XCOM 2
WOTC - Extended Information!
sebkulu  [developer] 13 Nov, 2017 @ 10:07am
Localizations
Please post here the Localization for your country, or the link where I cal directly download the file you made :-)
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Showing 1-6 of 6 comments
艾玛侬 30 Jan, 2020 @ 5:45am 
This is simplified Chinese translation.(WOTC_DisplayHitChance.chn)

[X2Action_ApplyWeaponDamageToUnit_HITCHANCE]
HIT_CHANCE ="命中";
CRIT_CHANCE ="暴击";
DODGE_CHANCE ="闪避";
MISS_CHANCE ="失误";

SHORT_GUARANTEED_HIT="G.H.";
SHORT_HIT_CHANCE="H";
SHORT_MISS_CHANCE="M";
SHORT_CRIT_CHANCE="C";
SHORT_DODGE_CHANCE="D";

GUARANTEED_HIT ="一定命中";
GUARANTEED_MISS ="一定失误";

REPEATER_KILL ="必杀";

FAILED_TEXT = "失败!"

[WOTC_DisplayHitChance_MCMScreen]
sSettingsPage_MCMText = "扩展信息";
sPageTitle_MCMText = "扩展信息";
sGroupGeneralSettings_MCMText = "一般设置";
sGroupFlyoverSettings_MCMText = "浮动伤害设置";
sShowHitChance_MCMText = "浮动文字显示命中概率";
sVerboseText_MCMText = "浮动文字显示完整文本";
sDisplayMissChance_MCMText = "显示丢失几率代替命中几率";
sShowTemplarMessages_MCMText = "浮动文字显示圣堂武士的招架、偏斜、反击命中率";
sShowAimAssist_MCMText = "显示战斗信息";
; sFlyoverDuration_MCMText = "浮动持续时间";
sShowGuaranteedHit_MCMText = "显示 '一定命中' 字串";

sGroupShotBar_MCMText = "射击条块设置";
sBarHeight_MCMText = "条块高度";
;sBarOffsetX_MCMText = "条块X偏移";
;sBarOffsetY_MCMText = "条块Y偏移";
sBarAlpha_MCMText = "条块透明度";
;sBarWidthMult_MCMText = "Bar Width Multiplier";
;sGeneralOffsetY_MCMText = "General Offset Y";
;sDodgeOffsetX_MCMText = "Dodge Offset X";
;sCritOFfsetX_MCMText = "Crit Offset X";
;sCritOffsetY_MCMText = "Crit Offset Y";
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ = "命中条块颜色";
sCritHexColor_MCMText = "暴击条块颜色";
sDodgeHexColor_MCMText = "闪避条块颜色";
sMissHexColor_MCMText = "失误条块颜色";
sGroupShotHUD_MCMText = "射击面板设置";
sGroupBarColors_MCMText = "条块颜色设置";
sShowGrazed_MCMText = "射击面板显示擦伤概率";
sShowCrit_MCMText = "射击面板显示暴击伤害";
sAimLeftOfCrit_MCMText = "暴击位于条块左端";
sAssistBesideHit_MCMText = "辅助瞄准于命中旁";
sPreviewMinimum_MCMText = "最小伤害预览";
sPreviewHacking_MCMText = "黑客预览";
sWarningMessage_MCMText = "Please note any change to Offset might result in bad display!";
sGrazeCritLayout_MCMText = "擦伤概率和暴击伤害显示布局";
sAssistHexColor_MCMText = "辅助瞄准颜色";


