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as far as all content goes, champions having a symbol to indicate which champion they are would be really helpful. blue and purple champions for example are sometimes a pain to distinguish.
Green creep on the new reflective water is also very difficult to see.
Some things I find hard to see in Repentance:
1. As many have said, the white fire looks almost identical to the blue fire
2. Reverse cards look the same as regular ones (apparently they're supposed to be red? A friend told me)
3. Army flies and attack flies are very similar and are hard to tell apart at a quick glance
4. Ultra famine flies and ultra pestilence flies look identical, but because you shouldn't ever be in a room with both at the same time this probably doesn't matter
5. The red active item charge bar can be hard to differentiate from the regular bar playing as Tainted Bethany
That's all for now but I'll come back with more if I find them :)
Thank you for the feedback. I will try to get to it soon. Otherwise, if anyone who reads this would like to help contribute, let me know!
I think post its disappear when delirium has been beaten.
About missing completing marks there is definitely something going on at least with greed mode.
Heya. I'll adjust the army flies in the next update.
What's wrong with the normal fires? Which fire do they look too similar to?
And could you maybe point out in a video what you mean with Delirium's "explosion shot"?
I've included improvements to the white fire, reverse cards, army flies and ultra famine/pestilence flies suggested above, among with some other new improvements!
I tried looking into the other suggestions that were mentioned, but unfortunately I'm not able to change many of them. Champions for example are just a color tint/shader applied via code. I can't give them unique sprites with icons. If it is possible to change them at all, I don't know how to do it. I'm not a programmer.
That said, if anyone would like to contribute code changes, I'm open for it!