Total War: WARHAMMER II

Total War: WARHAMMER II

GCCM: Main mod
MrSoul 16 Feb, 2021 @ 9:02am
Humble Suggestion to Mod Makers
Go through and gut any of the conflict maps, remove cow towers(fun but so unbalanced things like this), like drop anything that has janky path finding. All of these issues are not directly caused by anything to do with mod, you are simply fighting against hard limits of game engine.

In WH1 they would had lock me in straight jacket over how much id recommend GCCM but since 2 and that big push about 1-2 years ago for all those new maps this mod has become unplayable with stability issues.

3 is coming, clear out the debris from maps in the mod, get it back to stable build, cos otherwise, unless really all working together seemlessly with every mod maker for individual maps, like the quality control process for this mod just got WAY out of hand lol No offence either, alot of ambition alot of cool maps, but maybe not for stable build of mod eh?
Last edited by MrSoul; 16 Feb, 2021 @ 9:06am
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Fax 15 Mar, 2021 @ 5:57pm 
Reason i avoid this mod is stability. I really wish the pathing worked.
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