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ACTIONFAIL =
{
SHAVE =
{
AWAKEBEEFALO = "I'm not going to try that while he's awake.",
GENERIC = "I can't shave that!",
NOBITS = "There isn't even any stubble left!",
},
STORE =
{
GENERIC = "It's full.",
NOTALLOWED = "That can't go in there.",
INUSE = "I should wait my turn.",
},
RUMMAGE =
{
GENERIC = "I can't do that.",
INUSE = "I should wait my turn.",
},
COOK =
{
GENERIC = "I can't do that.",
INUSE = "I should wait my turn.",
},
GIVETOPLAYER =
{
FULL = "Their pockets are too full!",
},
GIVEALLTOPLAYER =
{
FULL = "Their pockets are too full!",
},
},
ACTIONFAIL_GENERIC = "I can't do that.",
ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.",
ANNOUNCE_BEES = "BEEEEEEEEEEEEES!!!!",
ANNOUNCE_BOOMERANG = "Ow! I should try to catch that!",
ANNOUNCE_CHARLIE = "What was that?!",
ANNOUNCE_CHARLIE_ATTACK = "OW! Something bit me!",
ANNOUNCE_COLD = "So Cold!",
ANNOUNCE_CRAFTING_FAIL = "I don't have all of the ingredients.",
ANNOUNCE_DEERCLOPS = "That sounded big!",
ANNOUNCE_DUSK = "It's getting late. It will be dark soon.",
ANNOUNCE_EAT =
{
GENERIC = "Yum!",
PAINFUL = "I don't feel so good.",
SPOILED = "Yuck! That was terrible!",
STALE = "I think that was starting to turn.",
},
ANNOUNCE_ENTER_DARK = "It's so dark!",
ANNOUNCE_ENTER_LIGHT = "I can see again!",
ANNOUNCE_FREEDOM = "I'm free! I'm finally free!",
ANNOUNCE_HIGHRESEARCH = "I feel so smart now!",
ANNOUNCE_HOUNDS = "Did you hear that?",
ANNOUNCE_HUNGRY = "I'm so hungry!",
ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh, the beast must be nearby.",
ANNOUNCE_HUNT_LOST_TRAIL = "The trail ends here.",
ANNOUNCE_INV_FULL = "I can't carry any more stuff!",
ANNOUNCE_KNOCKEDOUT = "Ugh, my head!",
ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.",
ANNOUNCE_MOSQUITOS = "Aaah! Bug off!",
ANNOUNCE_NODANGERSLEEP = "It's too dangerous right now!",
ANNOUNCE_NODAYSLEEP = "It's too bright out.",
ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired.",
ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to sleep, the growling will keep me up!",
ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!",
ANNOUNCE_NO_TRAP = "Well, that was easy.",
ANNOUNCE_PECKED = "Ow! Quit it!",
ANNOUNCE_QUAKE = "That doesn't sound good.",
ANNOUNCE_RESEARCH = "Never stop learning!",
ANNOUNCE_THORNS = "Ow!",
ANNOUNCE_TORCH_OUT = "My light just ran out!",
ANNOUNCE_TRAP_WENT_OFF = "Oops.",
ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.",
ANNOUNCE_WORMHOLE = "That was not a sane thing to do.",
ANNOUNCE_CANFIX = "\nI think I can fix this!",
ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!",
ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...",
ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!",
ANNOUNCE_GHOSTDRAIN = "My humanity is about to start slipping away...",
DESCRIBE_SAMECHARACTER = "Is that a mirror?",
BATTLECRY =
{
GENERIC = "Go for the eyes!",
PIG = "Here piggy piggy!",
PREY = "I will destroy you!",
SPIDER = "I'm going to stomp you dead!",
SPIDER_WARRIOR = "Better you than me!",
},
COMBAT_QUIT =
{
GENERIC = "I sure showed him!",
PIG = "I'll let him go. This time.",
PREY = "He's too fast!",
SPIDER = "He's too gross, anyway.",
SPIDER_WARRIOR = "Shoo, you nasty thing!",
},
DESCRIBE =
{
PLAYER =
{
GENERIC = "It's %s!",
ATTACKER = "That %s looks shifty...",
MURDERER = "Murderer!",
REVIVER = "%s, friend of ghosts.",
GHOST = "%s could use a heart.",
},
WILSON =
{
GENERIC = "It's Wilson!",
ATTACKER = "That Wilson looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Wilson, friend of ghosts.",
GHOST = "Wilson could use a heart.",
},
WOLFGANG =
{
GENERIC = "It's Wolfgang!",
ATTACKER = "That Wolfgang looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Wolfgang, friend of ghosts.",
