ARK: Survival Evolved

ARK: Survival Evolved

ARK Hallows Eve
 This topic has been pinned, so it's probably important
RedDwarf  [developer] 17 Oct, 2018 @ 2:55am
INI Config Options
All Config Options
[ARKHallowsEve]
GraveyardsEnabled=TRUE
GraveyardLootSetWeightT1=1.0
GraveyardLootSetWeightT2=0.0
GraveyardLootSetWeightT3=0.0
GraveyardLootSetWeightT4=0.0
GraveyardLootSetWeightT5=0.0
GraveyardLootSetWeightT6=0.0
GraveyardLootPercentChance=50.0
GraveyardNumberOfLootSets=1
SpecialEventsSpawnMultiplier=1.0
GraveyardStructurePreventionRange=5000.0
GraveyardSkeletonPercentChance=75.0
GraveyardSkeletonDamageOutputMultiplier=1.0
GraveyardSkeletonDamageReceivedMultiplier=1.0
GraveyardSkeletonLifetimeSeconds=60.0
BroomDisableFlight=FALSE
BroomMaxFlySpeed=1200.0
BroomMaxWalkSpeed=800.0
BroomRunSpeedMultiplier=3.5
BroomFollowSpeed=500.0
BroomDisableMountedWeapons=FALSE
BroomDisableMountedFishing=FALSE
BroomDamageReductionMultiplier=0.9
WandLight_Intensity=12.0
WandLight_Radius=10000.0
WandKnockout_DinoTorpor=200.0
WandKnockout_PlayerTorpor=20.0
WandKnockout_Radius=300.0
WandKnockout_FriendlyFireEnabled=FALSE
WandZap_DinoDamage=150
WandZap_PlayerDamage=30
WandZap_Radius=300
WandZap_FriendlyFireEnabled=FALSE


All values are listed at their defaults. If you like these settings, you don't need to change anything. =)


Graveyards

GraveyardsEnabled=TRUE
Set this to "FALSE" if you want to disable graveyard spawns entirely.



GraveyardLootSetWeightT1=1.0
GraveyardLootSetWeightT2=0.0
GraveyardLootSetWeightT3=0.0
GraveyardLootSetWeightT4=0.0
GraveyardLootSetWeightT5=0.0
GraveyardLootSetWeightT6=0.0
Each of the lines represents a "tier" of loot (Tier 1, Tier 2, etc) that can spawn inside of Gravestones. Each "tier" contains the loot from one of the loot drop beacons -- Tier 1 = Green, Tier 2 = Blue, Tier 3 = Purple, etc.

The "weight" is used to calculate the odds of that particular tier of loot being spawned. The exact number doesn't matter, only it's relation to all the other weights.

The % chance of a particular loot tier of spawning is 100.0
* (Weight of that particular loot tier) / (Total of all loot tier weights)

So if I setup the weights like this:

GraveyardLootSetWeightT1=100.0
GraveyardLootSetWeightT2=50.0
GraveyardLootSetWeightT3=20.0
GraveyardLootSetWeightT4=5.0
GraveyardLootSetWeightT5=2.0
GraveyardLootSetWeightT6=1.0

Then the total of all the weights is 178, and the tiers have the following odds of spawning:

Tier 1 has a 100 * (100 / 178) = 56.18% chance of spawning.
Tier 2 has a 100 * (50 / 178) = 28.09% chance of spawning.
Tier 3 has a 100 * (20 / 178) = 11.17% chance of spawning.
Tier 4 has a 100 * (5 / 178) = 2.81% chance of spawning.
Tier 5 has a 100 * (2 / 178) = 1.12% chance of spawning.
Tier 6 has a 100 * (1 / 178) = 0.56% chance of spawning.

Basically: If you want a tier to spawn more than others, make it's weight greater than others. If you don't want a tier to spawn at all, make it's weight zero.



GraveyardLootPercentChance=50.0
By default, only 50% of the graveyards you seach will have loot in it. You can adjust that percentage with this option. At 100%, every gravestone will have loot. At 0%, no graveyards will have loot.



GraveyardNumberOfLootSets=1
This is the number of "items sets" that are spawned. Basically, the number of times that loot is generated. If you want twice as much loot, set this to 2. This applies to every tier of loot.



SpecialEventsSpawnMultiplier=1.0
This is a multiplier for how often the special event structures (like graveyards) will attempt to spawn. If they would normally spawn every 100 seconds, then setting this value to "2.0" would make them attempt to spawn every 50 seconds (2x faster than default). Use this option if you want to make graveyards more or less common.



GraveyardStructurePreventionRange=5000.0
Before being built, gravestones check the nearby area to make sure it's not near any structures.

This setting determines the radius range of that check, in a sphere.

In "ARK units", 300 is roughly equal to the width of a foundation. So by default, gravestones won't spawn if they're within about 17 foundations of a structure. You can raise this value to make gravestones spawn further away from structures, or lower this number to allow them to spawn closer to structures.



GraveyardSkeletonPercentChance=75.0
By default, each gravestone has a 75% chance to spawn a skeleton when it's destroyed. You can adjust this value to make them spawn more or less.



GraveyardSkeletonDamageOutputMultiplier=1.0
This is a multiplier on the skeleton's damage. If you want the skeleton to hit twice as hard, make this value 2.0. If you want it to hit half as hard, make this value 0.5, etc.



