Total War: WARHAMMER II

Total War: WARHAMMER II

JR's Old World Skill Overhaul
 This topic has been pinned, so it's probably important
JerreyRough  [developer] 20 Jun, 2020 @ 10:13pm
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Don't like one of my new skills? Something need buffing or nerfing? Let me know here!
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Showing 1-5 of 5 comments
Androschemes 26 Jul, 2020 @ 3:13pm 
The Gods of the Empire inclusion helps some, but the biggest issue playing Bretonnia is their complete lack of access to casualty replenishment if you don't choose the Fay Enchantress. Dedication to Shallya also comes at a huge cost to damage on your army's heaviest hitter and isn't an option for legendary lords. I really think all Bretonnian lords should have a casualty replenishment skill in their blue line, which is basically worthless atm, especially since they have no tech or hero bonuses for it.
Grudgeal 17 Jul, 2021 @ 11:57am 
I have a suggestion if I can: In most TW2 factions, the red-line skill on the furthest left buffs the melee stats of both basic melee units and basic ranged units. Helfs buff both spearelves, LSG and archers, delfs buff both spearelves, swordelves and crossbowmen, lizardmen (the second red skill in this case) buff both skinks at range and in melee, vcoast and khemri buff all zombies'/skeletons' defences, and so on. WH1 factions also have 'buff basic troops' red skills like Honest Steel and Axe Lord, but they only buff their melee troops like melee state troops/MaA or dorf warriors. It would be sort of cool if they were brought up to par by giving the same bonus to the basic tier 1 and 2 ranged infantry, especially for dorfs and norsca since their basic ranged units are supposed to be 'decent melee combatants'.
Last edited by Grudgeal; 17 Jul, 2021 @ 12:07pm
arghy 4 Aug, 2021 @ 11:57am 
Can we change the dawi speed skill to 1 point and add vigor loss or MD? Played HE's for the first time in forever and their skill tree is really disgustingly progressive haha. Why spend 3 skill points for 15% speed which is barely anything when you could just give 5-8% with MD/vigor loss for 1 point! The red line skills are also really gross because they buff so much more than just MA and MD.
Deviant 10 Sep, 2021 @ 5:01am 
Greenskins - "Dark Lands Tribe" - very strong and versatile at the same time.
Sergej 17 Jan, 2022 @ 1:21pm 
I have started a dwarf campaign with the mod as of late and the venerate skills that give hero capacity are a bit, lets say smelling of ripe cheddar. The hero spam resulting from them is equivalent to the skaven bell polisher snowball, but the potency is higher as you can choose which capacity to up. Compared to the vanilla "sparse" and slow gain per high tear capital it is quite noticeable.
Especially in the thane department as the grungni income increase is soo soo tempting.
A possible nerf, or alteration could be to change the capacity, to recruit rank increase. This would mean far less but higher quality new recruits (the thane centered now posible level spam still applies, grungni goldmine income is as tempting as ravenous expansion, but is less prominent as you cant flood the armies with thanes). The shift from quantity to quality is i feel more in line with the philosophy of the dawi.
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