XCOM 2
WOTC - Extended Information!
sebkulu  [developer] 3 Nov, 2017 @ 6:50am
Enhancement suggestions - please post here
Hey guys, I opened this topic to gather your suggestions about this mod.

Here’s what’s on my todo list right now:
1. Display CRIT and DODGE chance - DONE
2. Implement MCM Configuration - DONE

Lower priority:
1. Integrate GrimyShotBar - DONE
2. Modify Tactical Shot HUD Wings - TO DO
3. Integrate Hacking preview without sending Gremlin - DONE
Last edited by sebkulu; 21 Nov, 2017 @ 5:55am
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Showing 1-15 of 19 comments
sebkulu  [developer] 13 Nov, 2017 @ 10:14am 
So, now that almost all of Perfect Information features have been integrated, I have these things to do first:

1. Fix the Multishot behaviour when displaying damages flyovers, because at the moment when multishot is fired, all flyovers share the same Percentage (I know why, but I still don't know how to fix it - TO DO
2. Fix Crit Flyover vanishing almost instantly when having to display message (I saw Grimy wrote a note about a Firaxis side issue, so some kind of Shenanigan is needed) - TO DO
3. Integrate the classes that allow for the tooltips to show when aiming enemy, etc... - TO DO
Last edited by sebkulu; 21 Nov, 2017 @ 5:56am
sebkulu  [developer] 15 Nov, 2017 @ 12:55am 
User request :

-allow user to only show hit chance in damages flyovers - TO DO


To remember:

-Compute Hit Chance with Psi Abilities - TO DO
Last edited by sebkulu; 21 Nov, 2017 @ 5:57am
Kwic 20 Nov, 2017 @ 11:16am 
Lowest priority :
Log all the shots and save a file (could be a .txt file or any) where all the shots result appear:

For example you shot 10 times in the mission. The file should show :

44% : 1 miss
63% : 1 miss
78% : 1 miss / 2 hit
88% : 1 miss
94% : 1 hit
100% : 3 hit
Last edited by Kwic; 20 Nov, 2017 @ 11:17am
sebkulu  [developer] 20 Nov, 2017 @ 12:02pm 
Thanks for your request :-)
I'll takee note of that.

Recap:

Highest Priority:
1. Allow user to only show hit chance in damages flyovers - TO DO


Lower Priority:
1. Log all the shots and save a file (could be a .txt file or any) where all the shots result appear


Done:
- Fix the Multishot behaviour when displaying damages flyovers, because at the moment when multishot is fired, all flyovers share the same Percentage (I know why, but I still don't know how to fix it - DONE Waiting Release
- Fix Crit Flyover vanishing almost instantly when having to display message (I saw Grimy wrote a note about a Firaxis side issue, so some kind of Shenanigan is needed) - Done Waiting Release
- Integrate the classes that allow for the tooltips to show when aiming enemy, etc... - DONE Waiting Release
- Compute Hit Chance with Psi Abilities - DONE Waiting Release
- Modify Tactical Shot HUD Wings - DONE Waiting Release

Last edited by sebkulu; 18 Dec, 2017 @ 1:00am
HoltKezed 15 Dec, 2017 @ 2:58am 
I suggest a way to increase half a second to maybe 2 seconds extra overall flyovers duration. It can get messy when you have a enemy drop with a bladestorm ranger/templar on their faces and several guardian type overwatches. Its just too much too many shots to keep up with the normal flyover duration. Thank you!!
pintocat 31 Dec, 2017 @ 2:52pm 
Is there a way to tell in tactical what ammo effect a soldier has active? And any vest/utility items that are passive?
Mr. Nice  [developer] 1 Jan, 2018 @ 4:10am 
Current ammo is shown when you hover over the gun in the bottom right. As for "passive utilities", it depends on how they are implemented if they get an icon in the passive effects row (bottom left). The effect on stats, like hp/armor, will show in the stat list of course.
Kwic 2 Feb, 2018 @ 4:10am 
Originally posted by Kwic:
Lowest priority :
Log all the shots and save a file (could be a .txt file or any) where all the shots result appear:

For example you shot 10 times in the mission. The file should show :

44% : 1 miss
63% : 1 miss
78% : 1 miss / 2 hit
88% : 1 miss
94% : 1 hit
100% : 3 hit


Hi again, is there any chance to implement this ? I have absolutly no idea on how hard it is. It seems you can track the %hit, so I guess it should not be that hard to log them in a file but once again, I dont know.

It could be at the beggining just a .txt file. It should not be to hard for me to copy/past in an Excel file and try to see if the RNG is broken or not.
Thank you.
sebkulu  [developer] 3 Feb, 2018 @ 10:38am 
Hi, we've been discussing this a little bit with Mr. Nice, and it seems it's not quite possible "as is"..
We're checking how this could be achievable, but it's unlikely.
endersblade 12 Oct, 2018 @ 8:05pm 
I'd like to request the option to supress/remove all of the ability icons in the bottom left corner while in combat. Using the RPGO mod, that list really piles up and it's extremely annoying!
Exaercase 6 Feb, 2019 @ 3:09pm 
Hello, Thx for this terrible work :)
Just a sugestion cause 1/2 seconde popup of info is too quick in the first (Vanilla) you could configure time to display information and in this one you have flyover_duration but it comment in config and in script. Could you work a lot to reactivated this function please has i could read what is write in the flyover.

Thx in advance ExA
Mr. Nice  [developer] 6 Feb, 2019 @ 7:24pm 
The flyover duration didn't work, that's why it was commented out.
Exaercase 7 Feb, 2019 @ 11:34am 
First Thx for answer and your wonderfull mod.
You have no way to correct that ?
Best REgard's ExA
Mr. Nice  [developer] 7 Feb, 2019 @ 4:43pm 
Damage flyovers just have some hard coded wierdness unfortunately. That's mainly why there's the option to have critical hit stats in a flyover to the damage itself, since critical damage flyovers are especially badly behaved!
Exaercase 11 Feb, 2019 @ 1:18am 
oki thx for all :)
best regard's ExA
And thx for your time to explain ;)
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