Project Zomboid

Project Zomboid

SSR: Newsboard
Oneline  [developer] 30 Dec, 2021 @ 11:03am
Bug Reports
If you encounter any errors, please, report here.
After an error occurs close the game, go to C:\Users\%username%\Zomboid\ and open console.txt.

Post a bug report in the following format:
1) Text after stack trace from log file (if you got multiple errors, post a few of them)
2) Game version
3) Mods list
4) Steps to reproduce this error.

I will do my best to fix it. Thank you.
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Showing 1-7 of 7 comments
Niko 19 Jan, 2022 @ 2:48am 
hi,here's a bug report.

Error logs:

-----------------------------------------
function: loadSavedParameters -- file: myClothingUI.lua line # 377
function: onGameStart -- file: myClothingUI.lua line # 284

ERROR: General , 1642586465082> 278,290,710> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: slot_button_size of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1642586465082> 278,290,710> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: slot_button_size of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:61)
at zombie.gameStates.IngameState.enter(IngameState.java:727)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:289)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:745)
at zombie.GameWindow.run_ez(GameWindow.java:661)
at zombie.GameWindow.mainThread(GameWindow.java:475)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1642586465083> 278,290,711> -----------------------------------------
STACK TRACE
-----------------------------------------
function: loadSavedParameters -- file: myClothingUI.lua line # 377
function: onGameStart -- file: myClothingUI.lua line # 284


It seems to conflict with Mod ID: myclothinguimod Workshop ID: 2695471997
Oneline  [developer] 19 Jan, 2022 @ 7:45am 
Hi, Niko. I've updated ssr-core, your issue should be resolved now. The conflict was caused by both mods having config.lua.
Niko 19 Jan, 2022 @ 9:09am 
thanks alot bro!
Minidoracat 6 Oct, 2022 @ 10:09am 
Thank you very much for your mod, it works really well
If the number of words in the tab is too long, the text will overlap

https://cdn.discordapp.com/attachments/456737824725794827/1027628253441167432/unknown.png
Oneline  [developer] 9 Oct, 2022 @ 8:30am 
Originally posted by Minidoracat:
Thank you very much for your mod, it works really well
If the number of words in the tab is too long, the text will overlap

https://cdn.discordapp.com/attachments/456737824725794827/1027628253441167432/unknown.png
Okay. I'll look into it.
S4ro 10 Aug, 2024 @ 8:02am 
the image is not loaded, i put in the txt file <IMAGECENTRE:/media/ui/image.png> the name of the file in the media/ui folder is image.png, when i'm ingame i see only the text of the code in the top tab, can you help?
Oneline  [developer] 10 Aug, 2024 @ 10:45pm 
@S4ro the image must be (1) a part of any of your mods and (2) a real png file (not renamed jpeg or smth).
The mod cannot load an image that doesn't exist on client's PC, so putting an image to some folder on your server is out of question.
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