XCOM 2
Configure Upgrade Slots
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Musashi  [udvikler] 23. dec. 2017 kl. 6:26
Weapon Template Names
AssaultRifle_CV
AssaultRifle_MG
AssaultRifle_BM
Pistol_CV
Pistol_MG
Pistol_BM
Shotgun_CV
Shotgun_MG
Shotgun_BM
Cannon_CV
Cannon_MG
Cannon_BM
SniperRifle_CV
SniperRifle_MG
SniperRifle_BM
VektorRifle_CV
VektorRifle_MG
VektorRifle_BM
Sword_CV
Sword_MG
Sword_BM
Bullpup_CV
Bullpup_MG
Bullpup_BM
SparkRifle_CV
SparkRifle_MG
SparkRifle_BM
Sidst redigeret af Musashi; 23. dec. 2017 kl. 6:41
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Ness 23. dec. 2017 kl. 7:54 
Thx, just what I need
pyruvous 17. jan. 2018 kl. 0:34 
all the secondary templates for those using Grimy's Loot Mod
CombatKnife_CV
CombatKnife_MG
CombatKnife_BM

SawedOffShotgun_CV
SawedOffShotgun_MG
SawedOffShotgun_BM

GREMLIN_CV
GREMLIN_MG
GREMLIN_BM

Scimitar_CV
Scimitar_MG
Scimitar_BM

GrenadeLauncher_CV
GrenadeLauncher_MG
GrenadeLauncher_BM

WristBlade_CV
WristBlade_MG
WristBlade_BM

Musashi Katana's can be edited in their ini files, but for some reason the axe mod can't be modded in its own ini, but this mod works fine so here's their templates

Axe_CV
Axe_MG
Axe_BM

ThrowingAxe_CV
ThrowingAxe_MG
ThrowingAxe_BM

edited to fix typo in throwing axe name
Sidst redigeret af pyruvous; 17. jan. 2018 kl. 5:23
pauloel7 23. jan. 2018 kl. 15:34 
Hi, about the Axe above, that's the DLC 2 HunterAxe, right? If so, do I need to enter both set of template names for it - Axe_CV/MG/BM and ThrowingAxe_cv/MG/BM)? Ok, tried both and did not work. How then?
Sidst redigeret af pauloel7; 23. jan. 2018 kl. 16:16
pauloel7 23. jan. 2018 kl. 15:35 
About the Katana, can we edit it here?
Ness 27. jan. 2018 kl. 2:11 
"Musashi Katana's can be edited in their ini files, but for some reason the axe mod can't be modded in its own ini, but this mod works fine so here's their templates"
pauloel7 4. feb. 2018 kl. 16:38 
"Hi, about the Axe above, that's the DLC 2 HunterAxe, right? If so, do I need to enter both set of template names for it - Axe_CV/MG/BM and ThrowingAxe_cv/MG/BM)? Ok, tried both and did not work. How then?"

Mate, I tried that, and did not work. Here's the code:
+SlotConfig = (TemplateName=Axe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Axe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Axe_BM, NumUpgradeSlots=3)

+SlotConfig = (TemplateName=ThrowingAxe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=ThrowingAxe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=ThrowingAxe_BM, NumUpgradeSlots=3)

pauloel7 5. feb. 2018 kl. 14:40 
Also, by "Katana" I meant to ask about the Assassin (chosen) sword.
ArcticJack 30. mar. 2018 kl. 22:52 
Oprindeligt skrevet af pauloel7:
"Hi, about the Axe above, that's the DLC 2 HunterAxe, right? If so, do I need to enter both set of template names for it - Axe_CV/MG/BM and ThrowingAxe_cv/MG/BM)? Ok, tried both and did not work. How then?"

Mate, I tried that, and did not work. Here's the code:
+SlotConfig = (TemplateName=Axe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Axe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Axe_BM, NumUpgradeSlots=3)

+SlotConfig = (TemplateName=ThrowingAxe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=ThrowingAxe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=ThrowingAxe_BM, NumUpgradeSlots=3)



The names you have there relate to the 'axe mod' not the alien hunter dlc. I surfed through the AH real quick, some of these might be what you're looking for:

AlienHunterRifle_CV
AlienHunterRifle_MG
AlienHunterRifle_BM

AlienHunterPistol_CV
AlienHunterPistol_MG
AlienHunterPistol_BM

AlienHunterAxe_CV
AlienHunterAxe_MG
AlienHunterAxe_BM
Sidst redigeret af ArcticJack; 30. mar. 2018 kl. 22:53
Jesset 23. juni 2018 kl. 5:35 
mb smfg need

+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_BM, NumUpgradeSlots=3)
Nick0Taylor 28. juni 2018 kl. 8:15 
Oprindeligt skrevet af Jesset:
mb smfg need

+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_BM, NumUpgradeSlots=3)
thank you man this saved me quite some time
DERPKING1991 31. aug. 2018 kl. 16:42 
So how does one get the ChosenWeaponsMod to work with this and the Coil / Mercplasmapistol. Keeps saying you cant add anything to the chosen pistol. The coil still shows only three along with the merc one.
Scryehard 1. okt. 2018 kl. 22:18 
I have the Armored Viper mod. Any way to change the number of attachments allowed on their weapons, the Gatling Beam and Gatling Vorpal?
Briar_Black 10. okt. 2018 kl. 22:26 
Anyone got Template Name for Long War SMGs?
Scryehard 11. okt. 2018 kl. 2:32 
@Briar_Black

+SlotConfig = (TemplateName=SMG_CV, NumUpgradeSlots=20)
+SlotConfig = (TemplateName=SMG_MG, NumUpgradeSlots=20)
+SlotConfig = (TemplateName=SMG_BM, NumUpgradeSlots=20)
Parameter 21. okt. 2018 kl. 0:32 
Can someone give me the names of the new (old) Legend Weapons? Or are these covered by the Vanilla weapons of XCOM2?
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