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yeah i agree no cooldown is abit overwhelming, well I won't be adding CD to 'Apocalypse' because it's annoying enough to be knocked down IMO, but the other skill deffo needs some mean of 'CD'.
all in all, I don't want the skills to lose their OPness
great thought! gives me the idea to create some skill that demoralizes your foes to the ground haha
I did however started a new game and the tomes where in the floor. ANY WAY YOU CAN MAKE IT SO WE DONT HAVE THE COLLAR? Windego took her collar with out a problem
gonna check that asap
1. Make it resistable by magic armor. (Though is non elemental magic damage possible? I'm not sure.) A strong wizard shouldn't let you devour his soul so easily.
2. Reduce its base damage but add extra damage if enemy has no source and no magic armor. You are devouring his source, excess source should reduce the effect. Devour source shouldn't be a primary damage dealing spell.
3. Increase its cost to 3 AP,. Forcibly devouring soul should take some effort.
4. Add some CD, probably just a turn or two.
I know you want source spells to be powerful. But this isn't a source spell. It is source recovery spell.
BTW, why air damage?
all what you say is true but you see, balancing things wasn't really my idea when i started this mod, it's purely for RPing purpose to outclass the current offered Source Vampirism. I just want myself and like-minded folks to be able to force-drain every creature out of its source till its reduced to gore. Something for the player to actually feel like a special snowflake 'Godwoken'.
at least it's still less OP than Aeteran! and your god's vampirism, whom drains you to husk regardless of your armor.
and yes, there is 'Rot' damage, but it pierces through magic armor just like Pierce. It's sad there seems to be no non-elemental magic damage that deals damage to magic armor
the logic behind Devour Source is; You are a special snowflake that can drain the Source out of your target's very -Spirit-, that's why it's;
-Pure Damage, and considerablly powerful.
-Gives Source Point on Hit.
-Reliable, easy way to obtain Source.
-Easy way to get rid of the common folks enemies.
It's Air Damage because you know, lightning! I'm all for Lightning strikes and thunderbolts, the idea behind my spells is that they are still Air spells, just empowered by Sourcery so they stand out, stand out to a point they're terrifying and destructive, a reason to be feared etc.
about physical builds, I will eventually add a unique Sourcery version 1,2 and 3 to every type of damage except poison! There will be OP Sourcery for Fire, there will be OP sourcery for Physical ( melee, not ranged ) there will be OP Sourcery for Water, there will be OP Sourcery for Earth.
I'll first establish the mod with Air, get done with Quality of Life stuff, then it's all gonna be a matter of adding new spells.
But it is fine, I can just shelve the devour source and stick with the old purge and source vampirism and pull a nuke with your mod when I feel like it.
Also, comeback kid FTW. Just nuke everyone.
One thing that bothers me : maybe you should change the names of the spells ?
Because the first one is named APOCALYYYYPSE while the second, stronger one, is called Devastation.
Waiting for more types of elements !!