ARK: Survival Evolved

ARK: Survival Evolved

ARK Hallows Eve
 This topic has been pinned, so it's probably important
RedDwarf  [developer] 12 Oct, 2017 @ 10:32pm
Bug Reports
Have you noticed any bugs? Post them here and I'll squash them!

If you want to contact me directly, you can also join my modding discord: https://discord.gg/VdKUDqd
Last edited by RedDwarf; 13 May, 2020 @ 10:42am
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Showing 1-15 of 86 comments
Ronnie 13 Oct, 2017 @ 5:39pm 
Ever since adding your mod, I am getting this server crash:

Fatal error!



VERSION: 272.1
ShooterGameServer.exe!APrimalCharacter::OnBeginDrag_Implementation() (0x00007ff7963318e1) + 45 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:5545]
ShooterGameServer.exe!AShooterCharacter::OnBeginDrag_Implementation() (0x00007ff7965512f6) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5846]
ShooterGameServer.exe!APrimalCharacter::execOnBeginDrag() (0x00007ff796b248be) + 462 bytes [g:\svn_ark\projects\shootergame\source\shootergame\classes\primalcharacter.h:32]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff796e3fcaf) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff796e80a7c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7972ee162) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:599]
ShooterGameServer.exe!APrimalCharacter::OnBeginDrag() (0x00007ff7968201ef) + 0 bytes [g:\svn_ark\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:5912]
ShooterGameServer.exe!AShooterCharacter::UpdateGrapHook() (0x00007ff79652ebc6) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:1130]
ShooterGameServer.exe!AShooterCharacter::Tick() (0x00007ff79653ddc3) + 12 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3614]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7972ee54e) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:741]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7972ecec7) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:137]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff797583af0) + 30 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff796d5a3b5) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff796d59cdd) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff796d5ba3a) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff79757e4ef) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff797581d6c) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff79744d0f3) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff79744e900) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1201]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7973afeaf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff796251e11) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff79624d5ec) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff796252e5a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff796252f90) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7983422a1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd64328364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd66347091) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd66347091) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲敒彸桃牡捡整彲偂䍟㍟㄰਍慌瑳删浥瑯⁥畆据楴湯传䉮来湩牄条਍
RedDwarf  [developer] 13 Oct, 2017 @ 6:35pm 
Hey ronniek09,

What happened when it crashed? Was this on boot-up, or does it happen when you do something in the game?
Marixoue 14 Oct, 2017 @ 5:50pm 
same
RedDwarf  [developer] 14 Oct, 2017 @ 8:29pm 
Originally posted by benoitrenald7:
same

I haven't been able to duplicate a crash myself, but a friend was able to fix the issue by re-verifying his ARK install on Steam.

But if you do have any more crashes -- let me know everything you can: Windows/Linux, Single/Non-Dedicated/Dedicated, when the crash happened, etc, and I'll track it down. =)
RedDwarf  [developer] 14 Oct, 2017 @ 9:54pm 
Yep, it looks like re-verifying the ARK install works! =D
Rickster 16 Oct, 2017 @ 2:50pm 
Hey RedDwarf,

I experienced the following issue on our dedicated server: Metal Hatchet, Stone/Metal Pick, and Pike not doing any damage and doesn't loose any durability anymore after installing this mod. Haven't tested any other melee weapons/harvesting tools yet.

The Tek Rifle and Pump-Action Shotgun did do damage. Dinos were able to do damage and harvest normally. Haven't tested any other ranged weapons yet.

We are also having issues with whistles not working.

I have the this mod last in my mod order.

Have you heard of anyone else having issues like this and or any suggestions?
Last edited by Rickster; 16 Oct, 2017 @ 7:58pm
RedDwarf  [developer] 16 Oct, 2017 @ 7:22pm 
Originally posted by Rickster:
Hey RedDwarf,

I experienced the following issue on our dedicated server: Metal Hatchet, Stone/Metal Pick, and Pike not doing any damage and doesn't loose any durability anymore after installing this mod. Haven't tested any other melee weapons/harvesting tools yet.

The Tek Rifle and Pump-Action Shotgun did to damage. Dinos were able to do damage and harvest normally. Haven't tested any other ranged weapons yet.

We are also having issues with whistles not working.

I have the this mod last in my mod order.

Have you heard of anyone else having issues like this and or any suggestions?

Hey Rickster,

I'm looking into it. I can't imagine that a Halloween decoration mod would have anything to do with whistles or weapon durability, but I'll test on my server and see if I can duplicate.

Can you send me your server's IP so I can check on your server, too?
RedDwarf  [developer] 16 Oct, 2017 @ 8:25pm 
Originally posted by Rickster:

Update: I was able to reproduce the error! Thank you so much for reporting this. I still have absolutely no idea how these things could be related, but apparently they are. I'm investigating a fix now.

