. Loading a current save with the mod on works just fine. One thing I noticed is that for the opening scene without the class mod, you're unable to move the camera around or do much of anything. With the mod enabled, was able to move the camera around, so could have something to do with this.

Note: Void Knight Class was the only mod enabled at the time.
Zrexin  [developer] 8 Oct, 2017 @ 1:03pm 
♥♥♥♥♥♥♥♥♥... working on a fix

Appearently this has to do with targeting GM mode...

Gonna disable it to fix because I have no idea how else to fix it.

Should be fixed now!
Last edited by Zrexin; 8 Oct, 2017 @ 1:18pm
B4skerV1lle 8 Oct, 2017 @ 1:49pm 
Thanks mate. Nice fast work
Arakaim 8 Oct, 2017 @ 5:57pm 
Thanks for the fix!
Vasco Dome 10 Oct, 2017 @ 2:47pm 
Not really a bug, but:

if u go in the first conversation with Ifan (and Burro, Kana, Elodi) in Fort Joy and trigger the teamfight against Burro, they Void Trader will oneshot all 4 (and the player too, if he stand to close) with fireball or something? i guess same will happen if u fight the gate-magisters Hansa and Sevek. pls fix this. the Void Trader dont need to be such a overpowered Monster or an ally. go for neutral.

ty for this mod, btw. it's awsome ^^
Zrexin  [developer] 10 Oct, 2017 @ 3:09pm 
Lmfao okay, oops

I will fix this in a bit

Didn't realize making the void trader lv 20 would introduce problems

Done!
Last edited by Zrexin; 10 Oct, 2017 @ 3:16pm
p_googs 10 Oct, 2017 @ 7:45pm 
Posted this in general comments, but putting it here too...Void trader does not appear on Lady Vengeance in Act 3
Zrexin  [developer] 10 Oct, 2017 @ 7:53pm 
By act 3 you mean the nameless isles?
p_googs 10 Oct, 2017 @ 8:39pm 
Originally posted by Zrexin:
By act 3 you mean the nameless isles?
Yes, sorry, nameless isles is what I meant.
Zrexin  [developer] 10 Oct, 2017 @ 8:51pm 
I added a trader there in one of the recent updates, are you sure you got it yet?

If it's not appearing you should try disabling the mod, loading and saving again then enabling it and loading that save
willdcheesehead 12 Oct, 2017 @ 6:32pm 
First of all, this mod is awesome, I love it. There is only one problem. For some reason, the mod reclassifies the etherial storm skill as a warfare skill. This renders it unusable ingame. I have checked and this mod appears to be responsible.
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