Divinity: Original Sin 2

Divinity: Original Sin 2

Sourcery Worthy of a Collar
grmbga  [developer] 17 Nov, 2017 @ 5:44am
Balance Issue
Due to many comments regarding balance, I want to make things clear on my vision for this mod:

-Offer trump card spells that are overpowered by nature. Too many balanced mods out there, this one has to be unbalanced to stand out from normal magic.

-Give the player access to real sourcery for each element as per described in Lore, that is way more powerful than normal magic.

-Make the player feel like a real fearsome Godwoken, can't do that with balanced spells.

With these things in mind, no wonder the spells I offer will most likely one shot, especially the three-source costing spells.
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How to avoid too much inbalance:

Simply use the spells considerably. Don't abuse them. You don't have to use Devour Source in every turn, use it only when you need more Source. Nobody is forcing you to do so. If you're a goody goody person, use these spells only in desperate need, against certain foes. If you're a bad villain, then abuse your power to your heart's content. I just want you to be ABLE to.
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Cooldowns however will be added when I'm done adding all the spells. They will be as following;

-1 Source Point spells will NOT have cooldown, but they will have negative consequence effect. (All have except Ice Age)
-2 Source Points spells will have 3 turn Cooldown.
-3 Source Points spells will be only used ONCE per Combat.

Tell me your thoughts.
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Showing 1-3 of 3 comments
NomadGuapo 2 Jan, 2018 @ 1:00pm 
I personally like the idea and your vision for the mod. It makes very little sense that the player character who by all accounts is a walking god can only do stuff literally every one else can do too.

Just saying...

Not to mention the fact that if you are complaining about balance issues and pretty much only using the skills added via this mod, thats totally on the player.
Anxiety 2 Jan, 2018 @ 8:27pm 
Hey, just want to start out and say that I love this mod, and It's a lot of fun. But... I just think there should be a cooldown. Don't nerf the damage, just make them take a bit to use again. Devour Source probably needs a 2-turn CD, Ice Age a 4 Turn (So you can't just chain It.), the massive, 3-Source spells don't need a CD due to Devour Source taking 6 turns rather than 3 to chain It up. Playing with Lone Wolf and Adrenaline, you can just boop It up a lot. +2 AP, and then +2 from Adrenaline for Drain Source, then Devour Source, then Apocalypse and kill everything in sight. I think It just needs a bit of a cooldown or an increase in AP requirement for certain abilities. Again, leave the power unchecked - It's cool If It blows the universe up, but you shouldn't be able to do that every 6 seconds.
Favmir 17 May, 2018 @ 7:56am 
I hope the "negative consequence effect" includes summoning Voidwoken that gives no XP to you near you every time you cast source. I mean, it makes sense for both lore and balance.
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Showing 1-3 of 3 comments
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