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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1159266136
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1203815856
They aren't compatible with your mod, and I feel they are a useful addition for the AI in regards to fighting back since they don't stretch their lines out very much, even when using your other mod (which I think you should just implement into this one for simplicities sake).
With that said, while testing I did notice lest break through of cavalry through antilarge unit lines, which is nice, but they still aren't being punished very much - anti large still isn't very anti large.
This is def. a cool concept though!. Rated Up, and favorited. I'll keep an eye out for updates to see what becomes of it!
I will check why these mods are not compatible.
I want to update the mod too, maybe even on this sunday.
Long Line mod is very highly compatible with other mods. And there is a chance that someone would like to install only one of the mods, and will not like to install them both. In this regard the mods are better being separate.
If 300$ spearmen unit will obliterate 1200$ cavarly unit with ease, it will change the balance too much. I have tried to fix strange things without breaking anything. The cavarly is not very severly punished for frontal charge, but anti-large unit does not suffer from it much, and the battle without charge bonus is definitely in favor of anti-large units. Without this mod even cheapest cavarly often could just hit defending spearmen in front, fall back, hit again and win like that. Now it will have to maneuver and avoid being reckless.
Best regards.
Also another thing which is about tower damage, tier 4 towers are almost impossible to attack for the AI. the AI gets absolutely decimated by tier 4 towers not even the siege towers can survive the bombardment, like the AI just gets destroyed having never ever touched the walls. why i say almost is cause of the fact that you as a player can atleast destroy the tier 4 towers with artillery, too bad i cant say the same for the AI. so just maybe, maybe you want to either tone down the tier 4 tower damage to a reasonable level or give siege towers much more health to atleast survive the bombardment run? im not sure which could be better or even abit of both might make it better? as this would only be to help the AI remain a threat/challenge to deal with even during siege battles.
I hope this feedback will be helpful.
I did these changes because it seemed stupid to me that you need to wait one turn before attacking the walls to have siege vehicles or to have artillery, while they are not needed at all. It did not matter much on which side of the wall you are. Towers could reach you everywhere, while doing not much damage. That made artillery even more useless. So I have tried to make it so that siege vehicles and artillery are really needed.
And I did not really mind AI being disadvantaged, as it is stupid and exploitable enough already. And it NAEVER EVER attacked one of my upgraded wall cities in campaign... AI have always waited until the very end without storming. Maybe something changed in AI behavior since then...
I believe that tier 4 towers need to be a treat, they are not easy to make. And they can be an interesting challenge to a player.
You can easily modify 'speccombat.pack' in "...Steam\steamapps\common\Total War WARHAMMER\data" yourself, by the way. You will just need Pack File Manager. I can explain which variables you will need to change. They are already listed in the mod's description though.
Best regards.
I dont think it is an interesting challenge for a player to build a couple of artillery to shoot down towers, so agree to disagree here.
Problem though i play with a co-op partner and my co-op partner isnt willing to mess with modding tools like i am, besides its only a small request the slow climbing speed which i hope is easy to undo.
https://www.dropbox.com/s/gei7tcdy0sfl8vh/speccombat_20171011_ladders_rule.pack
Not through steam workshop?
I know, but my buddy is difficult like that. but alright, whenever i get time for it, ill do it. as ill credit ya and such.
https://www.dropbox.com/s/m3tbjkyp5ulw41u/speccombat_20171011_ladders_rule.pack
I have no game installed to test it. That one is modified with older version of PackFileManager.
Ugh, it still crashes. idk whats wrong.
Here is TWW2 version:
https://www.dropbox.com/s/45uaq6vvr7g3ayq/speccombat_20180604_ladders_rule.pack
Thats very funny actually. but to nobodys surprise, it works now. xD