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a) using it will proc executioner, netting ap. I'm not sure if the standard summoner consume works that way however
b) I think because the coding counts as "dealing damage/killing an ally" rather than "unsummon," I had used it near a friendly npc and was pulled into combat with them all of a sudden
Both of these should be fixed now.
However, its only the opening scene that this occurs. Loading a current save with the mod on works just fine. One thing I noticed is that for the opening scene without the class mod, you're unable to move the camera around or do much of anything. With the mod enabled, was able to move the camera around, so could have something to do with this.
Note: Void Knight Class was the only mod enabled at the time.
Appearently this has to do with targeting GM mode...
Gonna disable it to fix because I have no idea how else to fix it.
Should be fixed now!
if u go in the first conversation with Ifan (and Burro, Kana, Elodi) in Fort Joy and trigger the teamfight against Burro, they Void Trader will oneshot all 4 (and the player too, if he stand to close) with fireball or something? i guess same will happen if u fight the gate-magisters Hansa and Sevek. pls fix this. the Void Trader dont need to be such a overpowered Monster or an ally. go for neutral.
ty for this mod, btw. it's awsome ^^
I will fix this in a bit
Didn't realize making the void trader lv 20 would introduce problems
Done!
If it's not appearing you should try disabling the mod, loading and saving again then enabling it and loading that save