From The Depths

From The Depths

Missile gauge, stronger missiles 2.16 [OBSOLETE]
Argon 27 Dec, 2017 @ 8:24am
Help! How to unistall mod!?
I wanted to go back to vanilla in my campaign but when i unistalled, the missle componets still stayed very expensive.
Last edited by Argon; 27 Dec, 2017 @ 8:24am
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Showing 1-7 of 7 comments
Ninjin_Ninja 27 Dec, 2017 @ 10:23am 
u know i got same prob,this mod messing with a lotta random vehicles breaking their missles,so making it really easy to win,for how much i like the mod...it breaks the game...
Argon 27 Dec, 2017 @ 4:12pm 
Yeah exactly my problem.
Draba  [developer] 30 Dec, 2017 @ 6:24am 
Manually deleting the mod's folder(same as the one in the manual install) will undo every change.
FtD's modding workshop is pretty wonky but nuking the mods by hand always works.
Ninjin_Ninja 30 Dec, 2017 @ 8:28am 
yeah okie,once i figure out how to do that its all good XD
its still a really cool mod though,hopefully somthin like dis gets added to the actual game someday.
Argon 31 Dec, 2017 @ 3:10pm 
Thx, also could you make a mod with missle gauge but without stronger missles and ext?
Ninjin_Ninja 31 Dec, 2017 @ 3:55pm 
lol dude i guess u havent really used this mod then,these missles ARE very powerfull
Draba  [developer] 1 Jan, 2018 @ 11:05am 
Sorry, it'd be way too much work to do another version, would rather spend that time on polishing this one.
Maybe the original mod I've used as a base suits you a bit better:
http://www.fromthedepthsgame.com/forum/showthread.php?tid=29234

Note that missiles will probably get another slight damage nerf on top of the last x0.5 when countermeasures are reworked,
but this mod will never be balanced against untouched vanilla ships.
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Showing 1-7 of 7 comments
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