Total War: WARHAMMER II

Total War: WARHAMMER II

Expanded Roster - Dark Elves - 8th Edition and more
 This topic has been pinned, so it's probably important
Whysofurious  [developer] 18 Oct, 2017 @ 6:59am
Unit List
Magma Dragon
Primordial and ferocious creatures, Magma Dragons are amongst the most malevolent and reclusive of the Dragon race.
  • Stronger than most of the dragons, but not as strong as the Star Dragon.
  • Probably the strongest Breath in the game.
  • Fire Damage and the Breath has the same effect as the Black Dragon.
  • Recruitable at the Dragon Hatchery.

Doomfire Warlock
Doomfire Warlocks descend upon villages in the dead of night, seeking victims to slake Slaanesh's thirst. They pass like phantoms, stealing prey from their beds before vanishing into the night.
  • Very fast Light Cavalry, similar to the dark riders.
  • Unique ability: Prey of the Dark Prince, that gives bonus to the resistance (ward save) and to the attack.
  • No armor, so they can be weak to missiles. (i can think of add something similar to "The Flag of the Blood Keep " ability.
  • Stalk and Fear
  • Recreuitable at the Plateau of Dark Steeds.

The Black Ark Fleetmasters
It takes decades of hard-bitten villainy to earn (or usurp) command of a mighty Black Ark. Little wonder is it then that Black Ark Fleetmasters are among the most intemperate and ruthless of their race.
  • Powerful infantry, less in numbers but with high attack and defense
  • Similar to the Aspring Champions
  • Unique Passive Ability: Show No Weakness, that gives them unbreakable and bonus to attack and defence.
  • Recruitable at the Halls of Ravaging.

The Beastmasters
The Beastmasters of Clar Karond and Karond Kar can command even the unruliest creatures to do their bidding.
  • Three variants: Beastmasters with Warhounds, with Cold Ones and with Feral Hydra.
  • Beastmasters are proportional to the strenght of the beast they have tamed, so four beastmasters for the Cold Ones and one for the Warhounds.
  • Unique Ability: Beastslaver, that gives bonus to attack and defense in melee; Use the Whip! that gives charge bonus and morale bonus.
  • Tamed units do not suffer from rampaging. Unit that don't rampage in Vanilla have now a bonus to the morale.
  • Recruitable at the Harpy Roost and the Beastmaster's Stables (Feral Hydra version only).

Scourgerunner Chariots
Scourgerunner Chariots are common sight on the battlefield where, if they don't find a fitting recruit, they vent their frustration as best as they can, cutting down foemen with lash, blade and harpoon.
  • Two variants: one drawn by dark steed (missile) and one by manticores (melee).
  • Unique Ability: Beastmaster's Net, similar to the net of Amyntok.
  • Recruitable at the Harpy Roost.

Sea Dragon
The largest of the Dark Elves' sea-going monsters, long ago they were true dragons, but down the centuries they have been infused with the evil magics that permeate the Arks. They have mutated, becoming something less than true dragons and yet more.
  • Very tough and powerful defence, high health but higher recruitment cost and upkeep.
  • Unique ability: Frenzy of the Sea Dragon, basically a buffed version of the vanilla "frenzy".
  • They can go rampage, but i have designed a toned down version of "rampage", that triggers when his health is under 20% instead of 50%
  • Recruitable at the Dragon Hatchery.

Sisters of Slaughter
The Sisters of Slaughter are first amongst the gladiatorial guilds, the undisputed queens of the arena. The Sisters fight as they live, moment to moment, with every gut-spilling swipe and viper-quick slash going unplanned until the second it is unleashed.
  • Mid-High Tier Infantry, very good melee attack, lower defence even if shielded.
  • Unique ability: Dance of Death that gives bonus to melee attack and +6 ward save.
  • Poisonous attacks.
  • Recruitable at the Shrine of Khaine.
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Showing 1-1 of 1 comments
kingirish1986 19 Apr, 2020 @ 6:00pm 
I am impressed many of these made it in to the game, that is a sign of a true devotee modder/group. Love ya'll
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