XCOM 2
[WOTC] Advent Medic
 This topic has been pinned, so it's probably important
Wilko  [developer] 1 Jan, 2024 @ 4:00am
Unconfirmed: LWOTC Support
LWOTC appears to use their own SpawnDistributionLists in XComEncounterLists.ini. To add the medic to these lists, update this mod's XComEncounterLists.ini to include the following after the existing code:

;-------------------------- ; LONG WOTC Addons ;-------------------------- ; AdvMedicM1 ; +SpawnDistributionLists=(ListID="DefaultFollowers_LW", \\ SpawnDistribution[0]=(Template="AdvMedicM1", MinForceLevel=3, MaxForceLevel=3, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[1]=(Template="AdvMedicM1", MinForceLevel=4, MaxForceLevel=4, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[2]=(Template="AdvMedicM1", MinForceLevel=5, MaxForceLevel=5, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[3]=(Template="AdvMedicM1", MinForceLevel=6, MaxForceLevel=6, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[4]=(Template="AdvMedicM1", MinForceLevel=7, MaxForceLevel=7, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM1", MinForceLevel=8, MaxForceLevel=8, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[6]=(Template="AdvMedicM1", MinForceLevel=9, MaxForceLevel=9, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[7]=(Template="AdvMedicM1", MinForceLevel=10, MaxForceLevel=10, MaxCharactersPerGroup=1, SpawnWeight=3), \\ SpawnDistribution[8]=(Template="AdvMedicM1", MinForceLevel=11, MaxForceLevel=11, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[9]=(Template="AdvMedicM1", MinForceLevel=12, MaxForceLevel=12, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[10]=(Template="AdvMedicM1", MinForceLevel=13, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[11]=(Template="AdvMedicM1", MinForceLevel=14, MaxForceLevel=14, MaxCharactersPerGroup=1, SpawnWeight=1)) +SpawnDistributionLists=(ListID="AdventFollowers_LW", \\ SpawnDistribution[0]=(Template="AdvMedicM1", MinForceLevel=3, MaxForceLevel=3, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[1]=(Template="AdvMedicM1", MinForceLevel=4, MaxForceLevel=4, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[2]=(Template="AdvMedicM1", MinForceLevel=5, MaxForceLevel=5, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[3]=(Template="AdvMedicM1", MinForceLevel=6, MaxForceLevel=6, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[4]=(Template="AdvMedicM1", MinForceLevel=7, MaxForceLevel=7, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM1", MinForceLevel=8, MaxForceLevel=8, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[6]=(Template="AdvMedicM1", MinForceLevel=9, MaxForceLevel=9, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[7]=(Template="AdvMedicM1", MinForceLevel=10, MaxForceLevel=10, MaxCharactersPerGroup=1, SpawnWeight=3), \\ SpawnDistribution[8]=(Template="AdvMedicM1", MinForceLevel=11, MaxForceLevel=11, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[9]=(Template="AdvMedicM1", MinForceLevel=12, MaxForceLevel=12, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[10]=(Template="AdvMedicM1", MinForceLevel=13, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[11]=(Template="AdvMedicM1", MinForceLevel=14, MaxForceLevel=14, MaxCharactersPerGroup=1, SpawnWeight=1)) +SpawnDistributionLists=(ListID="NoBosses", \\ SpawnDistribution[0]=(Template="AdvMedicM1", MinForceLevel=3, MaxForceLevel=3, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[1]=(Template="AdvMedicM1", MinForceLevel=4, MaxForceLevel=4, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[2]=(Template="AdvMedicM1", MinForceLevel=5, MaxForceLevel=5, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[3]=(Template="AdvMedicM1", MinForceLevel=6, MaxForceLevel=6, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[4]=(Template="AdvMedicM1", MinForceLevel=7, MaxForceLevel=7, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM1", MinForceLevel=8, MaxForceLevel=8, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[6]=(Template="AdvMedicM1", MinForceLevel=9, MaxForceLevel=9, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[7]=(Template="AdvMedicM1", MinForceLevel=10, MaxForceLevel=10, MaxCharactersPerGroup=1, SpawnWeight=3), \\ SpawnDistribution[8]=(Template="AdvMedicM1", MinForceLevel=11, MaxForceLevel=11, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[9]=(Template="AdvMedicM1", MinForceLevel=12, MaxForceLevel=12, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[10]=(Template="AdvMedicM1", MinForceLevel=13, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[11]=(Template="AdvMedicM1", MinForceLevel=14, MaxForceLevel=14, MaxCharactersPerGroup=1, SpawnWeight=1)) +SpawnDistributionLists=(ListID="Open", \\ SpawnDistribution[0]=(Template="AdvMedicM1", MinForceLevel=3, MaxForceLevel=3, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[1]=(Template="AdvMedicM1", MinForceLevel=4, MaxForceLevel=4, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[2]=(Template="AdvMedicM1", MinForceLevel=5, MaxForceLevel=5, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[3]=(Template="AdvMedicM1", MinForceLevel=6, MaxForceLevel=6, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[4]=(Template="AdvMedicM1", MinForceLevel=7, MaxForceLevel=7, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM1", MinForceLevel=8, MaxForceLevel=8, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[6]=(Template="AdvMedicM1", MinForceLevel=9, MaxForceLevel=9, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[7]=(Template="AdvMedicM1", MinForceLevel=10, MaxForceLevel=10, MaxCharactersPerGroup=1, SpawnWeight=3), \\ SpawnDistribution[8]=(Template="AdvMedicM1", MinForceLevel=11, MaxForceLevel=11, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[9]=(Template="AdvMedicM1", MinForceLevel=12, MaxForceLevel=12, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[10]=(Template="AdvMedicM1", MinForceLevel=13, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[11]=(Template="AdvMedicM1", MinForceLevel=14, MaxForceLevel=14, MaxCharactersPerGroup=1, SpawnWeight=1)) ;-------------------------- ; AdvMedicM2 ; +SpawnDistributionLists=(ListID="DefaultFollowers_LW", \\ SpawnDistribution[0]=(Template="AdvMedicM2", MinForceLevel=9, MaxForceLevel=9, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[1]=(Template="AdvMedicM2", MinForceLevel=10, MaxForceLevel=10, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[2]=(Template="AdvMedicM2", MinForceLevel=11, MaxForceLevel=11, MaxCharactersPerGroup=1, SpawnWeight=5), \\ SpawnDistribution[3]=(Template="AdvMedicM2", MinForceLevel=12, MaxForceLevel=12, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[4]=(Template="AdvMedicM2", MinForceLevel=13, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM2", MinForceLevel=14, MaxForceLevel=14, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[6]=(Template="AdvMedicM2", MinForceLevel=15, MaxForceLevel=15, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[7]=(Template="AdvMedicM2", MinForceLevel=16, MaxForceLevel=16, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[8]=(Template="AdvMedicM2", MinForceLevel=17, MaxForceLevel=17, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[9]=(Template="AdvMedicM2", MinForceLevel=18, MaxForceLevel=18, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[10]=(Template="AdvMedicM2", MinForceLevel=19, MaxForceLevel=19, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[11]=(Template="AdvMedicM2", MinForceLevel=20, MaxForceLevel=99, MaxCharactersPerGroup=1, SpawnWeight=1)) +SpawnDistributionLists=(ListID="AdventFollowers_LW", \\ SpawnDistribution[0]=(Template="AdvMedicM2", MinForceLevel=9, MaxForceLevel=9, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[1]=(Template="AdvMedicM2", MinForceLevel=10, MaxForceLevel=10, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[2]=(Template="AdvMedicM2", MinForceLevel=11, MaxForceLevel=11, MaxCharactersPerGroup=1, SpawnWeight=5), \\ SpawnDistribution[3]=(Template="AdvMedicM2", MinForceLevel=12, MaxForceLevel=12, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[4]=(Template="AdvMedicM2", MinForceLevel=13, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM2", MinForceLevel=14, MaxForceLevel=14, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[6]=(Template="AdvMedicM2", MinForceLevel=15, MaxForceLevel=15, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[7]=(Template="AdvMedicM2", MinForceLevel=16, MaxForceLevel=16, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[8]=(Template="AdvMedicM2", MinForceLevel=17, MaxForceLevel=17, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[9]=(Template="AdvMedicM2", MinForceLevel=18, MaxForceLevel=18, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[10]=(Template="AdvMedicM2", MinForceLevel=19, MaxForceLevel=19, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[11]=(Template="AdvMedicM2", MinForceLevel=20, MaxForceLevel=99, MaxCharactersPerGroup=1, SpawnWeight=1)) +SpawnDistributionLists=(ListID="NoBosses", \\ SpawnDistribution[0]=(Template="AdvMedicM2", MinForceLevel=9, MaxForceLevel=9, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[1]=(Template="AdvMedicM2", MinForceLevel=10, MaxForceLevel=10, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[2]=(Template="AdvMedicM2", MinForceLevel=11, MaxForceLevel=11, MaxCharactersPerGroup=1, SpawnWeight=5), \\ SpawnDistribution[3]=(Template="AdvMedicM2", MinForceLevel=12, MaxForceLevel=12, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[4]=(Template="AdvMedicM2", MinForceLevel=13, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM2", MinForceLevel=14, MaxForceLevel=14, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[6]=(Template="AdvMedicM2", MinForceLevel=15, MaxForceLevel=15, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[7]=(Template="AdvMedicM2", MinForceLevel=16, MaxForceLevel=16, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[8]=(Template="AdvMedicM2", MinForceLevel=17, MaxForceLevel=17, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[9]=(Template="AdvMedicM2", MinForceLevel=18, MaxForceLevel=18, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[10]=(Template="AdvMedicM2", MinForceLevel=19, MaxForceLevel=19, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[11]=(Template="AdvMedicM2", MinForceLevel=20, MaxForceLevel=99, MaxCharactersPerGroup=1, SpawnWeight=1)) +SpawnDistributionLists=(ListID="Open", \\ SpawnDistribution[0]=(Template="AdvMedicM2", MinForceLevel=9, MaxForceLevel=9, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[1]=(Template="AdvMedicM2", MinForceLevel=10, MaxForceLevel=10, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[2]=(Template="AdvMedicM2", MinForceLevel=11, MaxForceLevel=11, MaxCharactersPerGroup=1, SpawnWeight=5), \\ SpawnDistribution[3]=(Template="AdvMedicM2", MinForceLevel=12, MaxForceLevel=12, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[4]=(Template="AdvMedicM2", MinForceLevel=13, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM2", MinForceLevel=14, MaxForceLevel=14, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[6]=(Template="AdvMedicM2", MinForceLevel=15, MaxForceLevel=15, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[7]=(Template="AdvMedicM2", MinForceLevel=16, MaxForceLevel=16, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[8]=(Template="AdvMedicM2", MinForceLevel=17, MaxForceLevel=17, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[9]=(Template="AdvMedicM2", MinForceLevel=18, MaxForceLevel=18, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[10]=(Template="AdvMedicM2", MinForceLevel=19, MaxForceLevel=19, MaxCharactersPerGroup=1, SpawnWeight=1), \\ SpawnDistribution[11]=(Template="AdvMedicM2", MinForceLevel=20, MaxForceLevel=99, MaxCharactersPerGroup=1, SpawnWeight=1)) ;-------------------------- ; AdvMedicM3 ; +SpawnDistributionLists=(ListID="DefaultFollowers_LW", \\ SpawnDistribution[0]=(Template="AdvMedicM3", MinForceLevel=15, MaxForceLevel=15, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[1]=(Template="AdvMedicM3", MinForceLevel=16, MaxForceLevel=16, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[2]=(Template="AdvMedicM3", MinForceLevel=17, MaxForceLevel=17, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[3]=(Template="AdvMedicM3", MinForceLevel=18, MaxForceLevel=18, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[4]=(Template="AdvMedicM3", MinForceLevel=19, MaxForceLevel=19, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM3", MinForceLevel=20, MaxForceLevel=99, MaxCharactersPerGroup=1, SpawnWeight=7)) +SpawnDistributionLists=(ListID="AdventFollowers_LW", \\ SpawnDistribution[0]=(Template="AdvMedicM3", MinForceLevel=15, MaxForceLevel=15, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[1]=(Template="AdvMedicM3", MinForceLevel=16, MaxForceLevel=16, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[2]=(Template="AdvMedicM3", MinForceLevel=17, MaxForceLevel=17, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[3]=(Template="AdvMedicM3", MinForceLevel=18, MaxForceLevel=18, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[4]=(Template="AdvMedicM3", MinForceLevel=19, MaxForceLevel=19, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM3", MinForceLevel=20, MaxForceLevel=99, MaxCharactersPerGroup=1, SpawnWeight=7)) +SpawnDistributionLists=(ListID="NoBosses", \\ SpawnDistribution[0]=(Template="AdvMedicM3", MinForceLevel=15, MaxForceLevel=15, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[1]=(Template="AdvMedicM3", MinForceLevel=16, MaxForceLevel=16, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[2]=(Template="AdvMedicM3", MinForceLevel=17, MaxForceLevel=17, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[3]=(Template="AdvMedicM3", MinForceLevel=18, MaxForceLevel=18, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[4]=(Template="AdvMedicM3", MinForceLevel=19, MaxForceLevel=19, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM3", MinForceLevel=20, MaxForceLevel=99, MaxCharactersPerGroup=1, SpawnWeight=7)) +SpawnDistributionLists=(ListID="Open", \\ SpawnDistribution[0]=(Template="AdvMedicM3", MinForceLevel=15, MaxForceLevel=15, MaxCharactersPerGroup=1, SpawnWeight=2), \\ SpawnDistribution[1]=(Template="AdvMedicM3", MinForceLevel=16, MaxForceLevel=16, MaxCharactersPerGroup=1, SpawnWeight=4), \\ SpawnDistribution[2]=(Template="AdvMedicM3", MinForceLevel=17, MaxForceLevel=17, MaxCharactersPerGroup=1, SpawnWeight=6), \\ SpawnDistribution[3]=(Template="AdvMedicM3", MinForceLevel=18, MaxForceLevel=18, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[4]=(Template="AdvMedicM3", MinForceLevel=19, MaxForceLevel=19, MaxCharactersPerGroup=1, SpawnWeight=7), \\ SpawnDistribution[5]=(Template="AdvMedicM3", MinForceLevel=20, MaxForceLevel=99, MaxCharactersPerGroup=1, SpawnWeight=7))
Last edited by Wilko; 1 Jan, 2024 @ 4:08am
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Showing 1-3 of 3 comments
Wilko  [developer] 1 Jan, 2024 @ 4:04am 
Copied from LWOTC's AdvStunLancer SpawnDistributionLists which should hopefully work for the medic.
tiktaalik 4 Jan, 2024 @ 2:34pm 
This worked for me, the medics started appearing :) Thanks, Wilko.
Wilko  [developer] 5 Jan, 2024 @ 11:55am 
Great :steamthumbsup:
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Showing 1-3 of 3 comments
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