Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
S is very fragile with current flak numbers, beefy M needs 2-3 shots, L is only supposed to be vulnerable to interceptors and maybe 4Q LAMS.
That said, I'd like to reduce HP and interceptor/flak damage a bit but the numbers on LAMS are too high.
Any CIWS/LAM weapons system I create, can't counter any of the medium/large missiles of the vanilla ships/vehicles in the game. The quad missiles too, are too numerous for any CIWS to shhot at. I'd need a large, dedicated CIWS system that takes alot of space and will replace my main batteries in my already cramped ships. It's becoming frustrating, making the CIWS blueprints I have useless, and I really need the CIWS since my enemies in the campaign are using missile-centric ships.