GHOST = "Wolfgang could use a heart.",
},
WAXWELL =
{
GENERIC = "It's Maxwell!",
ATTACKER = "That Maxwell looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Maxwell, friend of ghosts.",
GHOST = "Maxwell could use a heart.",
},
WX78 =
{
GENERIC = "It's WX-78!",
ATTACKER = "That WX-78 looks shifty...",
MURDERER = "Murderer!",
REVIVER = "WX-78, friend of ghosts.",
GHOST = "WX-78 could use a heart.",
},
WILLOW =
{
GENERIC = "It's Willow!",
ATTACKER = "That Willow looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Willow, friend of ghosts.",
GHOST = "Willow could use a heart.",
},
WENDY =
{
GENERIC = "It's Wendy!",
ATTACKER = "That Wendy looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Wendy, friend of ghosts.",
GHOST = "Wendy could use a heart.",
},
WOODIE =
{
GENERIC = "It's Woodie!",
ATTACKER = "That Woodie looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Woodie, friend of ghosts.",
GHOST = "Woodie could use a heart.",
},
WICKERBOTTOM =
{
GENERIC = "It's Wickerbottom!",
ATTACKER = "That Wickerbottom looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Wickerbottom, friend of ghosts.",
GHOST = "Wickerbottom could use a heart.",
},
WES =
{
GENERIC = "It's Wes!",
ATTACKER = "That Wes looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Wes, friend of ghosts.",
GHOST = "Wes could use a heart.",
},
MULTIPLAYER_PORTAL = "It's rickety, but it appears to function. After a fashion...",
WORMLIGHT = "Looks delicious.",
WORM =
{
PLANT = "Seems safe to me.",
DIRT = "Just looks like a pile of dirt.",
WORM = "It's a worm!",
},
EEL = "This will make a delicious meal.",
EEL_COOKED = "Smells great!",
UNAGI = "I cooked it myself!",
EYETURRET = "I hope it doesn't turn on me.",
EYETURRET_ITEM = "I think it's sleeping.",
MINOTAURHORN = "Wow! I'm glad that didn't gore me!",
MINOTAURCHEST = "It may contain a bigger something fantastic! Or horrible.",
THULECITE_PIECES = "It's some smaller chunks of Thulecite.",
POND_ALGAE = "Some algae by a pond.",
GREENSTAFF = "This will come in handy.",
POTTEDFERN = "A fern in a pot.",
THULECITE = "I wonder where this is from?",
ARMORRUINS = "It's oddly light.",
RUINS_BAT = "It has quite a heft to it.",
RUINSHAT = "Fit for a king. Or me.",
NIGHTMARE_TIMEPIECE =
{
CALM = "All is well.",
WARN = "Getting pretty magical around here.",
WAXING = "I think it's becoming more concentrated!",
STEADY = "It seems to be staying steady.",
WANING = "Feels like it's receding.",
DAWN = "The nightmare is almost gone!",
NOMAGIC = "There's no magic around here.",
},
BISHOP_NIGHTMARE = "It's falling apart!",
ROOK_NIGHTMARE = "Terrifying!",
KNIGHT_NIGHTMARE = "It's a knightmare!",
MINOTAUR = "That thing doesn't look happy.",
SPIDER_DROPPER = "Note to self: Don't look up.",
NIGHTMARELIGHT = "I wonder what function this served.",
GREENGEM = "It's green and gemmy.",
RELIC = "Ancient household goods.",
RUINS_RUBBLE = "This can be fixed.",
MULTITOOL_AXE_PICKAXE = "It's brilliant!",
ORANGESTAFF = "This beats walking.",
YELLOWAMULET = "Warm to the touch.",
GREENAMULET = "Just when I thought I couldn't get any better.",
SLURPERPELT = "Doesn't look much different dead.",
SLURPER = "It's so hairy!",
SLURPER_PELT = "Doesn't look much different dead.",
ARMORSLURPER = "A soggy, sustaining, succulent suit.",
ORANGEAMULET = "Teleportation can be so useful.",
YELLOWSTAFF = "I put a gem on a stick.",
YELLOWGEM = "This gem is yellow.",
ORANGEGEM = "It's an orange gem.",
TELEBASE =
{
VALID = "It's ready to go.",
GEMS = "It needs more purple gems.",
},
GEMSOCKET =
{
VALID = "Looks ready.",
GEMS = "It needs a gem.",
},
A few stumped me, so feel free to change whatever isn't good enough for you.
https://www.dropbox.com/s/7gw10ebackei4xz/speech_nanachi.lua?dl=0
https://www.dropbox.com/s/el5x28plod5yb41/speech_nanachi.lua?dl=0