Ravenfield

Ravenfield

Medieval Weapon Pack (Outdated, new release in description!)
 This topic has been pinned, so it's probably important
Melah Tonin  [developer] 20 Oct, 2017 @ 10:27am
What should I add? ACCEPTING SUGGESTIONS AGAIN. REVAMP SOON.
If you have a suggestion for a weapon you want to see in the medieval pack, let me know! I will do my best to model it as close as I can to an actual weapon.
Last edited by Melah Tonin; 24 Jul, 2018 @ 1:10pm
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Showing 1-15 of 73 comments
lv5soldier 20 Oct, 2017 @ 1:51pm 
Greek fire is a stretch but yeah greek fire nades or throwing daggers
Melah Tonin  [developer] 20 Oct, 2017 @ 3:20pm 
Originally posted by lv5soldier:
Greek fire is a stretch but yeah greek fire nades or throwing daggers
I will think about it. I don't know if that goes too far, I kinda want to keep it realistic.
Melah Tonin  [developer] 20 Oct, 2017 @ 3:20pm 
Originally posted by aaronbarr:
Originally posted by lv5soldier:
Greek fire is a stretch but yeah greek fire nades or throwing daggers
I will think about it. I don't know if that goes too far, I kinda want to keep it realistic.
Maybe throwing daggers, idk
I would like to see either a javlin or a shield, and maybe a longbow.
and a saber would be nice.
great work mate!
Last edited by TheLimburgianRevolutionary; 21 Oct, 2017 @ 8:00am
Melah Tonin  [developer] 21 Oct, 2017 @ 8:17am 
Originally posted by Der_Leef:
I would like to see either a javlin or a shield, and maybe a longbow.
and a saber would be nice.
great work mate!
Can't do longbow yet, but the javalin shield may happen. The shield won't stop melee attacks, but it could stop some projectiles.
lv5soldier 21 Oct, 2017 @ 9:10pm 
Originally posted by aaronbarr:
Originally posted by lv5soldier:
Greek fire is a stretch but yeah greek fire nades or throwing daggers
I will think about it. I don't know if that goes too far, I kinda want to keep it realistic.
yeah likei said it would be a stretch since the formula was lost before the medieval era it is an interesting subject though specially the naval flamethrower they used to spray it onto enemy ships
owl boy 22 Oct, 2017 @ 8:47am 
Maybe you could add a flail or a cannon that you can hold, but make it only have one shot? The seriously big cannon mod is way too OP, so you could make a nerfed version of something alike.
Melah Tonin  [developer] 22 Oct, 2017 @ 2:22pm 
Originally posted by TheAwfulFawful:
Maybe you could add a flail or a cannon that you can hold, but make it only have one shot? The seriously big cannon mod is way too OP, so you could make a nerfed version of something alike.
I am not doing a cannon you can carry, but if vehicle modding happens, then the mgs will be cannons. Also, I reaaallly want to do a flail, but I don't know how to do the physics outside of a ton of animating that I don't have time to do. I added the morning star/mace instead.
Last edited by Melah Tonin; 22 Oct, 2017 @ 2:22pm
Shell Shepherd 22 Oct, 2017 @ 3:25pm 
what about actual bows? so it has one arrow and the reload animation is drawing the bow?
Shell Shepherd 22 Oct, 2017 @ 3:26pm 
or a large sword like a claymore? Very high damage medium range slow swing?
owl boy 22 Oct, 2017 @ 3:40pm 
Originally posted by GingerSnap:
what about actual bows? so it has one arrow and the reload animation is drawing the bow?
Um, I think he said he couldn't do that yet.
Shell Shepherd 22 Oct, 2017 @ 4:32pm 
Originally posted by TheAwfulFawful:
Originally posted by GingerSnap:
what about actual bows? so it has one arrow and the reload animation is drawing the bow?
Um, I think he said he couldn't do that yet.
Sorry I hadn't seen that post
Melah Tonin  [developer] 22 Oct, 2017 @ 7:36pm 
Its ok. I will be getting to bows eventually.
Niko 23 Oct, 2017 @ 5:49am 
Add bows.
Melah Tonin  [developer] 23 Oct, 2017 @ 7:38am 
Originally posted by NikoMeep:
Add bows.
In the works my man. Read b4 you post.
Last edited by Melah Tonin; 23 Oct, 2017 @ 7:38am
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