Call of Duty: Black Ops III

Call of Duty: Black Ops III

Portside
Map Bugs/Fixes
Portside is an amazing map with great textures and game play. Though even the best of maps come with some bugs or items that could do with improvements. Here are some of the things that caused me trouble or some things the map could use for improvements. EVERYTHING I SAY HERE IS JUST OBSERVATIONS AND OPINIONS! I am not dissing this map in any way and I am purely here to create a conversation that people can input things about the map that could use a quick fix. This is purely to help the author of this map, since they obviously cannot find every bug or issue all by themselves. Please no hating in this discussion!

1 - The Lighting: Throughout the map, it is easy to notice that some of the lighting is done very basic (The light produces light everywhere and not just the direction in which it would in real life)which gives the map a slightly less realistic feel.

2- Audio Logs: The distance in which you can no longer here to logs is much to short, If you are trying to listen to the whole thing while juggling zombies around, it could prove very difficult/annoying.

3 - Easter Egg Urn Step: When defending the Urn in the Easter egg the zombies don't actually go for the urn, making this step much to easy and the defend time is extreme short. Having the zombies go for the urn would make for a fun challenge.

4- Item Spawns: The item placement in this map is decent, items stand out enough for players to find etc. Sadly though there is only 1 spawn location per item (or so I've seen so far) which makes replay-ability for this map go down.

5 - Easter Egg Step: When going back in time, all that happens in the turret is enabled and the screen goes black and white. The whole point of going back in time is to...well exactly that. Go back in time! All the zombies are still there, the map hasn't changed at all and the special zombies that where chasing me are still there. This gives the last step a very disappointing feel to it. As well as this step SHOULD be timed (Like in Der Eisendrache). This would make it slightly more of a challenge than simply walking over there.

6 - Easter Egg: The Easter egg was TO easy, I was able to solve it very quickly. Now this is not to say that it was not fun, or that every person will be able to do it. Reason for being to easy is because....well there is not much killing involved. Just open the doors, run around the map then boom! You are done. The urn step you don't even need to kill! Having this done on such a low round as well as simple steps makes it non-challenging and not repayable.

7 - Astronaut: Three Things with this guy. 1: YAASSSSS! Love him from moon, love him now. Great addition and thank you for the audio log to explain him. 2: Much to easy to kill. 3: Would be nice if he didn't spawn until after you listened to the audio log about him, and you shouldn't be able to continue the Easter egg until he has spawned. (Just a personal thought, you guys might disagree with this one)
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Showing 1-1 of 1 comments
jay  [developer] 26 Oct, 2017 @ 1:29pm 
Thank you for playing the map and for leaving so many suggestions for improvement! I will take these into consideration for not only updating this map but for improving my future maps.
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