GraveyardSkeletonDamageReceivedMultiplier=1.0
This is a multiplier on the damage that a skeleton receives. If you want them to take 2x damage, and die 2x faster, then maket his value "2.0". If you want them to be resistent to damage, and only take half, then set this value to "0.5", etc.



GraveyardSkeletonLifetimeSeconds=60.0
Angry skeletons will self destruct after 60 seconds by default. If you want skeletons to live longer, raise this value. If you want them to self-destruct sooner, lower this value.



Flying Brooms

BroomDisableFlight=FALSE
If you want to disable flight on brooms (forcing them to float on the ground, as a land-mount) then set this value to true. By default, broom flying is disabled on Aberration, but you can override by setting this value to "TRUE" if you want.

Setting this value to FALSE prevents to brooms from flying, and forces them to be land-only.



BroomMaxFlySpeed=1200.0
This is the maximum flying speed of a broom. You can raise this value to make them fly faster, or lower this value to make them fly slower.



BroomMaxWalkSpeed=800.0
This is the maximum speed a broom can go while floating ("walking") on the ground. You can raise this value to make them "walk" faster, or lower this value to make them "walk" slower.



BroomRunSpeedMultiplier=3.5
When the player holds the "run" key, the broom goes 3.5x faster by default. This applies to both flight and "walking" on the ground. If you want the brooms to go faster while "running", then increase this value. If you want them to go slower, then decrease this value.



BroomFollowSpeed=500.0
Flying Brooms are magical, and can listen/obey whistles. However, to prevent the broom from flying around too fast while attempting to follow you, this limits their speed while not mounted. If you want unmounted brooms to go faster, increase this value. If you want them to go slower, decrease this value.



BroomDisableMountedWeapons=FALSE
By default, players can use weapons while mounted on the broom. If you want to disable weapons while flying, set this value to TRUE.



BroomDisableMountedFishing=FALSE
By default, players can fish from the flying brooms. If you want to disable fishing while flying, set this value to TRUE.



BroomDamageReductionMultiplier=0.9
The brooms are naturally very durable, and ignore 90% of the damage it receives. You can adjust this value to your liking. If you want brooms to be completely immune to damage, make this value "1.0", if you want to take full damage then make this value "0.0".


WandLight_Intensity=12.0
This determines how bright the light is.


WandLight_Radius=10000.0
This determines how far the light spreads.



Whew, you made it!

Post below if you have any questions!
Last edited by RedDwarf; 14 Oct, 2023 @ 3:52am
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Showing 1-13 of 13 comments
TwiztidStyle 5 Mar, 2020 @ 10:49am 
Is ther a way to increase/decrease night vs daytime spawn?
RedDwarf  [developer] 5 Mar, 2020 @ 12:14pm 
Originally posted by TwiztedStyle:
Is ther a way to increase/decrease night vs daytime spawn?

Oh, that’s a great idea! There’s not an option for that currently, but I’ll add it to my list. Love it.
TwiztidStyle 5 Mar, 2020 @ 12:44pm 
@RedDawrf that'd be awesome. Also I know its a long shot. But i am trying to do a event on my server where fog is increased to give Ark a super spooky event. I cannot find a way to increase/decrease fog amount. Dunno if its possible to add a way to increase a fog layer at night/decrease during the day.
TwiztidStyle 5 Mar, 2020 @ 12:46pm 
I imagine the graveyard spawning in with a spooky light during the night with increased fog a a handfull of level 100 skeltons popping out
RedDwarf  [developer] 5 Mar, 2020 @ 12:53pm 
Ooooo, nice. I’ll check to see if fog is something I can change on the fly. =)
TwiztidStyle 5 Mar, 2020 @ 1:20pm 
Only other thing I can think of now that i have it running is the ability to raise the overall encounter difficulty. So that you're facing higher level skeletons with more hp. I think this is kinda adjustable through dmg output vs dmg recieved setting?
RedDwarf  [developer] 6 Mar, 2020 @ 5:52am 
Yep, skeleton health/damage is scalable via INI. I’ve got plans to make their speed scalable, and to have more varients (archers, wizards, armoed sword/shield, etc)
TheS1X 29 Aug, 2020 @ 1:19am 
I think there should be setting not to be able to increase prop size too much for servers, same goes for xmas mod. I am scared that trolls go crazy with it.
RedDwarf  [developer] 12 Apr, 2021 @ 7:14pm 
Originally posted by The_Average_Josh25:
is this in gameusersettings.ini?

Yep =)
Airadel 27 Oct, 2021 @ 4:43am 
Would also love a ini option to adjust the brightness of the wand. It's pretty dang bright xD Was going to give it to my survivors for the haunted house escape room we're doing but there has to be a little bit of darkness to set the mood of spooky and the wand would unfortunately illuminate everything haha. I do love it if not used for that purpose though!
RedDwarf  [developer] 27 Oct, 2021 @ 7:21am 
Originally posted by Airadel:
Would also love a ini option to adjust the brightness of the wand. It's pretty dang bright xD

That’s pretty easy — I’ll add that to the next patch =P
Airadel 30 Oct, 2021 @ 1:44am 
Originally posted by RedDwarf:
Originally posted by Airadel:
Would also love a ini option to adjust the brightness of the wand. It's pretty dang bright xD

That’s pretty easy — I’ll add that to the next patch =P
That's much appreciated :)
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Showing 1-13 of 13 comments
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