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It does have its downsides, for one the color space is more limited and difficult to convert to from a traditional RGB color space. I found the easiest way was to work in the same way I would mix colors traditionally then testing ingame to see how they were coming out (add a little blue, a little red, etc). On top of that it introduces a little artifacting in gradients, so you generally have to work with hard edges and solid colors.
http://blog.counter-strike.net/workshop/finishes/