;DEBUG
sDodgeOffsetY_MCMText = "Dodge Offset Y";
;DEBUG


sBlack = "黑色";
sWhite = "白色";
sCyan = "青色";
sFadedCyan = "淡青";
sFadedYellow = "淡黄";
sGray = "灰色";
sGreen = "绿色";
sRed = "红色";
sYellow = "黄色";
sPerkYellow = "渐变黄";
sCashGreen = "环境绿";
sPurple = "紫色";
sOrange = "橙色";
sOrangeEngineering = "工业橙";
sBlueScience = "科技蓝";
sObjIconBackground = "Objective Icon Background";

sLayoutLeft = "擦伤爆伤左端放置";
sLayoutBalanced = "擦伤爆伤两端放置";
sLayoutRight = "擦伤爆伤右端放置";

sShowAlwaysShotBreakdownHUD_MCMText = "Always Show Shot Breakdown";
sGroupShotWings_MCMText = "Shot Wings Settings";

sGroupToolTips_MCMTtext = "提示框设置";
sToolTipAlpha_MCMText = "提示框背景透明度";
sShowEnemyToolTip_MCMText = "显示敌人提示框";
sShowExtraWeaponStats_MCMText = "启用/禁用 武器状态";


[WOTC_DisplayHitChance_UITacticalHUD_ShotWings]
LOWER_DIFFICULTY_MSG = "低难度";
MISS_STREAK_MSG = "连续失误";
SOLDIER_LOST_BONUS = "士兵损失";
CRIT_DAMAGE_LABEL = "暴击伤害";


[WOTC_DisplayHitChance_UITacticalHUD_ShotHUD]
CRIT_DAMAGE_LABEL="爆伤";
GRAZE_CHANCE_LABEL="擦伤";


[UITacticalHUD_EnemyTooltip_HitChance]
PrimaryBase = "基础伤害";
PrimarySpread = "伤害浮动";
PrimaryPlusOne = "伤害 +1";
EnemyStatsTitle = "敌人状态";


[UITacticalHUD_SoldierInfoTooltip_HitChance]
KILLS_LABEL = "击杀";
ASSIST_LABEL = "助攻";
FLANKING_CRIT_LABEL = "侧翼暴击";

