XCOM 2
WorldWarLost
 This topic has been pinned, so it's probably important
ObelixDk  [developer] 10 Oct, 2017 @ 8:31pm
Enable / Disable groups without MCM
To activate the disabled models go to "C:\Program Files(x86)\Steam\steamapps\workshop\content\268500\1163327507\Config\"

in there find "XComGameData_CharacterStats.ini" and open it with Notepad++

First line (Female skimpy) is disabled by adding a ; infront of the line

the rest change "false" to "true" to enable the group

example
;--------------------------
;Children
;--------------------------
EnableChildren=false

change to
;--------------------------
;Children
;--------------------------
EnableChildren=true

save the file and you should be ready to go.
Last edited by ObelixDk; 31 Mar, 2018 @ 9:18pm
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Showing 1-6 of 6 comments
It'sWri'tt 14 Oct, 2017 @ 9:04pm 
Thanks!
o EEK o 15 Oct, 2017 @ 7:15am 
zombie clowns !

good ♥♥♥♥ dude
Gibbons 10 Mar, 2018 @ 4:47pm 
So same deal with the seasonal zombies? Just remove the ; infront of EnabledArchetypes="CX_Extra_Lost_Cosmetics.ARC_GameUnit_TheLost_Oa"?
ObelixDk  [developer] 10 Mar, 2018 @ 5:14pm 
same yes
yes_commander 23 Oct, 2018 @ 8:56pm 
I just want to make sure I have all options enabled, so...

For this line:
;.EnabledArchetypes="CX_Extra_Lost_Cosmetics.ARC_GameUnit_TheLost_H"
Should the period stay in place if I remove the comment-out semicolon?
Also, is this just the short top + cutoffs? If so, this is showing fine for me.

And after removing the semicolons from the two commented-out seasonal outfits, I haven't actually seen either. Are they extremely rare even when included? Are they somehow linked to in-game time of year? Because I'm getting pumpkinheads in March for Lost & Abandoned, so it seems like seasonal options ought to be present regardless? Just my initial assumption.
Last edited by yes_commander; 23 Oct, 2018 @ 8:58pm
ObelixDk  [developer] 24 Oct, 2018 @ 12:09am 
you should just have to change false to true to activate them using the ini file

the ;.EnabledArchetypes="CX_Extra_Lost_Cosmetics.ARC_GameUnit_TheLost_H" ;FemaleSkimpy Lost line is leftover and has no effect since i moved the skimpy down to generic
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