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回報翻譯問題
With that out of the way, I do have one minor gripe: I'm not a fan of using tags on block names for in-game scripts. It looks really messy, especially on larger projects where blocks are tagged with section names to keep things organized.
Instead of block name tags, might I suggest using Custom Data to tag blocks instead? In addition to it being neater, you could allow for customizable settings on individual doors. So, for example, your global setting is to have an Auto Door Delay of 2,500 ms, but you want one door to stay open for 1 minute, you can set the Auto Door Delay of that single door to 60,000 ms in its Custom Data without affecting the delays of the other doors on the same grid.
Adding tags to Custom Data if you prefer that over in the name is a thing now.
Edit, Mar 2019:
This feature isn't in the latest version 6.0.
I've not decided if it will return.
Cool! Thanks for considering my suggestion.
Thanks for the good ideas!
Now you can set a custom auto-close delay for individual doors as well. Just type "delay: number" in Custom Data. The number is in milliseconds.
Edit, March 2019:
This feature isn't in the latest version 6.0.
I've not decided if it will return.
Is there a way to change the color settings for the Airlock lights in the script?
Thanks!
So, no matter how long it takes, it should open completely before the countdown starts.
It's possible that these modded doors doesn't implement the door interface completely though. What doors are you referring to?
I don't know if this is already a thing or not, but is it possible that smart airlocks won't depressurize if the outer side is pressurized?