[StatListLib]
HackDefenseLabel = "黑客防御";
Last edited by 艾玛侬; 30 Jan, 2020 @ 10:13am
LeWe0FuN 4 Jul, 2021 @ 1:12am 
Russian (WOTC_DisplayHitChance.rus) Windows-1251
https://drive.google.com/file/d/1ZQqKqC8xE75KWqTCksbQL9l2NTrCxtzA/view?usp=sharing
[X2Action_ApplyWeaponDamageToUnit_HITCHANCE] HIT_CHANCE ="ПОПАДАНИЕ"; CRIT_CHANCE ="КРИТ"; DODGE_CHANCE ="УКЛОНЕНИЕ"; MISS_CHANCE ="ПРОМАХ"; SHORT_GUARANTEED_HIT="Г.П."; SHORT_HIT_CHANCE="ПОП"; SHORT_MISS_CHANCE="ПРМ"; SHORT_CRIT_CHANCE="КРТ"; SHORT_DODGE_CHANCE="УКЛ"; GUARANTEED_HIT ="ГАРАНТИРОВАННОЕ ПОПАДАНИЕ"; GUARANTEED_MISS ="ГАРАНТИРОВАННЫЙ ПРОМАХ"; REPEATER_KILL ="Повторитель"; FAILED_TEXT = "Провал!" [WOTC_DisplayHitChance_MCMScreen] sSettingsPage_MCMText = "Extended Information"; sPageTitle_MCMText = "Extended Information"; sGroupGeneralSettings_MCMText = "Главные настройки"; sGroupFlyoverSettings_MCMText = "Настройка всплывающих сообщений с уроном"; sShowHitChance_MCMText = "Показывать шанс попадания в всплывающих сообщениях"; sVerboseText_MCMText = "Подробные всплывающие сообщения"; sDisplayMissChance_MCMText = "Показывать шанс промаха вместо попадания"; sShowTemplarMessages_MCMText = "Показывать шанс попадания в специальных сообщениях парирования/отражения/отклонения храмовников"; sShowAimAssist_MCMText = "Показать помощь при прицеливании"; ; sFlyoverDuration_MCMText = "Время всплывающих сообщений; sShowGuaranteedHit_MCMText = "Показать строку "Гарантированное попадание"; sGroupShotBar_MCMText = "Настройки строки сообщений"; sBarHeight_MCMText = "Высота строки"; ;sBarOffsetX_MCMText = "Смещение строки по X"; ;sBarOffsetY_MCMText = "Смещение строки по Y"; sBarAlpha_MCMText = "Альфа канал строки"; ;sBarWidthMult_MCMText = "Множитель ширины строки"; ;sGeneralOffsetY_MCMText = "Общее смещение по Y"; ;sDodgeOffsetX_MCMText = "Смещение уклонения по X"; ;sCritOFfsetX_MCMText = "Смещение крита по Х; ;sCritOffsetY_MCMText = "Смещение крита по Y"; ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ = "Цвет строки попадания"; sCritHexColor_MCMText = "Цвет строки крита"; sDodgeHexColor_MCMText = "Цвет строки уклонения"; sMissHexColor_MCMText = "Цвет строки промаха"; sGroupShotHUD_MCMText = "Настройки HUD стрельбы"; sGroupBarColors_MCMText = "Настройки цветов строки"; sShowGrazed_MCMText = "Показывать царапины в HUD стрельбы"; sShowCrit_MCMText = "Показывать криты в HUD стрельбы"; sAimLeftOfCrit_MCMText = "Меткость левее Крита"; sAssistBesideHit_MCMText = "Помощь при прицеливании рядом с шансом на попадание"; sPreviewMinimum_MCMText = "Отображать минимальный урон"; sPreviewHacking_MCMText = "Отображать взлом"; sWarningMessage_MCMText = "Учтите, что любое изменение смещения может привести к кривому отображению!"; sGrazeCritLayout_MCMText = "Схема отображения вероятности царапания и критического урона" sAssistHexColor_MCMText = "Цвет шанса помощи в прицеливании"; ;DEBUG sDodgeOffsetY_MCMText = "Dodge Offset Y"; ;DEBUG sBlack = "Черный"; sWhite = "Белый"; sCyan = "Голубой"; sFadedCyan = "Светло Голубой"; sFadedYellow = "Светло Желтый"; sGray = "Серый"; sGreen = "Зеленый"; sRed = "Красный"; sYellow = "Желтый"; sPerkYellow = "Желтая Кружка"; sCashGreen = "Дененжный Зеленый"; sPurple = "Фиолетовый"; sOrange = "Оранжевый"; sOrangeEngineering = "Инженерный Оранжевый"; sBlueScience = "Научный Голубой"; sObjIconBackground = "Фон значка цели"; sLayoutLeft = "Царапина и Крит Ур. слева"; sLayoutBalanced = "Царапина и Крит Ур. с каждой стороны"; sLayoutRight = "Царапина и Крит Ур. справа"; sShowAlwaysShotBreakdownHUD_MCMText = "Всегда показывать неудачный выстрел; sGroupShotWings_MCMText = "Настройки элементов интерфейса"; sGroupToolTips_MCMTtext = "Настройки всплывающих подсказок"; sToolTipAlpha_MCMText = "Прозрачность фона всплывающих подсказок"; sShowEnemyToolTip_MCMText = "Показ всплывающих подсказок о врагах"; sShowExtraWeaponStats_MCMText = "Включение/Отключение статов оружия"; [WOTC_DisplayHitChance_UITacticalHUD_ShotWings] LOWER_DIFFICULTY_MSG = "Низкая сложность"; MISS_STREAK_MSG = "Серия неудач"; SOLDIER_LOST_BONUS = "Бонус за павшего солдата"; CRIT_DAMAGE_LABEL = "КРИТИЧЕСКИЙ УРОН"; [WOTC_DisplayHitChance_UITacticalHUD_ShotHUD] CRIT_DAMAGE_LABEL="К.УРН"; GRAZE_CHANCE_LABEL="ЦАРАП"; [UITacticalHUD_EnemyTooltip_HitChance] PrimaryBase = "Базовый урон"; PrimarySpread = "Разброс урона"; PrimaryPlusOne = "Урон +1"; EnemyStatsTitle = "Статы врагов"; [UITacticalHUD_SoldierInfoTooltip_HitChance] KILLS_LABEL = "Убийства"; ASSIST_LABEL = "Помощь"; FLANKING_CRIT_LABEL = "Крит от фланга"; [StatListLib] HackDefenseLabel = "Защита от взлома";
Last edited by LeWe0FuN; 6 Jul, 2021 @ 2:43am
ganr1277 15 Apr, 2022 @ 2:20pm 
Spanish (WOTC_DisplayHitChance.esn) UTF-16LE

https://drive.google.com/file/d/1RHB39oWWKIottJwhEjgj7KGvldi3z_Qs/view?usp=sharing


