From The Depths

From The Depths

Missile gauge, stronger missiles 2.16 [OBSOLETE]
jah1985 6 Dec, 2017 @ 11:17pm
Too strong missiles???
Is there a way to reduce the health of the components? My CIWS doesn't have a chance to stop the missiles, even big guns with high caliber...
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Showing 1-4 of 4 comments
Draba  [developer] 8 Dec, 2017 @ 8:40am 
CIWS will get a targeting improvement, but needing more than a single beltfed 400mm to shoot down 100K worth of missiles is intended.
S is very fragile with current flak numbers, beefy M needs 2-3 shots, L is only supposed to be vulnerable to interceptors and maybe 4Q LAMS.

That said, I'd like to reduce HP and interceptor/flak damage a bit but the numbers on LAMS are too high.
Emissary 3 Jan, 2018 @ 6:46am 
Honestly I can stop the small missiles and medium missiles with 5 or 6 27mm beltfed 3 barreled cannons.
Gfoog 19 Jan, 2019 @ 7:18pm 
Originally posted by hm448:
GOOOOOD TIME
It seems that Morango advertizers are here
Agent_Orange 28 May, 2019 @ 9:43am 
Is there anyway to lower the HP of all the missile variants by about a quarter or half? Like a sub-mod or patch?

Any CIWS/LAM weapons system I create, can't counter any of the medium/large missiles of the vanilla ships/vehicles in the game. The quad missiles too, are too numerous for any CIWS to shhot at. I'd need a large, dedicated CIWS system that takes alot of space and will replace my main batteries in my already cramped ships. It's becoming frustrating, making the CIWS blueprints I have useless, and I really need the CIWS since my enemies in the campaign are using missile-centric ships.
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Showing 1-4 of 4 comments
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