Garry's Mod

Garry's Mod

Rockside Rails Updated
Hanksabutt  [developer] 13 Nov, 2017 @ 8:43pm
Map Ideas
So as you all know this map is in alpha, buuuuut, im getting to a stage, key word g e t t i n g, so im almost there, to a point where im needing ideas for this map, i have things like Continue the town, Add sidings, but i need more things that are specific, for example, Continue the town can go to -> Add a building here with rooms, and next to that add blah, in that sense... so im open to suggestions and i will look at any that are placed in this discussion.
Last edited by Hanksabutt; 13 Nov, 2017 @ 8:46pm
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Showing 1-9 of 9 comments
JC 13 Nov, 2017 @ 8:52pm 
You need an Ore mine with a tipple and what have you
Add some buildings at that one small station as well as remove that cliff by that area.
Last edited by JC; 13 Nov, 2017 @ 8:53pm
JC 13 Nov, 2017 @ 8:52pm 
(dont forget Conqueror Pass)
Cacline 13 Nov, 2017 @ 9:04pm 
a crossing with lights and ♥♥♥♥
deandean1125 13 Nov, 2017 @ 9:10pm 
Build sheds?
alf landon 15 Apr, 2018 @ 10:28pm 
How about, a 2ft gauge track that runs along the standard track! The 2ft rails could lead to a forest/logging area, and could have a dockside that has both gauges!
vaticancatholic.com 26 Mar, 2020 @ 11:18am 
Mini terminal that's based off the one in Trainz?
P3 23 Nov, 2022 @ 1:22pm 
can you make it so cbh's trains work on this map?
minor additions:
- change double y-junctions to crossovers, that way trains could run out of town and loop around to go up the helix without moving any turnouts.
- more buildings by the small station.

major additions:
- branch line to other town(s), maybe on separate level
- logging camp, loads would be delivered to sawmill area in third pic

@P3: CBH trains work on the TP2 version.
maybe try recreating knaford from thomas and friends
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Showing 1-9 of 9 comments
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