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Fatal error!
VERSION: 272.1
ShooterGameServer.exe!APrimalCharacter::OnBeginDrag_Implementation() (0x00007ff7963318e1) + 45 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:5545]
ShooterGameServer.exe!AShooterCharacter::OnBeginDrag_Implementation() (0x00007ff7965512f6) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5846]
ShooterGameServer.exe!APrimalCharacter::execOnBeginDrag() (0x00007ff796b248be) + 462 bytes [g:\svn_ark\projects\shootergame\source\shootergame\classes\primalcharacter.h:32]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff796e3fcaf) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff796e80a7c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7972ee162) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:599]
ShooterGameServer.exe!APrimalCharacter::OnBeginDrag() (0x00007ff7968201ef) + 0 bytes [g:\svn_ark\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:5912]
ShooterGameServer.exe!AShooterCharacter::UpdateGrapHook() (0x00007ff79652ebc6) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:1130]
ShooterGameServer.exe!AShooterCharacter::Tick() (0x00007ff79653ddc3) + 12 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3614]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7972ee54e) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:741]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7972ecec7) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:137]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff797583af0) + 30 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff796d5a3b5) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff796d59cdd) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff796d5ba3a) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff79757e4ef) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff797581d6c) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff79744d0f3) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff79744e900) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1201]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7973afeaf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff796251e11) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff79624d5ec) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff796252e5a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff796252f90) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7983422a1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd64328364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd66347091) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd66347091) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整捁潴敒彸桃牡捡整彲偂䍟㍟慌瑳删浥瑯畆据楴湯传䉮来湩牄条
What happened when it crashed? Was this on boot-up, or does it happen when you do something in the game?
I haven't been able to duplicate a crash myself, but a friend was able to fix the issue by re-verifying his ARK install on Steam.
But if you do have any more crashes -- let me know everything you can: Windows/Linux, Single/Non-Dedicated/Dedicated, when the crash happened, etc, and I'll track it down. =)
I experienced the following issue on our dedicated server: Metal Hatchet, Stone/Metal Pick, and Pike not doing any damage and doesn't loose any durability anymore after installing this mod. Haven't tested any other melee weapons/harvesting tools yet.
The Tek Rifle and Pump-Action Shotgun did do damage. Dinos were able to do damage and harvest normally. Haven't tested any other ranged weapons yet.
We are also having issues with whistles not working.
I have the this mod last in my mod order.
Have you heard of anyone else having issues like this and or any suggestions?
Hey Rickster,
I'm looking into it. I can't imagine that a Halloween decoration mod would have anything to do with whistles or weapon durability, but I'll test on my server and see if I can duplicate.
Can you send me your server's IP so I can check on your server, too?
Update: I was able to reproduce the error! Thank you so much for reporting this. I still have absolutely no idea how these things could be related, but apparently they are. I'm investigating a fix now.
I've discovered that restarting the server is a short-term fix. I think it's the skeleton costume that's causing the problem -- so try restarting your computer, and avoid the skeleton costume until I can push an update. =)
Ran out of memory allocating 65915367424 bytes with alignment 0
VERSION: 272.2
KERNELBASE.dll!UnknownFunction (0x00007ffb7d2c95fc) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff75da88caa) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff75dab0a0e) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff75cf05e85) + 43 bytes [g:\svn_ark\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!APrimalWorldSettings::PreGameplaySetup() (0x00007ff75d1c8ae6) + 78 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:101]
ShooterGameServer.exe!APrimalWorldSettings::BeginPlay() (0x00007ff75d1c89d6) + 8 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:85]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff75e0f47c6) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\level.cpp:1721]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff75e27dce0) + 16 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:3144]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff75e25aba1) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9911]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff75e25639d) + 41 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8620]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff75d23071a) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:275]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff75e05f028) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:724]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff75d22217e) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:331]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff75cf00f79) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2093]
ShooterGameServer.exe!GuardedMain() (0x00007ff75cefd4d3) + 20 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff75cf02e5a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff75cf02f90) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff75eff22b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb7fab13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7fde54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7fde54f4) + 0 bytes [UnknownFile:0]
Ran out of memory allocating 65915367424 bytes with alignment 0
VERSION: 272.2
KERNELBASE.dll!UnknownFunction (0x00007ffb7d2c95fc) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff639638caa) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff639660a0e) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff638ab5e85) + 43 bytes [g:\svn_ark\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!APrimalWorldSettings::PreGameplaySetup() (0x00007ff638d78ae6) + 78 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:101]
ShooterGameServer.exe!APrimalWorldSettings::BeginPlay() (0x00007ff638d789d6) + 8 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:85]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff639ca47c6) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\level.cpp:1721]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff639e2dce0) + 16 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:3144]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff639e0aba1) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9911]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff639e0639d) + 41 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8620]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff638de071a) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:275]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff639c0f028) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:724]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff638dd217e) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:331]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff638ab0f79) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2093]
ShooterGameServer.exe!GuardedMain() (0x00007ff638aad4d3) + 20 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff638ab2e5a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff638ab2f90) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff63aba22b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb7fab13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7fde54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb7fde54f4) + 0 bytes [UnknownFile:0]
Fatal error!
VERSION: 272.2
ShooterGameServer.exe!UVictoryCore::IsChildOfClasses() (0x00007ff67b263b9e) + 2 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\victorycore.cpp:1068]
ShooterGameServer.exe!UVictoryCore::execIsChildOfClasses() (0x00007ff67b570eab) + 141 bytes [g:\svn_ark\projects\shootergame\source\shootergame\classes\victorycore.h:226]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff67b8cfcaf) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67b90f60f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff67b911b8c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67b90f9ff) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67b90f889) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff67b911b8c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67b90f9ff) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67b90f889) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67b90f9ff) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67b90f889) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67b90f9ff) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff67b90f889) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff67b90f9ff) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff67b8cfcaf) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff67b910a7c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff67bd7e172) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:599]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff67be0e837) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff67be092e2) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff67be05a98) + 21 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff67be0565b) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff67bf0333d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff67bf02223) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff67bd48274) + 24 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff67add0e87) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff67bee8db9) + 14 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff67bede2b0) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67be3febf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67ace1e11) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff67acdd5ec) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67ace2e5a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67ace2f90) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67cdd22b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fff325c13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff34c754e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff34c754e4) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整捁潴汐祡牥慐湷敔瑳䙟浥污彥彃㌱慌瑳删浥瑯畆据楴湯䌠楬湥䅴正潇摯潍敶
Thanks for reporting -- I'll see if I can duplicate. I'm about to push an update tonight that's cooked with the latest DevKit, would be interested to see if it's still happening.
What other mods do you have installed? Do you happen to have a list handy?
Gotcha, thanks. Sorry about the hassle -- I'll see if there's anything I can do on my end