I've discovered that restarting the server is a short-term fix. I think it's the skeleton costume that's causing the problem -- so try restarting your computer, and avoid the skeleton costume until I can push an update. =)
Last edited by RedDwarf; 16 Oct, 2017 @ 8:27pm
Mondschein 17 Oct, 2017 @ 5:57am 
I also have the problem, whether in single player (Windows 10) or on a fresh server (Windows Server) with the Ragnarok map. The game / server crashes during startup.
Mondschein 17 Oct, 2017 @ 5:58am 
LowLevelFatalError [File:G:\SVN_Ark\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 65915367424 bytes with alignment 0


VERSION: 272.2
KERNELBASE.dll!UnknownFunction (0x00007ffb7d2c95fc) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff75da88caa) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff75dab0a0e) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff75cf05e85) + 43 bytes [g:\svn_ark\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!APrimalWorldSettings::PreGameplaySetup() (0x00007ff75d1c8ae6) + 78 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:101]
ShooterGameServer.exe!APrimalWorldSettings::BeginPlay() (0x00007ff75d1c89d6) + 8 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:85]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff75e0f47c6) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\level.cpp:1721]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff75e27dce0) + 16 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:3144]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff75e25aba1) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9911]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff75e25639d) + 41 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8620]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff75d23071a) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:275]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff75e05f028) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:724]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff75d22217e) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:331]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff75cf00f79) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2093]
ShooterGameServer.exe!GuardedMain() (0x00007ff75cefd4d3) + 20 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff75cf02e5a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff75cf02f90) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff75eff22b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb7fab13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7fde54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7fde54f4) + 0 bytes [UnknownFile:0]
Mondschein 17 Oct, 2017 @ 5:59am 
LowLevelFatalError [File:G:\SVN_Ark\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 65915367424 bytes with alignment 0


VERSION: 272.2
KERNELBASE.dll!UnknownFunction (0x00007ffb7d2c95fc) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff639638caa) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff639660a0e) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff638ab5e85) + 43 bytes [g:\svn_ark\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!APrimalWorldSettings::PreGameplaySetup() (0x00007ff638d78ae6) + 78 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:101]
ShooterGameServer.exe!APrimalWorldSettings::BeginPlay() (0x00007ff638d789d6) + 8 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:85]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff639ca47c6) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\level.cpp:1721]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff639e2dce0) + 16 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:3144]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff639e0aba1) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9911]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff639e0639d) + 41 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8620]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff638de071a) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:275]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff639c0f028) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:724]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff638dd217e) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:331]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff638ab0f79) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2093]
ShooterGameServer.exe!GuardedMain() (0x00007ff638aad4d3) + 20 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff638ab2e5a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff638ab2f90) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff63aba22b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb7fab13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7fde54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7fde54f4) + 0 bytes [UnknownFile:0]
BiOniC 17 Oct, 2017 @ 7:10pm 
Tried 3x, our server crashes when booting with this mod. It runs for about 2 minutes than crashes. Not sure what's causing it but once we remove the mod from our listing everything works ok. Tried to reverify cache, same thing.

Fatal error!



VERSION: 272.2
ShooterGameServer.exe!UVictoryCore::IsChildOfClasses() (0x00007ff67b263b9e) + 2 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\victorycore.cpp:1068]
ShooterGameServer.exe!UVictoryCore::execIsChildOfClasses() (0x00007ff67b570eab) + 141 bytes [g:\svn_ark\projects\shootergame\source\shootergame\classes\victorycore.h:226]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff67b8cfcaf) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67b90f60f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff67b911b8c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67b90f9ff) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67b90f889) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff67b911b8c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67b90f9ff) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67b90f889) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67b90f9ff) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67b90f889) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67b90f9ff) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67b90f889) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67b90f9ff) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff67b8cfcaf) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff67b910a7c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff67bd7e172) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:599]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff67be0e837) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff67be092e2) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff67be05a98) + 21 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff67be0565b) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff67bf0333d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff67bf02223) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff67bd48274) + 24 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff67add0e87) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff67bee8db9) + 14 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff67bede2b0) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67be3febf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67ace1e11) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff67acdd5ec) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67ace2e5a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67ace2f90) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67cdd22b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fff325c13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff34c754e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff34c754e4) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲汐祡牥慐湷敔瑳䙟浥污彥彃㌱਍慌瑳删浥瑯⁥畆据楴湯䌠楬湥䅴正潇摯潍敶਍
RedDwarf  [developer] 17 Oct, 2017 @ 8:02pm 
Originally posted by BiOniC:
Tried 3x, our server crashes when booting with this mod. It runs for about 2 minutes than crashes. Not sure what's causing it but once we remove the mod from our listing everything works ok. Tried to reverify cache, same thing.

Thanks for reporting -- I'll see if I can duplicate. I'm about to push an update tonight that's cooked with the latest DevKit, would be interested to see if it's still happening.

What other mods do you have installed? Do you happen to have a list handy?
BiOniC 17 Oct, 2017 @ 9:53pm 
ark advance 10, dragontail, 3 eco mods, pet finder, minor stacks, s+
RedDwarf  [developer] 17 Oct, 2017 @ 10:06pm 
Originally posted by BiOniC:
ark advance 10, dragontail, 3 eco mods, pet finder, minor stacks, s+

Gotcha, thanks. Sorry about the hassle -- I'll see if there's anything I can do on my end
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