Total War: WARHAMMER II

Total War: WARHAMMER II

AI General II: Spectator Mode Advanced
Capataina 25 Dec, 2022 @ 5:32pm
Somewhat disappointing mod
Just letting everyone know that this mod might let you down. It's a great mod if you take control of the battle at first but then the fight gets a little hectic and you don't want to micro manage your units around, especially in large scale fights, but overall, you can't just let the AI control your units and win the fights.

For some reason, the ranged units target the units with the highest ranged resistance for no reason instead of targeting units that would actually need to be targeted. Units home in on 1-2 enemy units and stack up instead of actually surrounding enemies. I had a fight where 4 pikemen units somehow got surrounded by 3 lizardmen units. Since the game made all 4 pikemen attack the same lizardmen, the pikemen stacked up and the lizardmen surrounded them.

The cavalries are a joke, I've had a fight where I put the cavalries behind the enemy intentionally, and gave control to the AI to see what it'd do. Instead of charging into the ranged units right in front of them, they decided to go for all the armored units inside of the blob where they did literally nothing. The AI then decided to take them out, and even though the cavalries were dying, it made them run right past the ranged units and charge back into the armored ones where they died midway through their charge to the ranged units. If they just charged into the ranged units it was an easy fight.

Seems like the AI is practically redundant other than the fact that it eliminates idling units in battles, which seems like the only good use for the AI. Sorry to disappoint anyone, but I sure was disappointed and felt the need to let everyone know.