[X2Action_ApplyWeaponDamageToUnit_HITCHANCE] HIT_CHANCE ="IMPACTO"; CRIT_CHANCE ="CRÍTICO"; DODGE_CHANCE ="ESQUIVAR"; MISS_CHANCE ="FALLO"; SHORT_GUARANTEED_HIT="I.G."; SHORT_HIT_CHANCE="I"; SHORT_MISS_CHANCE="F"; SHORT_CRIT_CHANCE="C"; SHORT_DODGE_CHANCE="E"; GUARANTEED_HIT ="IMPACTO GARANTIZADO"; GUARANTEED_MISS ="FALLO GARANTIZADO"; REPEATER_KILL ="Repetidor"; FAILED_TEXT = "¡Fallido!" [WOTC_DisplayHitChance_MCMScreen] sSettingsPage_MCMText = "Extended Information"; sPageTitle_MCMText = "Extended Information"; sGroupGeneralSettings_MCMText = "Opciones generales"; sGroupFlyoverSettings_MCMText = "Opciones de la vista aérea de daños"; sShowHitChance_MCMText = "Mostrar probabilidad de impacto en vista aérea"; sVerboseText_MCMText = "Texto descriptivo en vista aérea"; sDisplayMissChance_MCMText = "Mostar probabilidad de fallo en lugar de impacto"; sShowTemplarMessages_MCMText = "Mostrar probabilidad de impacto dentro de los mensajes de vista aérea especiales para Parar/Desviar/Devolver de los Templarios"; sShowAimAssist_MCMText = "Mostrar asistencia de puntería"; ; sFlyoverDuration_MCMText = "Duración de los mensajes de vista aérea"; sShowGuaranteedHit_MCMText = "Mostrar texto de 'Impacto Garantizado'"; sGroupShotBar_MCMText = "Opciones de la barra de disparo"; sBarHeight_MCMText = "Altura de la barra"; ;sBarOffsetX_MCMText = "Compensación en X de la barra"; ;sBarOffsetY_MCMText = "Compensación en Y de la barra"; sBarAlpha_MCMText = "Opacidad de la barra"; ;sBarWidthMult_MCMText = "Multiplicador de la anchura de la barra"; ;sGeneralOffsetY_MCMText = "Compensación en Y general"; ;sDodgeOffsetX_MCMText = "Compensación en X de Esquivar"; ;sCritOFfsetX_MCMText = "Compensación en X de Crítico"; ;sCritOffsetY_MCMText = "Compensación en Y de Crítico"; ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ = "Color de Impacto en la barra"; sCritHexColor_MCMText = "Color de Crítico en la barra"; sDodgeHexColor_MCMText = "Color de Esquivar en la barra"; sMissHexColor_MCMText = "Color de Fallo en la barra"; sGroupShotHUD_MCMText = "Opciones del HUD de Disparo/Acción"; sGroupBarColors_MCMText = "Opciones de los colores de la barra"; sShowGrazed_MCMText = "Mostrar Rozado en el HUD de Disparo/Acción"; sShowCrit_MCMText = "Mostrar Crítico en el HUD de Disparo/Acción"; sAimLeftOfCrit_MCMText = "Impacto a la izquierda de Crítico"; sAssistBesideHit_MCMText = "Asistencia de puntería junto a Impacto"; sPreviewMinimum_MCMText = "Vista previa de Daño mínimo"; sPreviewHacking_MCMText = "Vista previa de Pirateo"; sWarningMessage_MCMText = "¡Por favor tenga en cuenta que cualquier cambio en la Compensación podría resultar en una mala visualización!"; sGrazeCritLayout_MCMText = "Disposición de la visualización de probabilidad de Roce y Daño Crítico" sAssistHexColor_MCMText = "Color de la probabilidad por Asistencia"; ;DEBUG sDodgeOffsetY_MCMText = "Compensación en Y de Esquivar"; ;DEBUG sBlack = "Negro"; sWhite = "Blanco"; sCyan = "Cian"; sFadedCyan = "Cian desvanecido"; sFadedYellow = "Amarillo desvanecido"; sGray = "Gris"; sGreen = "Verde"; sRed = "Rojo"; sYellow = "Amarillo"; sPerkYellow = "Amarillo Habilidad"; sCashGreen = "Verde Recursos"; sPurple = "Púrpura"; sOrange = "Naranja"; sOrangeEngineering = "Naranja Ingeniería"; sBlueScience = "Azul Ciencia"; sObjIconBackground = "Fondo del ícono objetivo"; sLayoutLeft = "Roce y Daño Crít. a la izquierda"; sLayoutBalanced = "Roce y Daño Crít. a cada lado"; sLayoutRight = "Roce y Daño Crít. a la derecha"; sShowAlwaysShotBreakdownHUD_MCMText = "Siempre mostrar desgloce del disparo"; sGroupShotWings_MCMText = "Opciones de ala de disparo"; sGroupToolTips_MCMTtext = "Opciones de la descripción emergente"; sToolTipAlpha_MCMText = "Transparencia del fondo de la descripción emergente"; sShowEnemyToolTip_MCMText = "Mostrar descripción emergente del enemigo"; sShowExtraWeaponStats_MCMText = "Activar/Desactivar estadísticas del arma"; [WOTC_DisplayHitChance_UITacticalHUD_ShotWings] LOWER_DIFFICULTY_MSG = "Dificultad baja"; MISS_STREAK_MSG = "Cadena de fallos"; SOLDIER_LOST_BONUS = "Bono de soldado perdido"; CRIT_DAMAGE_LABEL = "DAÑO CRÍTICO"; [WOTC_DisplayHitChance_UITacticalHUD_ShotHUD] CRIT_DAMAGE_LABEL="DÑO.C"; GRAZE_CHANCE_LABEL="ROCE"; [UITacticalHUD_EnemyTooltip_HitChance] PrimaryBase = "Base de daño"; PrimarySpread = "Dispersión del daño"; PrimaryPlusOne = "Daño +1"; EnemyStatsTitle = "Estadísticas del enemigo"; [UITacticalHUD_SoldierInfoTooltip_HitChance] KILLS_LABEL = "Muertes"; ASSIST_LABEL = "Asistencias"; FLANKING_CRIT_LABEL = "Flanqueando"; [StatListLib] HackDefenseLabel = "Defensa contra pirateo";
Last edited by ganr1277; 11 May, 2022 @ 10:50pm
1AS1 18 Dec, 2024 @ 7:36am 
These translations (Chinese, Russian, Spanish) added into [WOTC] Community Translation Mod
ganr1277 6 Jan @ 11:07am 
Originally posted by 1AS1:
These translations (Chinese, Russian, Spanish) added into [WOTC] Community Translation Mod
Thank you for the inclusion. How could we summit corrections for our traslations? I just saw a minor typo in the Spanish version,
1AS1 8 Jan @ 7:34pm 
Originally posted by ganr1277:
Originally posted by 1AS1:
These translations (Chinese, Russian, Spanish) added into [WOTC] Community Translation Mod
Thank you for the inclusion. How could we summit corrections for our traslations? I just saw a minor typo in the Spanish version,
1) How do I update an existing translation?[github.com]
2) button Propose changes
3) button Create pull request
4) button Create pull request

PS steps 2,3,4 described here[github.com] at points 6,7,8

UPD or u can post changes here, and if I notice it and will be free - I will pull the request
Last edited by 1AS1; 8 Jan @ 7:40pm
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