XCOM 2
[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
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∑3245  [developer] 13 Oct, 2017 @ 8:23pm
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V1.000 Stats
[BOIIIReaperSoldier X2CharacterTemplate] +CharacterBaseStats[eStat_HP]=4 +CharacterBaseStats[eStat_Offense]=65 +CharacterBaseStats[eStat_Defense]=10 +CharacterBaseStats[eStat_Mobility]=13 +CharacterBaseStats[eStat_Dodge]=0 +CharacterBaseStats[eStat_SightRadius]=27 +CharacterBaseStats[eStat_Will]=45 +CharacterBaseStats[eStat_PsiOffense]=0 +CharacterBaseStats[eStat_FlightFuel]=0 +CharacterBaseStats[eStat_UtilityItems]=1 +CharacterBaseStats[eStat_AlertLevel]=2 +CharacterBaseStats[eStat_BackpackSize]=3 +CharacterBaseStats[eStat_Hacking]=15 +CharacterBaseStats[eStat_CritChance]=0 +CharacterBaseStats[eStat_CombatSims]=0 +CharacterBaseStats[eStat_HighCoverConcealment]=1 +CharacterBaseStats[eStat_Strength]=0 +CharacterBaseStats[eStat_FlankingCritChance]=50 +CharacterBaseStats[eStat_FlankingAimBonus]=5 +CharacterBaseStats[eStat_DetectionRadius]=9 +CharacterBaseStats[eStat_ArmorChance]=100 +CharacterBaseStats[eStat_ArmorMitigation]=2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ROOKIE DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_0 X2CharacterTemplate] +CharacterBaseStats[eStat_HP] = 4 +CharacterBaseStats[eStat_Will] = 50 +CharacterBaseStats[eStat_Offense]=65 +CharacterBaseStats[eStat_Defense]=10 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; VETERAN DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_1 X2CharacterTemplate] +CharacterBaseStats[eStat_HP] = 5 +CharacterBaseStats[eStat_Will] = 45 +CharacterBaseStats[eStat_Offense]=60 +CharacterBaseStats[eStat_ArmorChance]=100 +CharacterBaseStats[eStat_FlankingCritChance]=40 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; COMMANDER DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_2 X2CharacterTemplate] +CharacterBaseStats[eStat_HP] = 5 +CharacterBaseStats[eStat_Will] = 40 +CharacterBaseStats[eStat_Offense]=60 +CharacterBaseStats[eStat_Defense]=10 +CharacterBaseStats[eStat_ArmorChance]=100 +CharacterBaseStats[eStat_FlankingCritChance]=40 +CharacterBaseStats[eStat_FlankingAimBonus]=0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; LEGEND DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_3 X2CharacterTemplate] +CharacterBaseStats[eStat_HP] = 6 +CharacterBaseStats[eStat_Will] = 40 +CharacterBaseStats[eStat_ArmorChance]=100 +CharacterBaseStats[eStat_ArmorMitigation]=1 +CharacterBaseStats[eStat_FlankingCritChance]=40 +CharacterBaseStats[eStat_FlankingAimBonus]=0 +CharacterBaseStats[eStat_Offense]=60 +CharacterBaseStats[eStat_Defense]=10


SPECIALS
  • They are immune to psi, fire, and poison attacks, but not to EMP attacks.
  • They cannot equip PCS?
  • They can equip any classes that regular soldiers can have (even modded ones).
  • They use a jetpack to thrust jump over large obstacles and buildings. They cannot activate Icarus Jump and move to other parts of the map however.
  • They explode on death. The radius is determined by the Purifiers' config variable.
  • EWRs do not have wound times. If the Reaper is damaged but survives the mission, he recovers full health. This will change in the future.

PROVING GROUNDS COST
AU_BOIII_MECWAR_REAPER_TIME_ENGINEERS = 2 AU_BOIII_MECWAR_REAPER_TIME_XDAYS = 10 AU_BOIII_BUILD_REAPER_TIME_ENGINEERS = 2 AU_BOIII_BUILD_REAPER_TIME_XDAYS = 10 AU_BOIII_BUILD_REAPER_SUPPLYCOST = 90 AU_BOIII_BUILD_REAPER_ALLOYCOST = 15 AU_BOIII_BUILD_REAPER_ELERIUMCOST = 5 AU_BOIII_BUILD_REAPER_CORECOST = 1 AU_BOIII_BUILD_REAPER_REQUIRED_TECH_1 = 'AutopsyAdventMEC'
Last edited by ∑3245; 13 Oct, 2017 @ 8:24pm